Maplist
-
plr_pipeline -
plr_pipeline -
plr_pipeline -
plr_pipeline
Payload Racers
All normal gametype rules apply unless otherwise stated below.
All normal gametype rules apply unless otherwise stated below.
ED Team Fortress 2 pipeline cup Rules
1 - ED Rules:
1.1 All normal ED rules apply unless otherwise stated in this section.
2 - Servers:
2.1 All games will be played on a clan server, clans in the league MUST have their own server to play matches on.
2.2 Server must be check for any ping issues BEFORE the match is due to be played.
3 - Configs:
3.1 The latest ED TF2 configs MUST be used, without exception, available from: http://www.enemydown.eu/downloads
4 - Rescheduling:
4.1 Rescheduling is allowed however matches MUST be played BEFORE the following week, an Admin must be contacted, and notes added to match comments.
5 - Folding Clans:
5.1 Should a clan leave the cup their matches will be a default loss, no teams will be replaced. If a clan fails to show up for matches mid way through league and defaults remaining matches - all previous matches will subsequently be changed and become defaults
6 - Configs:
6.1 ED60.cfg ot be used for all matches
7 - Scoring:
7.1 Match to be played to best of 3 rounds, 1 Point per capture (possible scores, 2-1, 2-0)
8 - X-raygaming Anti Cheat
8.1 XAC will be optional for all players, if you do NOT use XAC you MUST record a POV demo and keep it for 14 days after your match.
9 - Class Limits:
9.1 1 x Medic, 1 x Demo and 2 x All Other Classes
10 - Weapon Unlocks:
10.1 Classes
All current unlocks are allowed (except sandman, unless both teams agree)
11 - Maps
11.1 All matches will be played on Pipeline
12 - Rosters:
12.1 There will be no locked rosters so new players can play once they have passed 72 hours and become green ticked.
12.2 If a player leaves a clan they cannot play for that clan again during that season.
13 - Demos:
13.1 A STV demo must be recorded.
13. Bugs
13.1 Any known bugs / expliots must not be used.
Rule Changes
These rules are subject to change!
