<?xml version="1.0" encoding="UTF-8"?>
<tournaments type="array">
  <tournament>
    <advertise-at type="datetime">2009-06-29T22:54:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">151</banner-id>
    <current-stage-id type="integer">319</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">4</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">28</faq-group-id>
    <game-id type="integer">7</game-id>
    <h-image-id type="integer">275</h-image-id>
    <id type="integer">133</id>
    <matches-start-at type="datetime">2009-07-06T22:54:00+01:00</matches-start-at>
    <max-teams type="integer">10</max-teams>
    <name>Enemy Down TF2 Season 5 Winners Cup</name>
    <overview>&lt;p&gt;The ED S5 Winners cup will decide who gets those cool Mouse&amp;nbsp;Mats, and who walks away with the Cash.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Other Rules:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;- Pick 1 map each and post it in the comments, both teams cannot pick the same map and the admins will pick the deicding map (if required).&lt;/p&gt;
&lt;p&gt;- Golden cap will be for all maps played.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">1</position>
    <rules>&lt;p&gt;The same as the Season 5 rules minus the below changes.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Golden Cap:&lt;br /&gt;- &lt;/strong&gt;Golden cap is played for all maps.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Maps:&lt;/strong&gt;&lt;br /&gt;- You select 1 map each and the decider is pick by the&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The Premeriship:&lt;/strong&gt;&lt;br /&gt;- The winning team need only 1 map to win, the runners up need to win 2 maps to win.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Other Divisions&lt;br /&gt;- &lt;/strong&gt;You play best of 3 as normal.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Resheduling&lt;/strong&gt;&lt;br /&gt;- Premiership is a fixed date&lt;br /&gt;- Other divisions can change the date under the existing rules.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-07-02T22:54:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-07-01T22:54:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>EDTF2L 5 Winners Cup</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-15T09:55:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">142</banner-id>
    <current-stage-id type="integer">307</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">6</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">39</faq-group-id>
    <game-id type="integer">2</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">127</id>
    <matches-start-at type="datetime">2009-06-21T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>One Night Stand HARDCORE SAB</name>
    <overview>&lt;p&gt;Come join us for more Sunday evening craziness with the latest in our One Night events, this time a frenzied Sabotage cup!&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Date: 21st June 2009&lt;/p&gt;
&lt;p&gt;Time: 1900hrs BST Start&lt;/p&gt;</overview>
    <position type="integer">3</position>
    <rules>&lt;p&gt;Please join #enemydown.cod4 and speak to AeoNGriM or Vicknesh on the night to get scores &lt;br /&gt;&lt;br /&gt;entered quickly so that the cup may progress smoothly&lt;br /&gt;&lt;br /&gt;Server Setup Details:&lt;br /&gt;&lt;br /&gt;- pam_mode ed_hc - The standard Hardcore mode&lt;br /&gt;- g_gametype sab - Sabotage gamemode (requires map restart)&lt;br /&gt;- ED Ruleset v10, PAM 4.02 and NoSwayMod - http://www.mediafire.com/?dmnmtny5jmm&lt;br /&gt;- ED Punkbuster Config v5 - http://www.devotii.com/downloads/file/86&lt;br /&gt;&lt;br /&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;br /&gt;&lt;br /&gt;2 - All games will be played on Clans own servers. You MUST have your own server to apply. &lt;br /&gt;&lt;br /&gt;The correct settings for the servers can be found below these rules. A neutral server will &lt;br /&gt;&lt;br /&gt;be provided for the finals.&lt;br /&gt;&lt;br /&gt;3 - In the event where a cheating accusation is confirmed then the clan will be removed &lt;br /&gt;&lt;br /&gt;from the Cup and further punishment will be at the admins discretion.&lt;br /&gt;&lt;br /&gt;4 - Abuse towards other clans or the admins will not be tolerated. The punishment for &lt;br /&gt;&lt;br /&gt;abuse will be determined by the admins and can result in players or clans removal from the &lt;br /&gt;&lt;br /&gt;Cup. Please note that this includes the spamming of binds, no matter how innocent they &lt;br /&gt;&lt;br /&gt;are.&lt;br /&gt;&lt;br /&gt;5 - No rescheduling is allowed whatsoever. The first match will take place at 7pm and the &lt;br /&gt;&lt;br /&gt;rest of the matches will be announced on IRC&lt;br /&gt;&lt;br /&gt;6 - The cup is straight knockout.&lt;br /&gt;&lt;br /&gt;7 - In the event of a no show a default will be awarded and the other teams goes through.&lt;br /&gt;&lt;br /&gt;8 - In the event of a draw, teams will play MR3 overtime on the same map, meaning the &lt;br /&gt;&lt;br /&gt;first team to win 2 overtime rounds wins the match&lt;br /&gt;&lt;br /&gt;9 - XAC is required for all players.&lt;br /&gt;&lt;br /&gt;10 &amp;ndash; Each team is allowed 15 minutes after the official start time to &amp;lsquo;ready-up&amp;rsquo;. If the &lt;br /&gt;&lt;br /&gt;match has not started after this 15 minute period then a default will be given to the team &lt;br /&gt;&lt;br /&gt;who turned up. The only exception to this rule is where there have been preceding matches &lt;br /&gt;&lt;br /&gt;that have run into overtime.&lt;br /&gt;&lt;br /&gt;11 &amp;ndash; All matches are to be played 5v5 (You must have a minimum of 4 players to be able to &lt;br /&gt;&lt;br /&gt;start a match). &lt;br /&gt;&lt;br /&gt;12 - In the event of a dispute the admins decision is final. Please try to work with your &lt;br /&gt;&lt;br /&gt;opponents to resolve any isues that may arise, play fair and have fun!&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-21T16:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-15T09:55:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>PC Call of Duty 4 Hardcore Sabotage</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">255</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-07T20:00:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">142</banner-id>
    <current-stage-id type="integer">267</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">13</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">39</faq-group-id>
    <game-id type="integer">2</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">123</id>
    <matches-start-at type="datetime">2009-06-14T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>One Night Stand HARDCORE S&amp;D</name>
    <overview>&lt;p&gt;Fresh on the heels of our TDM event, we're jumping straight into Search &amp;amp; Destroy in the second of our One Night Stand Hardcore events. 16 teams, competing head to head against each other in some S&amp;amp;D madness, get your squad signed up, soldier!&lt;/p&gt;</overview>
    <position type="integer">4</position>
    <rules>&lt;p&gt;Please join #enemydown.cod4 and speak to AeoNGriM on the night to get scores entered quickly so that the cup may progress smoothly&lt;br /&gt; &lt;br /&gt; Server Setup Details:&lt;br /&gt; &lt;br /&gt; - pam_mode ed_hcmr12 - The standard 12 round Hardcore Cup mode&lt;br /&gt; - ED Ruleset v10, PAM 4.02 and NoSwayMod - http://www.mediafire.com/?dmnmtny5jmm&lt;br /&gt; - ED Punkbuster Config v5 - http://www.devotii.com/downloads/file/86&lt;br /&gt; &lt;br /&gt; 1 - All normal ED rules apply unless otherwise stated in this section.&lt;br /&gt; &lt;br /&gt; 2 - All games will be played on Clans own servers. You MUST have your own server to apply. The correct settings for the servers can be found below these rules. A neutral server will be provided for the finals.&lt;br /&gt; &lt;br /&gt; 3 - In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins discretion.&lt;br /&gt; &lt;br /&gt; 4 - Abuse towards other clans or the admins will not be tolerated. The punishment for abuse will be determined by the admins and can result in players or clans removal from the Cup. Please note that this includes the spamming of binds, no matter how innocent they are.&lt;br /&gt; &lt;br /&gt; 5 - No rescheduling is allowed whatsoever. The first match will take place at 7pm and the rest of the matches will be announced on IRC&lt;br /&gt; &lt;br /&gt; 6 - The cup is straight knockout.&lt;br /&gt; &lt;br /&gt; 7 - In the event of a no show a default will be awarded and the other teams goes through.&lt;br /&gt; &lt;br /&gt; 8 - In the event of a draw, teams will play MR3 overtime on the same map. If overtime is still tied, you play double overtime, then triple, and so on, until you have a winner.&lt;br /&gt; &lt;br /&gt; 9 - XAC is required for all players.&lt;br /&gt; &lt;br /&gt; 10 &amp;ndash; Each team is allowed 15 minutes after the official start time to &amp;lsquo;ready-up&amp;rsquo;. If the match has not started after this 15 minute period then a default will be given to the team who turned up. The only exception to this rule is where there have been preceding matches that have run into overtime.&lt;br /&gt; &lt;br /&gt; 11 &amp;ndash; All matches are to be played 5v5 (You must have a minimum of 4 players to be able to start a match). &lt;br /&gt; &lt;br /&gt; 12 - In the event of a dispute the admins decision is final. Please try to work with your opponents to resolve any isues that may arise, play fair and have fun!&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-12T23:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-07T20:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>PC Call of Duty 4 Hardcore Search &amp; Destroy</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">255</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-03T09:00:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">149</banner-id>
    <current-stage-id type="integer">255</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">16</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">11</faq-group-id>
    <game-id type="integer">4</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">119</id>
    <matches-start-at type="datetime">2009-07-08T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">8</max-teams>
    <name>ED:CZ Are You CPL Cup</name>
    <overview>&lt;p&gt;&lt;span style="font-size: x-small;"&gt;This event will consist of 8 clans battling it out over 3 weeks in a knockout cup to decide who will be 'CPL'. &lt;br /&gt;&lt;br /&gt;Matches start 9th July 20:00 (GMT) and continue each Wednesday for 3 weeks. Sign-ups are now open and will close 30th June 22:00 (GMT)&lt;/span&gt;&lt;/p&gt;</overview>
    <position type="integer">5</position>
    <rules>&lt;p&gt;&lt;span class="postbody"&gt;&lt;span style="font-size: x-small;"&gt;Normal ED Rules apply unless stated differently below &lt;br /&gt;&amp;bull; XRay mandatory &lt;br /&gt;&amp;bull; Friendly fire on &lt;br /&gt;&amp;bull; Knifes to decide teams &lt;br /&gt;&amp;bull; No Shields &lt;br /&gt;&amp;bull; 35 second bomb timer where applicable &lt;br /&gt;&amp;bull; Maps to be run with the standard "EDCZ Mr15" event config &lt;br /&gt;&amp;bull; Russian Walking is not permitted &lt;br /&gt;&amp;bull; Game bugs - Taking advantages of map bugs is not allowed &lt;br /&gt;&amp;bull; Pausing - Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 4 minutes. &lt;br /&gt;&amp;bull; Demos - HLTV demos should be taken, where unavailable each player must take a personal demo &lt;br /&gt;&amp;bull; No show - In the event of a no show a default score will be awarded to the other team &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Removal of clans - Clans MAY be removed from the event for the following: &lt;br /&gt;&lt;br /&gt;1- Abuse toward other clans or the admins. &lt;br /&gt;2- Repeated abuse of map or engine bugs. &lt;br /&gt;3- Cheating &lt;br /&gt;4- Mercing &lt;br /&gt;5- Non use of XAC &lt;br /&gt;6- Admins desecration &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All matches will be scheduled for Wednesdays 20:00 (GMT) &amp;amp; can not be rearranged. If you can not play on these nights do not apply. &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-30T09:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-08T09:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Do you have what it takes to prove you are the best?</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">271</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-27T08:00:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id type="integer">298</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">28</faq-group-id>
    <game-id type="integer">7</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">108</id>
    <matches-start-at type="datetime">2009-06-15T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">64</max-teams>
    <name>Payload Racers</name>
    <overview>&lt;p&gt;Enemy Down is pleased to announce&lt;strong&gt; our first Payload Racers cup.&lt;/strong&gt;&amp;nbsp;The Cup will be a straight knockout, best of 3 rounds, 6v6 ML1 DL1 CL2&lt;/p&gt;</overview>
    <position type="integer">6</position>
    <rules>&lt;p&gt;All normal gametype rules apply unless otherwise stated below.&lt;/p&gt;
&lt;p&gt;ED Team Fortress 2 pipeline cup Rules&lt;/p&gt;
&lt;p&gt;1 - ED Rules:&lt;/p&gt;
&lt;p&gt;1.1 All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2 - Servers:&lt;/p&gt;
&lt;p&gt;2.1 All games will be played on a clan server, clans in the league MUST have their own server to play matches on.&lt;br /&gt;2.2 Server must be check for any ping issues BEFORE the match is due to be played.&lt;/p&gt;
&lt;p&gt;3 - Configs:&lt;/p&gt;
&lt;p&gt;3.1 The latest ED TF2 configs MUST be used, without exception, available from: &lt;a href="../downloads"&gt;http://www.enemydown.eu/downloads&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;4 - Rescheduling:&lt;/p&gt;
&lt;p&gt;4.1 Rescheduling is allowed however matches MUST be played BEFORE the following week, an Admin must be contacted, and notes added to match comments.&lt;/p&gt;
&lt;p&gt;5 - Folding Clans:&lt;/p&gt;
&lt;p&gt;5.1 Should a clan leave the cup their matches will be a default loss, no teams will be replaced. If a clan fails to show up for matches mid way through league and defaults remaining matches - all previous matches will subsequently be changed and become defaults&lt;/p&gt;
&lt;p&gt;6 - Configs:&lt;/p&gt;
&lt;p&gt;6.1 ED60.cfg ot be used for all matches&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;7 - Scoring:&lt;/p&gt;
&lt;p&gt;7.1 Match to be played to best of 3 rounds, 1 Point per capture (possible scores, 2-1, 2-0)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;8 - X-raygaming Anti Cheat&lt;/p&gt;
&lt;p&gt;8.1 XAC will be optional for all players, if you do NOT use XAC you MUST record a POV demo and keep it for 14 days after your match.&lt;/p&gt;
&lt;p&gt;9 - Class Limits:&lt;/p&gt;
&lt;p&gt;9.1 1 x Medic, 1 x Demo and 2 x All Other Classes&lt;/p&gt;
&lt;p&gt;10 - Weapon Unlocks:&lt;/p&gt;
&lt;p&gt;10.1 Classes&lt;/p&gt;
&lt;p&gt;All current unlocks are allowed (except sandman, unless both teams agree)&lt;/p&gt;
&lt;p&gt;11 - Maps&lt;/p&gt;
&lt;p&gt;11.1 All matches will be played on Pipeline&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;12 - Rosters:&lt;/p&gt;
&lt;p&gt;12.1 There will be no locked rosters so new players can play once they have passed 72 hours and become green ticked.&lt;/p&gt;
&lt;p&gt;12.2 If a player leaves a clan they cannot play for that clan again during that season.&lt;/p&gt;
&lt;p&gt;13 - Demos:&lt;/p&gt;
&lt;p&gt;13.1 A STV demo must be recorded.&lt;/p&gt;
&lt;p&gt;13. Bugs&lt;/p&gt;
&lt;p&gt;13.1 Any known bugs / expliots must not be used.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;Rule Changes&lt;/p&gt;
&lt;p&gt;These rules are subject to change!&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-14T00:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-27T08:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Pipeline Cup</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-29T00:00:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">142</banner-id>
    <current-stage-id type="integer">207</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1500</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">58</faq-group-id>
    <game-id type="integer">2</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">107</id>
    <matches-start-at type="datetime">2009-06-07T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>One Night Stand HARDCORE</name>
    <overview>&lt;p&gt;Enemy Down is pleased to announce the One Night Stand HARDCORE event, a fun TDM competition open to all PC CoD4 teams!&lt;/p&gt;</overview>
    <position type="integer">7</position>
    <rules>&lt;p&gt;Please join #enemydown.cod4 and speak to AeoNGriM on the night to get scores entered quickly so that the cup may progress smoothly &lt;br /&gt; &lt;br /&gt; Server Setup Details: &lt;br /&gt; &lt;br /&gt; - pam_mode ed_hc - The standard Hardcore mode &lt;br /&gt; - g_gametype war - The standard 15 minutes per half TDM mode(requires map restart)&lt;br /&gt; - ED Ruleset v10, PAM 4.02 and NoSwayMod - &lt;a href="http://www.mediafire.com/?dmnmtny5jmm" target="_blank"&gt;http://www.mediafire.com/?dmnmtny5jmm&lt;/a&gt; &lt;br /&gt; - ED Punkbuster Config v5 - &lt;a href="http://www.devotii.com/downloads/file/86" target="_blank"&gt;http://www.devotii.com/downloads/file/86&lt;/a&gt; &lt;br /&gt; &lt;br /&gt; 1 - All normal ED rules apply unless otherwise stated in this section. &lt;br /&gt; &lt;br /&gt;2 - All games will be played on Clans own servers. You MUST have your own server to apply. The correct settings for the servers can be found below these rules. A neutral server will be provided for the finals. &lt;br /&gt; &lt;br /&gt;3 - In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins discretion. &lt;br /&gt; &lt;br /&gt;4 - Abuse towards other clans or the admins will not be tolerated. The punishment for abuse will be determined by the admins and can result in players or clans removal from the Cup. Please note that this includes the spamming of binds, no matter how innocent they are. &lt;br /&gt; &lt;br /&gt;5 - No rescheduling is allowed whatsoever. The first match will take place at 7pm and the rest of the matches will be announced on IRC &lt;br /&gt; &lt;br /&gt; 6 - The cup is straight knockout. &lt;br /&gt; &lt;br /&gt; 7 - In the event of a no show a default will be awarded and the other teams goes through. &lt;br /&gt; &lt;br /&gt;8 - In the event of a draw, teams will play 15 minutes overtime on the same map. If overtime is still tied, you play double overtime, then triple, and so on, until you have a winner. &lt;br /&gt; &lt;br /&gt; 9 - XAC is required for all players. &lt;br /&gt; &lt;br /&gt;10 &amp;ndash; Each team is allowed 15 minutes after the official start time to &amp;lsquo;ready-up&amp;rsquo;. If the match has not started after this 15 minute period then a default will be given to the team who turned up. The only exception to this rule is where there have been preceding matches that have run into overtime. &lt;br /&gt; &lt;br /&gt; 11 &amp;ndash; All matches are to be played 5v5 (You must have a minimum of 4 players to be able to start a match).  &lt;br /&gt; &lt;br /&gt;12 - In the event of a dispute the admins decision is final. Please try to work with your opponents to resolve any isues that may arise, play fair and have fun!&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-05T00:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-29T00:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Call of Duty 4 TDM</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">255</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-06T08:00:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">131</banner-id>
    <current-stage-id type="integer">236</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">4</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">28</faq-group-id>
    <game-id type="integer">7</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">92</id>
    <matches-start-at type="datetime">2009-06-08T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">40</max-teams>
    <name>Highlander League Season 1</name>
    <overview>&lt;p&gt;Enemy Down is pleased to announce&lt;strong&gt; Season 1 of the ED Highlander League&lt;/strong&gt;. The league will be split into &lt;strong&gt;seeded&lt;/strong&gt; divisions comprising of 8 teams, from premier division downwards.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;Highlander is a 9 v 9 &amp;amp; class limit 1 event.&lt;/p&gt;</overview>
    <position type="integer">8</position>
    <rules>&lt;p&gt;&lt;strong&gt;ED Team Fortress 2 League Rules&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1 - ED Rules:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;1.1 All normal ED rules apply unless otherwise stated in this section.&lt;br /&gt;&lt;strong&gt;&lt;br /&gt;2 - Servers:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;2.1 All games will be played on a clan server, clans in the league MUST have their own server to play matches on.&lt;br /&gt;2.2 Server must be check for any ping issues BEFORE the match is due to be played.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3 - Configs:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;3.1 The latest ED TF2 configs MUST be used, without exception, available from: http://www.enemydown.eu/downloads&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4 - Rescheduling:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;4.1 Rescheduling is allowed however matches MUST be played BEFORE the following Monday.&lt;br /&gt;4.2 Clans MUST post in match notes that a reschedule is requested at least 48 HOURS before scheduled date and noted in the fixture comments.&lt;br /&gt;4.3 It is up to the teams involved to come to an agreement and post in match notes the outcome of the reschedule. If both clans can not agree on an alternative date the scheduled date and time should be adhered too.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;5 - Folding Clans:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;5.1 Should a clan leave the league during a season their matches will be a default loss, no teams will be replaced. If a clan fails to show up for matches mid way through league and defaults remaining matches - all previous matches will subsequently be changed and become defaults&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;6 - Configs:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;6.1 Matches will be scored as in the ED TF2 configs.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;cp_badlands - ed30.cfg&lt;/li&gt;
&lt;li&gt;cp_granary - ed30.cfg&lt;/li&gt;
&lt;li&gt;cp_fastlane - ed30.cfg&lt;/li&gt;
&lt;li&gt;cp_well - ed30.cfg&lt;/li&gt;
&lt;li&gt;cp_freight - ed30.cfg&lt;/li&gt;
&lt;li&gt;cp_gravelpit - ed60.cfg&lt;/li&gt;
&lt;li&gt;cp_dustbowl - ed60.cfg&lt;/li&gt;
&lt;li&gt;pl_badwater - ed60.cfg&lt;/li&gt;
&lt;li&gt;pl_goldrush - ed60.cfg&lt;/li&gt;
&lt;li&gt;ctf_turbine - ed30.cfg&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;7 - Scoring:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;7.1 2 Points per map win, 1 Point for a draw and 0 Points for a lose.&lt;br /&gt;7.2 Default scores are 4-0.&lt;br /&gt;7.3 pl maps are plans as 1 attack each.&lt;br /&gt;7.4 Dustbowl 1 attack each.&lt;br /&gt;7.5 Gravelpit 2 attacks each.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;8 - X-raygaming Anti Cheat&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;8.1 XAC will be optional for all players, if you do NOT use XAC you MUST record a POV demo and keep it for 14 days after your match.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;9 - Class Limits:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;9.1 1 x Class Limits&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;10 - Weapon Unlocks:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;10.1 Classes&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Pyro - All weapons are allowed.&lt;/li&gt;
&lt;li&gt;Heavy - All weapons are allowed.&lt;/li&gt;
&lt;li&gt;Medic - All weapons are allowed.&lt;/li&gt;
&lt;li&gt;Spy - All weapons are allowed.&lt;/li&gt;
&lt;li&gt;Sniper - All weapons are allowed.&lt;/li&gt;
&lt;li&gt;Scout - All weapons are allowed minus the sandman unless both teams agree to use it.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;11 - Maps&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;11.1 Map picks must be noted on the match comments.&lt;br /&gt;11.2 All maps must be picked before the 11th of April, after this date admins will pick your map.&lt;br /&gt;11.3 Clans cannot pick the same map more than 3 times.&lt;br /&gt;11.4 If you have picked too many of the the same map an admin will pick any that need changing.&lt;br /&gt;11.5 All standard valve maps(minus cp_hydro) plus freight can be used.&lt;br /&gt;11.6 You must pick different maps (thanks dunc :P).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;12 - Rosters:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;12.1 There will be no locked rosters so new players can play once they have passed 72 hours and become green ticked.&lt;br /&gt;12.2 If a player leaves a clan they cannot play for that clan again during that season.&lt;br /&gt;&lt;strong&gt;&lt;br /&gt;13 - Demos:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;13.1 A STV demo must be recorded.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;13. Bugs&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;13.1 Any known bugs / expliots must not be used.&lt;br /&gt;&lt;strong&gt;&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;14. Rule Changes&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;14.1 These rules are subject to change!&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-27T20:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-06T08:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Mini League</subtitle>
    <team-size type="integer">9</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">230</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-16T00:01:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">69</banner-id>
    <current-stage-id type="integer">75</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">4</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">28</faq-group-id>
    <game-id type="integer">7</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">39</id>
    <matches-start-at type="datetime">2009-04-13T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>ED TF2 League Season 5</name>
    <overview>&lt;p&gt;Enemy Down is pleased to announce&lt;strong&gt; Season 5 of the ED TF2 League&lt;/strong&gt;. The league will be split into &lt;strong&gt;seeded&lt;/strong&gt; divisions comprising of 8 teams, from premier division downwards.&lt;br /&gt;&lt;br /&gt;&amp;pound;400 up for grabs &amp;amp; uber mouse mats(?!?!?)&lt;/p&gt;
&lt;p&gt;The premiership top 2 will play off for the cash in a winners cup.&lt;/p&gt;
&lt;p&gt;Then the rest of the divisions winners will play for a fun prize of limited edition mouse mats - 6 per team.&lt;/p&gt;
&lt;p&gt;As always, we have listened to your feedback and have introduced some important new rules..&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;We have made changes to the following areas, please read the rules page for full information:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Maps Picks&lt;/li&gt;
&lt;li&gt;Weapon Unlocks&lt;/li&gt;
&lt;li&gt;Locked Rosters&lt;/li&gt;
&lt;li&gt;Rescheduling&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;We are planning to go live with Season Five on 13th April, 2009.&lt;/p&gt;</overview>
    <position type="integer">9</position>
    <rules>&lt;p&gt;&lt;strong&gt;ED Team Fortress 2 League Rules&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;1 - ED Rules:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;1.1 All normal ED rules apply unless otherwise stated in this section.&lt;br /&gt;&lt;strong&gt;&lt;br /&gt;2 - Servers:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;2.1 All games will be played on a clan server, clans in the league MUST have their own server to play matches on.&lt;br /&gt;2.2 Server must be check for any ping issues BEFORE the match is due to be played.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;3 - Configs:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;3.1 The latest ED TF2 configs MUST be used, without exception, available from: http://www.enemydown.eu/downloads&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;4 - Rescheduling:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;4.1 Rescheduling is allowed however matches MUST be played BEFORE the following Monday.&lt;br /&gt;4.2 Clans MUST post in match notes that a reschedule is requested at least 48 HOURS before scheduled date and noted in the fixture comments.&lt;br /&gt;4.3 It is up to the teams involved to come to an agreement and post in match notes the outcome of the reschedule. If both clans can not agree on an alternative date the scheduled date and time should be adhered too.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;5 - Folding Clans:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;5.1 Should a clan leave the league during a season their matches will be a default loss, no teams will be replaced. If a clan fails to show up for matches mid way through league and defaults remaining matches - all previous matches will subsequently be changed and become defaults&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;6 - Configs:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;6.1 Matches will be scored as in the ED TF2 configs.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;cp_badlands - ed30.cfg&lt;/li&gt;
&lt;li&gt;cp_granary - ed30.cfg&lt;/li&gt;
&lt;li&gt;cp_fastlane - ed30.cfg&lt;/li&gt;
&lt;li&gt;cp_well - ed30.cfg&lt;/li&gt;
&lt;li&gt;cp_freight - ed30.cfg&lt;/li&gt;
&lt;li&gt;cp_gravelpit - ed60.cfg&lt;/li&gt;
&lt;li&gt;cp_dustbowl - ed60.cfg&lt;/li&gt;
&lt;li&gt;pl_badwater - ed60.cfg&lt;/li&gt;
&lt;li&gt;pl_goldrush - ed60.cfg&lt;/li&gt;
&lt;li&gt;ctf_turbine - ed30.cfg&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong&gt;7 - Scoring:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;7.1 2 Points per map win, 1 Point for a draw and 0 Points for a lose.&lt;br /&gt;7.2 Default scores are 4-0.&lt;br /&gt;7.3 pl maps are plans as 1 attack each.&lt;br /&gt;7.4 Dustbowl 1 attack each.&lt;br /&gt;7.5 Gravelpit 2 attacks each.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;8 - X-raygaming Anti Cheat&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;8.1 XAC will be optional for all players, if you do NOT use XAC you MUST record a POV demo and keep it for 14 days after your match.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;9 - Class Limits:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;9.1 1 x Medic, 1 x Demo and 2 x All Other Classes&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;10 - Weapon Unlocks:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;10.1 Classes&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Pyro - All weapons are allowed.&lt;/li&gt;
&lt;li&gt;Heavy - All weapons are allowed.&lt;/li&gt;
&lt;li&gt;Medic - All weapons are allowed.&lt;/li&gt;
&lt;li&gt;Scout - All weapons are allowed minus the sandman unless both teams agree to use it.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;11 - Maps&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;11.1 Map picks must be noted on the match comments.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;11.2 All maps must be picked before the 11th of April, after this date admins will pick your map.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;11.3 Clans cannot pick the same map more than 3 times.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;11.4 If you have picked too many of the the same map an admin will pick any that need changing.&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;11.5 All standard valve maps(minus cp_hydro) plus freight can be used.&lt;/p&gt;
&lt;p&gt;11.6 You must pick different maps (thanks dunc :P).&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;strong&gt;12 - Rosters:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;12.1 There will be no locked rosters so new players can play once they have passed 72 hours and become green ticked.&lt;br /&gt;&lt;br /&gt;12.2 If a player leaves a clan they cannot play for that clan again during that season.&lt;br /&gt;&lt;strong&gt;&lt;br /&gt;13 - Demos:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;13.1 A STV demo must be recorded.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;13. Bugs&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;13.1 Any known bugs / expliots must not be used.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Divisional Managers&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Prem - Fean0r &amp;amp; Mick&lt;br /&gt;Div 1 - Fean0r&lt;br /&gt;Div 2 - Tikcus&lt;br /&gt;Div 3 - Moobie&lt;br /&gt;Div 4 - Duke&lt;br /&gt;Div 5 - Moobie&lt;br /&gt;Div 6 - Duke&lt;br /&gt;Div 7 - Tikcus&lt;br /&gt;Div 8 - Fean0r&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Rule Changes&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;These rules are subject to change!&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-03-30T23:59:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-16T00:01:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>EDTF2L Season 5</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">6</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">122</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-04-18T11:05:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">124</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">16</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">5</faq-group-id>
    <game-id type="integer">4</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">89</id>
    <matches-start-at type="datetime">2009-05-10T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>ED:CZL5</name>
    <overview>&lt;p&gt;&lt;span style="font-size: x-small;"&gt;EnemyDown:Condition Zero League Season 5 is a 7 week event run on Sundays at 8pm.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: x-small;"&gt;This event will consist of 16 teams split into 2 divisions&amp;nbsp;and will run in a basic league format. Teams must be in the open ladder on .co.uk and have a minimum of 6 green ticks to apply. Signups are now open and will close at 8pm on the&amp;nbsp;1st of&amp;nbsp;May.&amp;nbsp;The event will start on the&amp;nbsp;10th&amp;nbsp;of May at 8pm.&lt;/span&gt;&lt;/p&gt;</overview>
    <position type="integer">10</position>
    <rules>&lt;p&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-size: xx-small;"&gt;&amp;bull; Normal ED Rules apply unless stated differently below &lt;br /&gt;&amp;bull; Xray Anti-Cheat mandatory &lt;br /&gt;&amp;bull; Friendly fire on &lt;br /&gt;&amp;bull; Knifes decide starting side &lt;br /&gt;&amp;bull; No Shields &lt;br /&gt;&amp;bull; 35 second bomb timer &lt;br /&gt;&amp;bull; Maps to be run with the standard "EDCZ Mr15" event config &lt;br /&gt;&amp;bull; Russian Walking is not permitted &lt;br /&gt;&amp;bull; Game bugs - Taking advantages of map bugs is not allowed &lt;br /&gt;&amp;bull; Pausing - Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 4 minutes. &lt;br /&gt;&amp;bull; Demos - HLTV demos should be taken, where unavailable each player must make a personal demo (POV)&lt;br /&gt;&amp;bull; No show - In the event of a no show a default score will be awarded to the other team &lt;br /&gt;&amp;bull; Locked Rosters - Locked Rosters will be updated on the event going 'live' &lt;br /&gt;&lt;br /&gt;Removal of clans - Clans MAY be removed from the event for the following: &lt;br /&gt;&lt;br /&gt;1- Abuse toward other clans or the admins. &lt;br /&gt;2- Repeated abuse of map or engine bugs. &lt;br /&gt;3- Cheating &lt;br /&gt;4- Mercing &lt;br /&gt;5- Admins discretion&lt;br /&gt;&lt;br /&gt;Clans must be in the Condition Zero - Open ladder (&lt;a href="http://www.enemydown.co.uk/ladder.php?ladder=59"&gt;http://www.enemydown.co.uk/ladder.php?ladder=59&lt;/a&gt;) before being eligible for this league event. &lt;br /&gt;&lt;br /&gt;All matches will be scheduled for Sunday nights at 8pm (GMT-UK)&amp;nbsp;and may be rearranged to be played by the Saturday before the following Sunday's match with admin consent. &lt;br /&gt;&lt;br /&gt;Week 1: de_nuke &lt;br /&gt;Week 2: de_prodigy_cz &lt;br /&gt;Week 3: de_chateau_cz &lt;br /&gt;Week 4: de_inferno_cz &lt;br /&gt;Week 5: de_dust2_cz &lt;br /&gt;Week 6: de_piranesi_cz &lt;br /&gt;Week 7: de_cbble_cz&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-01T20:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-04-18T11:05:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>ED:CZ League - Season 5</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">true</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">220</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-04-08T21:00:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">114</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">16</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">83</id>
    <matches-start-at type="datetime">2009-04-15T21:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>UKeSA Championship - Counter Strike Source Knockouts</name>
    <overview>&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the nine Championship titles comes the launch of the &lt;strong&gt;Counter-Strike: Source UKeSA Championship Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Championship Division is the semi-professional league of the UKeSA and is the prize-paying stepping stone to the professional Premiership Division. The Championship is a fully scheduled and moderated semi-pro eSports league with media coverage and LAN finals. The top four Championship game titles in terms of sign-ups and complete squads will become UKeSA Premiership Divisions. Only teams that are registered in the Championship will have the opportunity to become Premiership teams. At the end of Season 1, the top three teams from the Championship will have the opportunity to be promoted to the UKeSA Premiership.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">11</position>
    <rules>&lt;p&gt;&lt;span style="color: #a6a6a6; font-family: Tahoma; font-size: 11px;"&gt; &lt;/span&gt;&lt;/p&gt;
&lt;h3 class="question" style="font-weight: bold; margin-top: 5px; margin-right: 8px; margin-bottom: 8px; margin-left: 8px; font-size: 1.1em; padding: 0px;"&gt;&lt;strong style="font-style: normal; font-weight: bold;"&gt;League Rules:&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;a style="text-decoration: none; color: #ffcc00;" href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. All games will be played on a clan server, clans in the league must have their own server to play matches on.&amp;nbsp;&lt;span style="font-weight: bold;"&gt;Servers must be UK based, if you do not own a UK server then the other team can insist on using theirs.&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;3. Rescheduling is allowed but matches MUST be played no later than Monday night. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached an admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;4. The ED CSS MR15 config must be used, without exception. MR15 settings are 1:45 rounds and 10 second freeze time. The config can be found here:&amp;nbsp;&lt;a style="text-decoration: none; color: #ffcc00;" href="../../../downloads/68"&gt;ED CSS MR15 Config&lt;/a&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;&lt;br /&gt;&lt;br /&gt;5. SourceTV must be present and recording a demo which is to be kept for a minimum of 7 days after the game and provided to the UKeSA, admins or the opposition on request.&lt;br /&gt;&lt;br /&gt;6. Games are over after a team wins 2 maps. A map is won when one team reaches 16 rounds.&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;7. Default wins are 16-0&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;8. XAC is mandatory.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-04-08T21:01:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-04-08T21:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Second Half of the UKeSA Season 1 CSS Championship League</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">204</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-27T18:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">59</banner-id>
    <current-stage-id type="integer">71</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">749</entry-fee>
    <faq-group-id type="integer">57</faq-group-id>
    <game-id type="integer">13</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">30</id>
    <matches-start-at type="datetime">2009-02-25T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>UKeSA Championship - Call of Duty 4 XB 360</name>
    <overview>&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the nine Championship titles comes the launch of the &lt;strong&gt;Call of Duty 4 360 UKeSA Championship Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Championship Division is the semi-professional league of the UKeSA and is the prize-paying stepping stone to the professional Premiership Division. The Championship is a fully scheduled and moderated semi-pro eSports league with media coverage and LAN finals. The top four Championship game titles in terms of sign-ups and complete squads will become UKeSA Premiership Divisions. Only teams that are registered in the Championship will have the opportunity to become Premiership teams. At the end of Season 1, the top three teams from the Championship will have the opportunity to be promoted to the UKeSA Premiership.&lt;/p&gt;</overview>
    <position type="integer">12</position>
    <rules>&lt;div class="question"&gt;Call of Duty 4: Xbox 360 (4v4)&lt;/div&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;strong&gt;&lt;span&gt;League Rules: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help" target="_self"&gt;General UKeSA Rules&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;2.The following are the UKeSA Open Division Specific Rules:&lt;br /&gt; &lt;br /&gt; Game Mode: Search &amp;amp; Destroy&lt;br /&gt; Game Settings: See Search &amp;amp; Destroy settings below&lt;br /&gt; Perk Restrictions: None&lt;br /&gt; Weapon Restrictions: Grenade Launcher &amp;amp; MMG (Mountable Machine Gun)&lt;br /&gt; &lt;br /&gt; Games are played best of 3 maps, with the same map being played three times.&lt;br /&gt; &lt;br /&gt; 3.The following are the UKeSA Championship Division specific rules:&lt;br /&gt; &lt;br /&gt; Game Modes: Search &amp;amp; Destroy, Domination &amp;amp; Sabotage&lt;br /&gt; Game Settings: See standard game settings below&lt;br /&gt; Perk Restrictions: (The following perks are the only ones allowed for use)&lt;br /&gt; Perk 1: Bandolier&lt;br /&gt; Perk 2: Stopping Power&lt;br /&gt; Perk 3: Deadly Silence/Extreme Conditioning&lt;br /&gt; Weapon Restrictions: (The following weapons are NOT allowed for use)&lt;br /&gt; P90&lt;br /&gt; Grenade Launcher&lt;br /&gt; MMG (Mountable Machine Gun)&lt;br /&gt; &lt;br /&gt; 4. The following standard settings apply:&lt;br /&gt; &lt;br /&gt; Spectator: Disabled (Team Only for S&amp;amp;D, UKeSA admins may join as Spectators)&lt;br /&gt; Headshots Only: Off&lt;br /&gt; Old School Mode :Off&lt;br /&gt; Respawn Delay: Off (7.5 seconds for Sabotage &amp;amp; Domination)&lt;br /&gt; Wave Spawn Delay: Off&lt;br /&gt; Forced Respawns: Enabled&lt;br /&gt; Allow Sprint: On&lt;br /&gt; Friendly Fire: On&lt;br /&gt; Respawns: None (Unlimited for TD)&lt;br /&gt; Max Health: Normal&lt;br /&gt; Kill Cam: Home team option&lt;br /&gt; Perks: On&lt;br /&gt; Air Support: Off&lt;br /&gt; Hardcore Mode: Off&lt;br /&gt; &lt;br /&gt; Perk Restrictions:&lt;br /&gt; Perk 1: Bandolier&lt;br /&gt; Perk 2: Stopping Power&lt;br /&gt; Perk 3: Deadly Silence/Extreme Conditioning&lt;br /&gt; &lt;br /&gt; Search &amp;amp; Destroy Settings:&lt;br /&gt; &lt;br /&gt; Bomb Timer: 45 seconds&lt;br /&gt; Multiple Bombs: Off&lt;br /&gt; Bomb Plant Time: 7.5 seconds&lt;br /&gt; Bomb Defuse Time: 7.5 seconds&lt;br /&gt; Number of Respawns: None&lt;br /&gt; Round Switch: Every Round&lt;br /&gt; Round Time: 2.5 minutes&lt;br /&gt; Score Limit: 4 points&lt;br /&gt; &lt;br /&gt; Domination Settings:&lt;br /&gt; &lt;br /&gt; Time Limit: 10 minutes (both spawns to be played)&lt;br /&gt; Score Limit: Unlimited&lt;br /&gt; Respawn Delay: 7.5 seconds&lt;br /&gt; &lt;br /&gt; Sabotage Settings:&lt;br /&gt; &lt;br /&gt; Time Limit: 5 minutes&lt;br /&gt; Bomb Timer: 30 seconds&lt;br /&gt; Plant Time: 5 seconds&lt;br /&gt; Respawn Delay: 7.5 seconds&lt;br /&gt; &lt;br /&gt; Best of 3 Rounds&lt;br /&gt; &lt;br /&gt; 5. Games will be best of 3 games per match. Teams will alternate gametype choice starting with the home team (first team listed in Match).&lt;br /&gt; &lt;br /&gt; 6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt; &lt;br /&gt; 7. Use of the following game glitches will not be tolerated:&lt;br /&gt; &lt;br /&gt; God Mode: This is a glitch where the player becomes stuck in "Last Stand" and cannot be killed; anyone found to be using this glitch will be dealt with severely.&lt;br /&gt; &lt;br /&gt; Pipes on Pipeline are a glitch - Anyone found to be getting into any of the pipes on Pipeline will lose the match and face a playing ban.&lt;br /&gt; &lt;br /&gt; The roof on Overgrown is not a glitch.&lt;br /&gt; The boxes on Wetworks are not a glitch.&lt;br /&gt; The roofs on Crash are not a glitch.&lt;br /&gt; The boxes or tank on Bog are not a glitch.&lt;br /&gt; The archway and market on District are not a glitch.&lt;br /&gt; Planting the bomb outside the crate is not a glitch.&lt;br /&gt; The rooftops on Ambush are not a glitch.&lt;br /&gt; &lt;br /&gt; 8. Default wins are awarded as 3-0.&lt;br /&gt; &lt;br /&gt; 9. The scoring system will be as follows:&lt;br /&gt; &lt;br /&gt; 3 points for a win&lt;br /&gt; 1 point for a draw&lt;br /&gt; 0 points for a loss&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;strong&gt;&lt;span&gt;Cup Rules:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help" target="_self"&gt;General UKeSA Rules&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;2. The following are the UKeSA Open Division Specific Rules:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;Game Mode: Search &amp;amp; Destroy&lt;br /&gt; Game Settings: See Search &amp;amp; Destroy settings below&lt;br /&gt; Perk Restrictions: NONE&lt;br /&gt; Weapon Restrictions: Grenade Launcher &amp;amp; MMG (Mountable Machine Gun)&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;Games are played best of 3 maps, with the same map being played three times.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;3. The following standard settings apply:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;Spectator: Disabled (Team Only for S&amp;amp;D, UKeSA admins may join as Spectators)&lt;br /&gt; Headshots Only: Off&lt;br /&gt; Old School Mode :Off&lt;br /&gt; Respawn Delay: Off (7.5 seconds for Sabotage &amp;amp; Domination)&lt;br /&gt; Wave Spawn Delay: Off&lt;br /&gt; Forced Respawns: Enabled&lt;br /&gt; Allow Sprint: On&lt;br /&gt; Friendly Fire: On&lt;br /&gt; Respawns: None (Unlimited for TD)&lt;br /&gt; Max Health: Normal&lt;br /&gt; Kill Cam: Home team option&lt;br /&gt; Perks: On&lt;br /&gt; Air Support: Off&lt;br /&gt; Hardcore Mode: Off&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;Game Modes: Search &amp;amp; Destroy, Domination &amp;amp; Sabotage&lt;br /&gt; &lt;br /&gt; Perk Restrictions:&lt;br /&gt; Perk 1: Bandolier&lt;br /&gt; Perk 2: Stopping Power&lt;br /&gt; Perk 3: Deadly Silence/Extreme Conditioning&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;strong&gt;&lt;span&gt;Search &amp;amp; Destroy Settings:&lt;br /&gt; &lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt; Bomb Timer: 45 seconds&lt;br /&gt; Multiple Bombs: Off&lt;br /&gt; Bomb Plant Time: 7.5 seconds&lt;br /&gt; Bomb Defuse Time: 7.5 seconds&lt;br /&gt; Number of Respawns: None&lt;br /&gt; Round Switch: Every Round&lt;br /&gt; Round Time: 2.5 minutes&lt;br /&gt; Score Limit: 4 points&lt;strong&gt;&lt;br /&gt; &lt;br /&gt; Domination Settings:&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Time Limit: 10 minutes (both spawns to be played)&lt;br /&gt; Score Limit: Unlimited&lt;br /&gt; Respawn Delay: 7.5 seconds&lt;br /&gt; &lt;br /&gt; Sabotage Settings:&lt;br /&gt; &lt;br /&gt; Time Limit: 5 minutes&lt;br /&gt; Bomb Timer: 30 seconds&lt;br /&gt; Plant Time: 5 seconds&lt;br /&gt; Respawn Delay: 7.5 seconds&lt;br /&gt; &lt;br /&gt; Best of 3 Rounds&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;3. Games will be best of 3 games per match. Teams will alternate gametype choice starting with the home team (first team listed in Match).&lt;br /&gt; &lt;br /&gt; 4. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt; &lt;br /&gt; 5. Use of the following game glitches will not be tolerated:&lt;br /&gt; &lt;br /&gt; God Mode: This is a glitch where the player becomes stuck in "Last Stand" and cannot be killed; anyone found to be using this glitch will be dealt with severely.&lt;br /&gt; &lt;br /&gt; Pipes on Pipeline are a glitch - Anyone found to be getting into any of the pipes on Pipeline will lose the match and face a playing ban.&lt;br /&gt; The roof on Overgrown is not a glitch.&lt;br /&gt; The boxes on Wetworks are not a glitch.&lt;br /&gt; The roofs on Crash are not a glitch.&lt;br /&gt; The boxes or tank on Bog are not a glitch.&lt;br /&gt; The archway and market on District are not a glitch.&lt;br /&gt; Planting the bomb outside the crate is not a glitch.&lt;br /&gt; The rooftops on Ambush are not a glitch.&lt;br /&gt; &lt;br /&gt; 6. Default wins are awarded as 3-0.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-27T18:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Championship Division Season One</subtitle>
    <team-size type="integer">4</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">true</user-makes-payment>
    <v-image-id type="integer">92</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">32</banner-id>
    <current-stage-id type="integer">46</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">16</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">45</faq-group-id>
    <game-id type="integer">4</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">3</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name> PC Gamer - Condition Zero</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;PC Gamer &amp;ndash; CS: Condition Zero UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;</overview>
    <position type="integer">14</position>
    <rules>&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; 2. The following standard settings apply:&lt;br /&gt; &lt;br /&gt; Max Rounds: 15&lt;br /&gt; Round Length: 2 minutes&lt;br /&gt; Friendly Fire: On&lt;br /&gt; Force Chase Cam 2&lt;br /&gt; Bomb Time: 35 seconds&lt;br /&gt; Freeze Time: 8 seconds&lt;br /&gt; &lt;br /&gt; Knives to choose sides.&lt;br /&gt; Shields are not allowed.&lt;br /&gt; Matches are to be played to all 30 rounds.&lt;br /&gt; &lt;br /&gt; 3. The ED CZ MR15 config must be used, failure to do so will result in a default win for the opposition. The config can be found here: &lt;a href="../../../downloads/20"&gt;ED CZ MR15 Config&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; 4. HLTV demos should be taken, where unavailable each player must take a personal demo. HLTV/POV demos should be held for one week and be made available to the admins and opposing teams upon request. Demos should be recorded whether any Anti-cheat is running or not.&lt;br /&gt; &lt;br /&gt; 5. Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 4 minutes.&lt;br /&gt; &lt;br /&gt; 6. Knife fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife fight.&lt;br /&gt; &lt;br /&gt; 7. Taking advantages of map bugs is not allowed. Using these bugs will result in 2 rounds being deducted from the clans score for every offence.&lt;br /&gt; &lt;br /&gt; 8. Russian Walking is not permitted.&lt;br /&gt; &lt;br /&gt; 9. Overtime - In the event of a 15-15 draw the result is entered as such and overtime is not played.&lt;br /&gt; &lt;br /&gt; 10. All Default wins will be entered as 16-0.&lt;br /&gt; &lt;br /&gt; 11. The scoring system is as follows:&lt;br /&gt; &lt;br /&gt; 3 points for a win&lt;br /&gt; 1 point for a draw&lt;br /&gt; 0 points for a loss&lt;br /&gt; &lt;br /&gt; 12. XAC is Mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">38</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">33</banner-id>
    <current-stage-id type="integer">7</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">16</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">44</faq-group-id>
    <game-id type="integer">3</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">4</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>PC Gamer - Counter Strike 1.6 </name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;PC Gamer &amp;ndash; Counter Strike 1.6 UKeSA Open Division&lt;/strong&gt; Season 1 2009.&lt;br /&gt;&lt;br /&gt;The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">15</position>
    <rules>&lt;h3&gt;&lt;strong&gt;League Rules:&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. The following standard settings apply:&lt;br /&gt;&lt;br /&gt;Max Rounds: 15&lt;br /&gt;Round Length: 1.45&lt;br /&gt;Friendly Fire: On&lt;br /&gt;Force Chase Cam 2&lt;br /&gt;Bomb Time: 35 seconds&lt;br /&gt;Freeze Time: 10 seconds&lt;/p&gt;
&lt;p&gt;Matches are to be played to all 30 rounds.&lt;br /&gt;Knives to choose sides.&lt;br /&gt;Shields are not allowed.&lt;br /&gt;&lt;br /&gt;3. The Enemy Down MR15 config must be used, failure to do so will result in a default win for the opposition. The config can be found here: &lt;a href="../../../downloads/8"&gt;ED MR15 Config&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4. HLTV demos or personal demos (all players) must be taken which should be made available to the admins upon request.&lt;br /&gt;&lt;br /&gt;5. Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 4 minutes.&lt;br /&gt;&lt;br /&gt;6. There will be no restriction on throwing flashbangs over walls, however using a bug is not permitted.&lt;br /&gt;&lt;br /&gt;7. Knife fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife fight.&lt;br /&gt;&lt;br /&gt;8. Taking advantages of map bugs is not allowed. Using these bugs will result in 2 rounds being deducted from the clans score for every offence.&lt;br /&gt;&lt;br /&gt;9. Russian Walking is not permitted.&lt;br /&gt;&lt;br /&gt;10. In the event of a 15-15 draw the result is entered as such and overtime is not played.&lt;br /&gt;&lt;br /&gt;11. All Default wins will be entered as 16-0.&lt;br /&gt;&lt;br /&gt;12. The scoring system is as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;br /&gt;&lt;br /&gt;13. XAC is Mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">40</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">34</banner-id>
    <current-stage-id type="integer">9</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">4</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">68</faq-group-id>
    <game-id type="integer">7</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">5</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>PC Gamer - Team Fortress 2 </name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;PC Gamer &amp;ndash; Team Fortress 2 UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;br /&gt;&lt;br /&gt;The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">16</position>
    <rules>&lt;h3 class="question"&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. The following standard settings apply:&lt;br /&gt;&lt;br /&gt;sv_secure 1&lt;br /&gt;sv_consistancy 1&lt;br /&gt;All games are played with Crit off.&lt;br /&gt;Demos must be recorded.&lt;br /&gt;UKeSA config must be loaded.&lt;br /&gt;&lt;br /&gt;3. All games will be played on a clan server; clans must have their own server to play matches on.&lt;br /&gt;&lt;br /&gt;4. The ED TF2 configs must be used, without exception (&lt;a href="../../../downloads/61"&gt;download&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;5. Class Limits: 1 Medic Limit, 1 Demo Limit and 2 Class Limit for all other classes.&lt;br /&gt;&lt;br /&gt;6. All unlockable weapons and taunts are allowed for all classes minus the Scout.&lt;/p&gt;
&lt;p&gt;7. All matches must be played on a UK server.&lt;/p&gt;
&lt;p&gt;8. Scoring and Configs: Matches will be scored as in the UKeSA &amp;amp; ED TF2 configs.&lt;br /&gt;&lt;br /&gt;Final Scores:&lt;br /&gt;&lt;br /&gt;2 Points per map win&lt;br /&gt;1 Point for a draw&lt;br /&gt;0 Points for a lose&lt;br /&gt;&lt;br /&gt;9. Default scores are 4-0. Clans that accept 1-0 as a default will NOT have them changed.&lt;br /&gt;&lt;br /&gt;10. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;br /&gt;&lt;br /&gt;11. XAC Mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">42</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">35</banner-id>
    <current-stage-id type="integer">5</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">2</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">63</faq-group-id>
    <game-id type="integer">10</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">6</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>PC Zone - Warcraft 3</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;PC Zone &amp;ndash; Warcraft 3 UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;br /&gt;&lt;br /&gt;The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">17</position>
    <rules>&lt;div class="question"&gt;Warcraft 3: The Frozen Throne (1v1)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. The following standard settings apply:&lt;br /&gt;&lt;br /&gt;Lock Teams : Yes&lt;br /&gt;Teams Together : No&lt;br /&gt;Full shared unit control : No&lt;br /&gt;Random races : No&lt;br /&gt;Random hero : No&lt;br /&gt;Observers : No&lt;br /&gt;Visibility : Default&lt;br /&gt;&lt;br /&gt;3. Winners will be decided by annihilating the opposition.&lt;br /&gt;&lt;br /&gt;4. Free choice of race selection is permitted.&lt;br /&gt;&lt;br /&gt;5. Game Speed setting must be on &amp;lsquo;fastest&amp;rsquo;.&lt;/p&gt;
&lt;p&gt;6. The first and third map of a match will chosen at random. The loser of the first map picks the second map. The following maps can be played:&lt;br /&gt;&lt;br /&gt;Echo Isles&lt;br /&gt;Secret Valley&lt;br /&gt;Terenas Stands&lt;br /&gt;Turtle Rock&lt;br /&gt;Twisted Meadows&lt;br /&gt;Gnoll Wood&lt;br /&gt;Lost Temple (ROC)&lt;br /&gt;&lt;br /&gt;6. Matches will be best of 3 maps.&lt;br /&gt;&lt;br /&gt;7. The use of cheats, maphacks, or third party applications is banned. Health Bar script is allowed.&lt;br /&gt;&lt;br /&gt;8. Replays must be recorded and be made available to admins and the UKeSA upon request.&lt;br /&gt;&lt;br /&gt;9. Disconnections: If a player disconnects before any consequential scouting has occured the game will be restarted. Any disconnection after the first 2 minutes will result in a forfeited match by player who disconnected.&lt;br /&gt;&lt;br /&gt;10. Default wins are awarded as 2-0.&lt;br /&gt;&lt;br /&gt;9. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">44</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">36</banner-id>
    <current-stage-id type="integer">34</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">13</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">58</faq-group-id>
    <game-id type="integer">2</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">7</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>PC Zone - Call of Duty 4</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;PC Zone &amp;ndash; Call of Duty 4 UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;br /&gt; &lt;br /&gt; The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">18</position>
    <rules>&lt;h3 class="question"&gt;&lt;strong&gt;League Rules:&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. The following standard settings apply: Search and Destroy Settings&lt;br /&gt;&lt;br /&gt;Mod: ProMod v4.31 (&lt;a href="../../../downloads/70"&gt;Download&lt;/a&gt;)&lt;br /&gt;Max Rounds: 12&lt;br /&gt;Mode: MR12 Match&lt;br /&gt;Streaming: Servers must be streaming&lt;br /&gt;Punkbuster Config: ED PB Config (&lt;a href="../../../downloads/67"&gt;Download&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;3. A game will consist of 12 rounds per half; the full 24 rounds MUST be played.&lt;br /&gt;&lt;br /&gt;4. All players must be signed up and registered with their full 32 digit Punkbuster GUID displayed.&lt;br /&gt;&lt;br /&gt;5. All games will be played on a UK clan server; clans in the league MUST have their own server to play matches on.&lt;br /&gt;&lt;br /&gt;6. Teams must have at least 4 members present in order to start a Round/Game.&lt;br /&gt;&lt;br /&gt;7. All Players must record a P.O.V. demos, the Demos must be made available if an admin or the UKeSA requests them.&lt;br /&gt;&lt;br /&gt;8. All matches must have a member from each team take a picture of the full console displaying the data from /pb_plist. This image must be available if an admin or the UKeSA requests it.&lt;br /&gt;&lt;br /&gt;9. Default wins are awarded as 13-0.&lt;br /&gt;&lt;br /&gt;10. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;br /&gt;&lt;br /&gt;11. XAC is mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">46</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">37</banner-id>
    <current-stage-id type="integer">13</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">2</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">85</faq-group-id>
    <game-id type="integer">8</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">8</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>PC Zone - Company of Heroes </name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;PC Zone &amp;ndash; Company of Heroes UKeSA Open Division&lt;/strong&gt; Season 1 2009.&lt;br /&gt;&lt;br /&gt;The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">19</position>
    <rules>&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. The following game settings will be used:&lt;br /&gt;&lt;br /&gt;Game Mode: Victory Point Control&lt;br /&gt;Initial Victory Points: 500&lt;br /&gt;Starting Location: Fixed&lt;br /&gt;Starting Resources: Standard&lt;br /&gt;&lt;br /&gt;3. Matches will consist of 2 rounds per map. Teams will swap factions after the first round. Home team picks the first map, Away choose faction. Teams will then alternate Map/Faction choice.&lt;br /&gt;&lt;br /&gt;4. The first team to deplete the other teams Victory Points wins the round. Teams that are annihilated receive no points.&lt;br /&gt;&lt;br /&gt;5. Both factions are allowed. Allied: American &amp;amp; British, Axis: Wehrmacht &amp;amp; Panzer Elite. Players should have Opposing Forces but it is not mandatory.&lt;br /&gt;&lt;br /&gt;6. The following maps can be played:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Lorraine&lt;/li&gt;
&lt;li&gt;McGechaen&amp;rsquo;s War&lt;/li&gt;
&lt;li&gt;Wolfheze&lt;/li&gt;
&lt;li&gt;Rails and Metal&lt;/li&gt;
&lt;li&gt;Etavaux&lt;/li&gt;
&lt;li&gt;Linden&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;7. In the event of a 1-1 draw, the winner will be decided by point difference.&lt;br /&gt;&lt;br /&gt;8. Defaults will be awarded as 2 - 0.&lt;br /&gt;&lt;br /&gt;9. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">48</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">38</banner-id>
    <current-stage-id type="integer">14</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">82</faq-group-id>
    <game-id type="integer">9</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">9</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>GamesMaster - FIFA09</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;GamesMaster &amp;ndash; FIFA 09 PC UKeSA Open Division&lt;/strong&gt; Season 1 2009.&lt;br /&gt; &lt;br /&gt; The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">20</position>
    <rules>&lt;div class="question"&gt;FIFA 09: PC (1v1)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. Only default International &amp;amp; Club teams may be used. No player created teams.&lt;br /&gt;&lt;br /&gt;3. All matches should be played using the following match settings:&lt;br /&gt;&lt;br /&gt;Private Session - Yes&lt;br /&gt;Stadium - Any&lt;br /&gt;Injuries - On&lt;br /&gt;Offsides - On&lt;br /&gt;Bookings - On&lt;br /&gt;Half Length: 6 Minutes&lt;br /&gt;Game Type: RANKED&lt;br /&gt;Skill Level: ANY&lt;br /&gt;DNF% (Did Not Finish): ANY&lt;br /&gt;&lt;br /&gt;4. All matches must be played in full.&lt;br /&gt;&lt;br /&gt;5. If a member of either team drops during the initial launch of the game, the game will be replayed. If a member of either team drops before the first half is completed, the match will be restarted. If a player has already dropped twice or the game is past the 1st half, that team automatically loses.&lt;br /&gt;&lt;br /&gt;6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;7. Players are not allowed to glitch by using a defender to head the ball to the keeper and go back and forth repeatedly. Players found to abusing this will automatically forfeit. Players may pass the ball between defenders and the keeper strategically.&lt;br /&gt;&lt;br /&gt;8. Default wins are awarded as 1-0.&lt;br /&gt;&lt;br /&gt;9. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">50</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">39</banner-id>
    <current-stage-id type="integer">15</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">2</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">69</faq-group-id>
    <game-id type="integer">22</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">10</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>Official Nintendo Magazine - Mario Kart Wii </name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;Official Nintendo Magazine &amp;ndash; Mario Kart Wii UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;br /&gt;&lt;br /&gt;The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">21</position>
    <rules>&lt;div class="question"&gt;Mario Kart Wii (1v1)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt; &lt;br /&gt; 2. The winner is the best of 5 races. Once a player has won 3 races the match is over.&lt;br /&gt; &lt;br /&gt; 3. Each player is to select the Random option when choosing the course for each race.&lt;br /&gt; &lt;br /&gt; 4. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt; &lt;br /&gt; 5. Default wins are awarded as 2-0.&lt;br /&gt; &lt;br /&gt; 6. The scoring system will be as follows:&lt;br /&gt; &lt;br /&gt; 3 points for a win&lt;br /&gt; 0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">52</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">40</banner-id>
    <current-stage-id type="integer">16</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">2</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">64</faq-group-id>
    <game-id type="integer">21</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">11</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>NGamer - Super Smash Bros. Brawl </name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;NGamer &amp;ndash; Super Smash Brothers Brawl UKeSA Open Division&lt;/strong&gt; Season 1 2009.&lt;br /&gt;&lt;br /&gt;The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">22</position>
    <rules>&lt;div class="question"&gt;Super Smash Brothers Brawl (1v1)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. The following standard settings apply:&lt;br /&gt;&lt;br /&gt;Timer:8 minutes&lt;br /&gt;Items: Off and none&lt;br /&gt;Rules Stock&lt;br /&gt;Stock 3&lt;br /&gt;&lt;br /&gt;3. A match will consist of best of 3 maps.&lt;br /&gt;&lt;br /&gt;4. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;5. Default wins are awarded as 2-0.&lt;br /&gt;&lt;br /&gt;6. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">54</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">41</banner-id>
    <current-stage-id type="integer">40</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">57</faq-group-id>
    <game-id type="integer">13</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">12</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>Xbox 360 World - Call of Duty 4</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;Xbox 360 World &amp;ndash; Call of Duty 4 UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;br /&gt; &lt;br /&gt; The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">23</position>
    <rules>&lt;div class="question"&gt;Call of Duty 4: Xbox 360 (4v4)&lt;/div&gt;
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&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;strong&gt;&lt;span&gt;League Rules: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help" target="_self"&gt;General UKeSA Rules&lt;/a&gt;&lt;a href="../../../faq/general-ukesa-rules-help"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;2.The following are the UKeSA Open Division Specific Rules:&lt;br /&gt; &lt;br /&gt; Game Mode: Search &amp;amp; Destroy&lt;br /&gt; Game Settings: See Search &amp;amp; Destroy settings below&lt;br /&gt; Perk Restrictions: None&lt;br /&gt; Weapon Restrictions: Grenade Launcher &amp;amp; MMG (Mountable Machine Gun)&lt;br /&gt; &lt;br /&gt; Games are played best of 3 maps, with the same map being played three times.&lt;br /&gt; &lt;br /&gt; 3.The following are the UKeSA Championship Division specific rules:&lt;br /&gt; &lt;br /&gt; Game Modes: Search &amp;amp; Destroy, Domination &amp;amp; Sabotage&lt;br /&gt; Game Settings: See standard game settings below&lt;br /&gt; Perk Restrictions: (The following perks are the only ones allowed for use)&lt;br /&gt; Perk 1: Bandolier&lt;br /&gt; Perk 2: Stopping Power&lt;br /&gt; Perk 3: Deadly Silence/Extreme Conditioning&lt;br /&gt; Weapon Restrictions: (The following weapons are NOT allowed for use)&lt;br /&gt; P90&lt;br /&gt; Grenade Launcher&lt;br /&gt; MMG (Mountable Machine Gun)&lt;br /&gt; &lt;br /&gt; 4. The following standard settings apply:&lt;br /&gt; &lt;br /&gt; Spectator: Disabled (Team Only for S&amp;amp;D, UKeSA admins may join as Spectators)&lt;br /&gt; Headshots Only: Off&lt;br /&gt; Old School Mode :Off&lt;br /&gt; Respawn Delay: Off (7.5 seconds for Sabotage &amp;amp; Domination)&lt;br /&gt; Wave Spawn Delay: Off&lt;br /&gt; Forced Respawns: Enabled&lt;br /&gt; Allow Sprint: On&lt;br /&gt; Friendly Fire: On&lt;br /&gt; Respawns: None (Unlimited for TD)&lt;br /&gt; Max Health: Normal&lt;br /&gt; Kill Cam: Home team option&lt;br /&gt; Perks: On&lt;br /&gt; Air Support: Off&lt;br /&gt; Hardcore Mode: Off&lt;br /&gt; &lt;br /&gt; Perk Restrictions:&lt;br /&gt; Perk 1: Bandolier&lt;br /&gt; Perk 2: Stopping Power&lt;br /&gt; Perk 3: Deadly Silence/Extreme Conditioning&lt;br /&gt; &lt;br /&gt; Search &amp;amp; Destroy Settings:&lt;br /&gt; &lt;br /&gt; Bomb Timer: 45 seconds&lt;br /&gt; Multiple Bombs: Off&lt;br /&gt; Bomb Plant Time: 7.5 seconds&lt;br /&gt; Bomb Defuse Time: 7.5 seconds&lt;br /&gt; Number of Respawns: None&lt;br /&gt; Round Switch: Every Round&lt;br /&gt; Round Time: 2.5 minutes&lt;br /&gt; Score Limit: 4 points&lt;br /&gt; &lt;br /&gt; Domination Settings:&lt;br /&gt; &lt;br /&gt; Time Limit: 10 minutes (both spawns to be played)&lt;br /&gt; Score Limit: Unlimited&lt;br /&gt; Respawn Delay: 7.5 seconds&lt;br /&gt; &lt;br /&gt; Sabotage Settings:&lt;br /&gt; &lt;br /&gt; Time Limit: 5 minutes&lt;br /&gt; Bomb Timer: 30 seconds&lt;br /&gt; Plant Time: 5 seconds&lt;br /&gt; Respawn Delay: 7.5 seconds&lt;br /&gt; &lt;br /&gt; Best of 3 Rounds&lt;br /&gt; &lt;br /&gt; 5. Games will be best of 3 games per match. Teams will alternate gametype choice starting with the home team (first team listed in Match).&lt;br /&gt; &lt;br /&gt; 6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt; &lt;br /&gt; 7. Use of the following game glitches will not be tolerated:&lt;br /&gt; &lt;br /&gt; God Mode: This is a glitch where the player becomes stuck in "Last Stand" and cannot be killed; anyone found to be using this glitch will be dealt with severely.&lt;br /&gt; &lt;br /&gt; Pipes on Pipeline are a glitch - Anyone found to be getting into any of the pipes on Pipeline will lose the match and face a playing ban.&lt;br /&gt; &lt;br /&gt; The roof on Overgrown is not a glitch.&lt;br /&gt; The boxes on Wetworks are not a glitch.&lt;br /&gt; The roofs on Crash are not a glitch.&lt;br /&gt; The boxes or tank on Bog are not a glitch.&lt;br /&gt; The archway and market on District are not a glitch.&lt;br /&gt; Planting the bomb outside the crate is not a glitch.&lt;br /&gt; The rooftops on Ambush are not a glitch.&lt;br /&gt; &lt;br /&gt; 8. Default wins are awarded as 3-0.&lt;br /&gt; &lt;br /&gt; 9. The scoring system will be as follows:&lt;br /&gt; &lt;br /&gt; 3 points for a win&lt;br /&gt; 1 point for a draw&lt;br /&gt; 0 points for a loss&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;&amp;nbsp;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;strong&gt;&lt;span&gt;Cup Rules:&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help" target="_self"&gt;General UKeSA Rules&lt;/a&gt;&lt;a href="../../../faq/general-ukesa-rules-help"&gt;&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;2. The following are the UKeSA Open Division Specific Rules:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;Game Mode: Search &amp;amp; Destroy&lt;br /&gt; Game Settings: See Search &amp;amp; Destroy settings below&lt;br /&gt; Perk Restrictions: NONE&lt;br /&gt; Weapon Restrictions: Grenade Launcher &amp;amp; MMG (Mountable Machine Gun)&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;Games are played best of 3 maps, with the same map being played three times.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;3. The following standard settings apply:&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;Spectator: Disabled (Team Only for S&amp;amp;D, UKeSA admins may join as Spectators)&lt;br /&gt; Headshots Only: Off&lt;br /&gt; Old School Mode :Off&lt;br /&gt; Respawn Delay: Off (7.5 seconds for Sabotage &amp;amp; Domination)&lt;br /&gt; Wave Spawn Delay: Off&lt;br /&gt; Forced Respawns: Enabled&lt;br /&gt; Allow Sprint: On&lt;br /&gt; Friendly Fire: On&lt;br /&gt; Respawns: None (Unlimited for TD)&lt;br /&gt; Max Health: Normal&lt;br /&gt; Kill Cam: Home team option&lt;br /&gt; Perks: On&lt;br /&gt; Air Support: Off&lt;br /&gt; Hardcore Mode: Off&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;Game Modes: Search &amp;amp; Destroy, Domination &amp;amp; Sabotage&lt;br /&gt; &lt;br /&gt; Perk Restrictions:&lt;br /&gt; Perk 1: Bandolier&lt;br /&gt; Perk 2: Stopping Power&lt;br /&gt; Perk 3: Deadly Silence/Extreme Conditioning&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;strong&gt;&lt;span&gt;Search &amp;amp; Destroy Settings:&lt;br /&gt; &lt;/span&gt;&lt;/strong&gt;&lt;span&gt;&lt;br /&gt; Bomb Timer: 45 seconds&lt;br /&gt; Multiple Bombs: Off&lt;br /&gt; Bomb Plant Time: 7.5 seconds&lt;br /&gt; Bomb Defuse Time: 7.5 seconds&lt;br /&gt; Number of Respawns: None&lt;br /&gt; Round Switch: Every Round&lt;br /&gt; Round Time: 2.5 minutes&lt;br /&gt; Score Limit: 4 points&lt;strong&gt;&lt;br /&gt; &lt;br /&gt; Domination Settings:&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Time Limit: 10 minutes (both spawns to be played)&lt;br /&gt; Score Limit: Unlimited&lt;br /&gt; Respawn Delay: 7.5 seconds&lt;br /&gt; &lt;br /&gt; Sabotage Settings:&lt;br /&gt; &lt;br /&gt; Time Limit: 5 minutes&lt;br /&gt; Bomb Timer: 30 seconds&lt;br /&gt; Plant Time: 5 seconds&lt;br /&gt; Respawn Delay: 7.5 seconds&lt;br /&gt; &lt;br /&gt; Best of 3 Rounds&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;3. Games will be best of 3 games per match. Teams will alternate gametype choice starting with the home team (first team listed in Match).&lt;br /&gt; &lt;br /&gt; 4. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt; &lt;br /&gt; 5. Use of the following game glitches will not be tolerated:&lt;br /&gt; &lt;br /&gt; God Mode: This is a glitch where the player becomes stuck in "Last Stand" and cannot be killed; anyone found to be using this glitch will be dealt with severely.&lt;br /&gt; &lt;br /&gt; Pipes on Pipeline are a glitch - Anyone found to be getting into any of the pipes on Pipeline will lose the match and face a playing ban.&lt;br /&gt; The roof on Overgrown is not a glitch.&lt;br /&gt; The boxes on Wetworks are not a glitch.&lt;br /&gt; The roofs on Crash are not a glitch.&lt;br /&gt; The boxes or tank on Bog are not a glitch.&lt;br /&gt; The archway and market on District are not a glitch.&lt;br /&gt; Planting the bomb outside the crate is not a glitch.&lt;br /&gt; The rooftops on Ambush are not a glitch.&lt;br /&gt; &lt;br /&gt; 6. Default wins are awarded as 3-0.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">4</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
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  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
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    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
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    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">13</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>Official Xbox 360 Magazine - Guitar Hero 3 </name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the&lt;strong&gt; Official Xbox 360 Magazine &amp;ndash; Guitar Hero 3 UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;br /&gt; &lt;br /&gt; The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">24</position>
    <rules>&lt;div class="question"&gt;Guitar Hero 3 (1v1)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. A standard match will be best of 5 songs, first to win 3 tracks wins the match. Tracks will be chosen by the players. Each player alternates song choice, starting with the home player.&lt;br /&gt;&lt;br /&gt;3. Pro Face Off settings will be used. Players will take turns choosing the skill level. The home player (player on the left of the match note) will go first.&lt;br /&gt;&lt;br /&gt;4. Only default tracks from the game can be played.&lt;br /&gt;&lt;br /&gt;5. If a member of either team drops during the initial launch of a song or during the first 10 seconds of the song, the song will be replayed. If a player drops out during this time more than 3 times or if a player drops mid-song, that person automatically loses that song.&lt;br /&gt;&lt;br /&gt;6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;7. Default wins are awarded as 3-0.&lt;br /&gt;&lt;br /&gt;8. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">58</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">43</banner-id>
    <current-stage-id type="integer">36</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">2</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">61</faq-group-id>
    <game-id type="integer">14</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">14</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>Official Xbox 360 Magazine - Gears of War 2 </name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the&lt;strong&gt; Official Xbox 360 Magazine &amp;ndash; Gears of War 2 UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;br /&gt;&lt;br /&gt;The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">25</position>
    <rules>&lt;div class="question"&gt;Gears of War 2 (5v5)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt; &lt;br /&gt; 2. The following standard settings apply: Execution and Warzone Settings&lt;br /&gt; &lt;br /&gt; Starting Weapon: Hammer Burst&lt;br /&gt; Total Rounds: 5&lt;br /&gt; Round Time Limit: 5&lt;br /&gt; Number of Bots: 0&lt;br /&gt; Bleed-Out Time: 15&lt;br /&gt; Friendly Fire: On&lt;br /&gt; Map Selection: Host&lt;br /&gt; Weapon Spawning: Customize&lt;br /&gt; &lt;br /&gt; 3. The following weapon swaps must be used:&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Security&lt;/strong&gt;&lt;br /&gt; Mulcher &amp;gt; Boltok&lt;br /&gt; Scorcher &amp;gt; Inks&lt;br /&gt; Boltok &amp;gt; Torque&lt;br /&gt; Frags &amp;gt; None&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Blood Drive&lt;/strong&gt;&lt;br /&gt; Boltok &amp;gt; Nothing&lt;br /&gt; Frags &amp;gt; Boltok&lt;br /&gt; Scorcher &amp;gt; Torque&lt;br /&gt; &lt;strong&gt;&lt;br /&gt; Canals&lt;/strong&gt;&lt;br /&gt; Frags &amp;gt; Inks&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Gridlock&lt;/strong&gt;&lt;br /&gt; Boomshield &amp;gt; Inks&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Mansion&lt;/strong&gt;&lt;br /&gt; Boomshot &amp;gt; Torque&lt;br /&gt; Longshot &amp;gt; Boomshot&lt;br /&gt; Frags &amp;gt; Inks&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Pavilion&lt;/strong&gt;&lt;br /&gt; Mulcher &amp;gt; Torque&lt;br /&gt; Mortar &amp;gt; Disabled&lt;br /&gt; Boomshield &amp;gt; Inks&lt;br /&gt; Frags &amp;gt; Inks&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;River&lt;/strong&gt;&lt;br /&gt; Mortar &amp;gt; Frags&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Ruins&lt;/strong&gt;&lt;br /&gt; Bow &amp;gt; Sniper&lt;br /&gt; Boom Shield &amp;gt; Inks&lt;br /&gt; Scorcher &amp;gt; Torque&lt;br /&gt; Gorgon &amp;gt; Boltok&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Stasis&lt;/strong&gt;&lt;br /&gt; Inks &amp;gt; Sniper&lt;br /&gt; Sniper &amp;gt; Boomshot&lt;br /&gt; Mulcher &amp;gt; Inks&lt;br /&gt; Gorgon &amp;gt; Boltok&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Jacinto&lt;/strong&gt;&lt;br /&gt; Mortar &amp;gt; Frags&lt;br /&gt; Frags &amp;gt; Inks&lt;br /&gt; &lt;br /&gt; 4. A game will consist of best of 3 maps, first to win 2 maps.&lt;br /&gt; &lt;br /&gt; 5. Games will alternate each stage between Execution and Warzone.&lt;br /&gt; &lt;br /&gt; 6. Teams must have at least 3 members present in order to start a Round/Game.&lt;br /&gt; &lt;br /&gt; 7. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt; &lt;br /&gt; 8. Default wins are awarded as 2-0.&lt;br /&gt; &lt;br /&gt; 9. The scoring system will be as follows:&lt;br /&gt; &lt;br /&gt; 3 points for a win&lt;br /&gt; 1 point for a draw&lt;br /&gt; 0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">60</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">44</banner-id>
    <current-stage-id type="integer">43</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">84</faq-group-id>
    <game-id type="integer">15</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">15</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>Xbox 360 World - FIFA09</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;Xbox 360 World &amp;ndash; FIFA 09 360 UKeSA Open Division&lt;/strong&gt; Season 1 2009.&lt;br /&gt; &lt;br /&gt; The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">26</position>
    <rules>&lt;ul&gt;
&lt;li&gt;&lt;a href="../../../faq/fifa-09-360#fifa-09-360-1v1"&gt;FIFA 09: 360 (1v1)&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;a id="entry_331" name="fifa-09-360-1v1"&gt;&lt;/a&gt;&lt;/p&gt;
&lt;div class="toplink"&gt;&lt;a title="Back to top" href="../../../faq/fifa-09-360"&gt;Back to top&lt;/a&gt;&lt;/div&gt;
&lt;div class="question"&gt;FIFA 09: 360 (1v1)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. Only default International &amp;amp; Club teams may be used. No player created teams.&lt;br /&gt;&lt;br /&gt;3. All matches should be played using the following match settings:&lt;br /&gt;&lt;br /&gt;Private Session - Yes&lt;br /&gt;Stadium - Any&lt;br /&gt;Injuries - On&lt;br /&gt;Offsides - On&lt;br /&gt;Bookings - On&lt;br /&gt;Half Length: 5 Minutes&lt;br /&gt;Game Type: RANKED&lt;br /&gt;Skill Level: ANY&lt;br /&gt;DNF% (Did Not Finish): ANY&lt;br /&gt;&lt;br /&gt;4. All matches must be played in full.&lt;br /&gt;&lt;br /&gt;5. If a member of either team drops during the initial launch of the game, the game will be replayed. If a member of either team drops before the first half is completed, the match will be restarted. If a player has already dropped twice or the game is past the 1st half, that team automatically loses.&lt;br /&gt;&lt;br /&gt;6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;7. Players are not allowed to glitch by using a defender to head the ball to the keeper and go back and forth repeatedly. Players found to abusing this will automatically forfeit. Players may pass the ball between defenders and the keeper strategically.&lt;br /&gt;&lt;br /&gt;8. Default wins are awarded as 1-0.&lt;br /&gt;&lt;br /&gt;9. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">62</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">45</banner-id>
    <current-stage-id type="integer">20</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">62</faq-group-id>
    <game-id type="integer">17</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">16</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>Xbox 360 World - Forza Motorsport 2 </name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the&lt;strong&gt; Xbox 360 World &amp;ndash; Forza 2 UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;br /&gt; &lt;br /&gt; The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">27</position>
    <rules>&lt;div class="question"&gt;Forza Motorsport 2 (1v1)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt; &lt;br /&gt; 2. The following standard settings apply:&lt;br /&gt; &lt;br /&gt; Game Type: Circuit Race&lt;br /&gt; Team Race: No&lt;br /&gt; True Skill Rank: Off&lt;br /&gt; Car Class: TBC&lt;br /&gt; Track Type: All&lt;br /&gt; Track: Determined by UKeSA&lt;br /&gt; Number of Laps: TBC&lt;br /&gt; Max Al players: 0&lt;br /&gt; Al Difficulty: Novice&lt;br /&gt; Max Players: 3&lt;br /&gt; Friend Slots: 3&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Advanced Rules&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; Damage Type: Simulation&lt;br /&gt; Tires and Fuel: Simulation&lt;br /&gt; Collisions: On&lt;br /&gt; Spectators' Voices: On&lt;br /&gt; Grid Order: Random&lt;br /&gt; End Race Timer: 30 Seconds&lt;br /&gt; &lt;strong&gt;&lt;br /&gt; Overrides&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt; Force Manual: No&lt;br /&gt; Force Off Suggested Line: On&lt;br /&gt; Force Off STM: No&lt;br /&gt; Force Off TCS: No&lt;br /&gt; Force Off ABS: No&lt;br /&gt; Force Camera: No&lt;br /&gt; Force Stock Upgrades &amp;amp; Tuning: Yes&lt;br /&gt; &lt;br /&gt; Car Restrictions: TBC&lt;br /&gt; &lt;br /&gt; 3. A match will consist of one race.&lt;br /&gt; &lt;br /&gt; 4. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt; &lt;br /&gt; 5. Default wins are awarded as 1-0.&lt;br /&gt; &lt;br /&gt; 6. The scoring system will be as follows:&lt;br /&gt; &lt;br /&gt; 3 points for a win&lt;br /&gt; 0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Open Division, Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">64</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">46</banner-id>
    <current-stage-id type="integer">63</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">2</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">59</faq-group-id>
    <game-id type="integer">25</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">17</id>
    <matches-start-at type="datetime">2009-02-23T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>Official Xbox 360 Magazine - Halo 3</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the&lt;strong&gt; Official Xbox 360 Magazine &amp;ndash; Halo 3 UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;br /&gt; &lt;br /&gt; The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">28</position>
    <rules>&lt;div class="question"&gt;Halo 3 (4v4)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. The following settings are based on the Official MLG Gametypes and can be found here:&lt;/p&gt;
&lt;p&gt;http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=MLG%20Gametypes&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game Settings:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Primary Weapon = Battle Rifle&lt;br /&gt;Custom Powerup Traits, Duration = 3 Seconds&lt;br /&gt;Custom Powerup Traits, Damage Resistance = Invulnerable&lt;br /&gt;Custom Powerup Traits, Shield Multiplier = 3X Overshields&lt;br /&gt;Custom Powerup Traits, Shield Recharge Rate = 200%&lt;br /&gt;Custom Powerup Traits, Player Speed = Unchanged&lt;br /&gt;Shield Recharge Rate = 90%&lt;br /&gt;Damage Modifier = 110%&lt;br /&gt;Player Speed = 110%&lt;br /&gt;Motion Tracker Mode = Off&lt;br /&gt;Betrayal Penalty = -1&lt;br /&gt;Team Changing = Not Allowed&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game types &amp;amp; Maps:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Multi Flag (CTF) - Onslaught, Narrows, The Pit&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Captures to Win = 3 (Narrows, The Pit)&lt;br /&gt;Captures to Win = 5 (Onslaught)&lt;br /&gt;Sudden Death = 30 Seconds (Onslaught, The Pit)&lt;br /&gt;Flag At Home to Score = Enabled&lt;br /&gt;Flag Return Time = 3 Seconds (Onslaught, Narrows)&lt;br /&gt;Flag Return Time = Disabled (The Pit)&lt;br /&gt;Flag Reset Time = 15 Seconds&lt;br /&gt;Flag Carrier Traits, Damage Modifier = 50%&lt;br /&gt;Time Limit = 15 Minutes&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Team King (KOTH) - Construct, The Pit&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Score to Win = 250&lt;br /&gt;Hill Movement = 2 Minutes&lt;br /&gt;Hill Movement Order = Sequence&lt;br /&gt;Time Limit = 15 Minutes&lt;br /&gt;Respawn Time = 10 Seconds&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Team Oddball - Guardian&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Score to Win = 250&lt;br /&gt;Ball Carrier Traits, Damage Modifier = 50%&lt;br /&gt;Time Limit = 15 Minutes&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Team Slayer - Amplified, Construct, Guardian, Narrows, The Pit&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Time Limit = 15 Minutes&lt;br /&gt;Vehicle Set = No Vehicles&lt;br /&gt;&lt;br /&gt;3. A match will consist of best of 3 maps.&lt;br /&gt;&lt;br /&gt;4. Teams will alternate map choice with the home team picking first. Team that has not chosen the map gets to choose team colour (red or blue).&lt;br /&gt;&lt;br /&gt;5. In each Match, it is required that all players save the game replays of all the maps played. These replays must be available to the UKeSA if requested.&lt;br /&gt;&lt;br /&gt;6. Default wins are awarded as 2-0.&lt;br /&gt;&lt;br /&gt;7. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Open Division, Season One</subtitle>
    <team-size type="integer">4</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">66</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">47</banner-id>
    <current-stage-id type="integer">44</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">83</faq-group-id>
    <game-id type="integer">18</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">18</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>PS3 - FIFA09 </name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;PSW &amp;ndash; FIFA 09 PS3 UKeSA Open Division&lt;/strong&gt; Season 1 2009.&lt;br /&gt; &lt;br /&gt; The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">29</position>
    <rules>&lt;div class="question"&gt;FIFA 09: PS3 (1v1)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. Only default International &amp;amp; Club teams may be used. No player created teams.&lt;br /&gt;&lt;br /&gt;3. All matches should be played using the following match settings:&lt;br /&gt;&lt;br /&gt;Private Session - Yes&lt;br /&gt;Stadium - Any&lt;br /&gt;Injuries - On&lt;br /&gt;Offsides - On&lt;br /&gt;Bookings - On&lt;br /&gt;Half Length: 5 Minutes&lt;br /&gt;Game Type: RANKED&lt;br /&gt;Skill Level: ANY&lt;br /&gt;DNF% (Did Not Finish): ANY&lt;br /&gt;&lt;br /&gt;4. All matches must be played in full.&lt;br /&gt;&lt;br /&gt;5. If a member of either team drops during the initial launch of the game, the game will be replayed. If a member of either team drops before the first half is completed, the match will be restarted. If a player has already dropped twice or the game is past the 1st half, that team automatically loses.&lt;br /&gt;&lt;br /&gt;6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;7. Players are not allowed to glitch by using a defender to head the ball to the keeper and go back and forth repeatedly. Players found to abusing this will automatically forfeit. Players may pass the ball between defenders and the keeper strategically.&lt;br /&gt;&lt;br /&gt;8. Default wins are awarded as 1-0.&lt;br /&gt;&lt;br /&gt;9. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">68</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">49</banner-id>
    <current-stage-id type="integer">39</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">80</faq-group-id>
    <game-id type="integer">20</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">20</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>Official PlayStation Magazine - Call of Duty 4</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;Official PlayStation Magazine &amp;ndash; Call of Duty 4 UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;br /&gt; &lt;br /&gt; The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">30</position>
    <rules>&lt;div class="question"&gt;Call of Duty 4: PS3 (4v4)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;/p&gt;
&lt;p&gt;2. The following standard settings apply:&lt;/p&gt;
&lt;p&gt;Spectator: Team Only (UKeSA admins may join as Spectators)&lt;br /&gt;Headshots Only: Off&lt;br /&gt;Old School Mode :Off&lt;br /&gt;Respawn Delay: Off&lt;br /&gt;Wave Spawn Delay: Off&lt;br /&gt;Forced Respawns: On&lt;br /&gt;Allow Sprint: On&lt;br /&gt;Friendly Fire: On&lt;br /&gt;Max Health: Normal&lt;br /&gt;Kill Cam: Home team option&lt;br /&gt;Perks: Home team option&lt;br /&gt;Air Support: Off&lt;br /&gt;&lt;br /&gt;Bomb Timer: 45 seconds&lt;br /&gt;Multiple Bombs: Off&lt;br /&gt;Bomb Plant Time: 45 seconds&lt;br /&gt;Bomb Defuse Time: 7.5 seconds&lt;br /&gt;Number of Respawns: None&lt;br /&gt;&lt;br /&gt;Round Switch: Every Round&lt;br /&gt;Round Time: 3 minutes&lt;br /&gt;&lt;br /&gt;Score Limit: 4 points&lt;br /&gt;&lt;br /&gt;3. Cup games will be best of 3 games per match. Teams will alternate map choice starting with the home team.&lt;br /&gt;&lt;br /&gt;4. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;5. Use of the following game glitches will not be tolerated:&lt;br /&gt;&lt;br /&gt;God Mode: This is a glitch where the player becomes stuck in "Last Stand" and cannot be killed; anyone found to be using this glitch will be dealt with severely.&lt;br /&gt;&lt;br /&gt;Pipes on Pipeline are a glitch - Anyone found to be getting into any of the pipes on Pipeline will lose the match and face a playing ban.&lt;br /&gt;The roof on Overgrown is not a glitch.&lt;br /&gt;The boxes on Wetworks are not a glitch.&lt;br /&gt;The roofs on Crash are not a glitch.&lt;br /&gt;The boxes or tank on Bog are not a glitch.&lt;br /&gt;The archway and market on District are not a glitch.&lt;br /&gt;Planting the bomb outside the crate is not a glitch.&lt;br /&gt;The rooftops on Ambush are not a glitch.&lt;br /&gt;&lt;br /&gt;6. Default wins are awarded as 3-0.&lt;br /&gt;&lt;br /&gt;7. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">4</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">72</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">50</banner-id>
    <current-stage-id type="integer">17</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">66</faq-group-id>
    <game-id type="integer">28</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">21</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>PSM3 - Pro Evo Soccer 09</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;PSM3 &amp;ndash; Pro Evolution Soccer UKeSA Open Division&lt;/strong&gt; Season 1 2009.&lt;br /&gt;&lt;br /&gt;The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">31</position>
    <rules>&lt;div class="question"&gt;Pro Evo Soccer (1v1)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt; &lt;br /&gt; 2. Only default International &amp;amp; Club teams may be used. No player created teams.&lt;br /&gt; &lt;br /&gt; 3. All matches must be played as a best of 3 games, each game will be 6 minutes (3 minutes per half).&lt;br /&gt; &lt;br /&gt; 4. All matches must be played in full.&lt;br /&gt; &lt;br /&gt; 5. If a member of either team drops during the initial launch of the game, the game will be replayed. If a member of either team drops before the first half is completed, the match will be restarted. If a member has already dropped twice or the game is past the 1st half, that team automatically loses.&lt;br /&gt; &lt;br /&gt; 6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt; &lt;br /&gt; 7. Default wins are awarded as 1-0.&lt;br /&gt; &lt;br /&gt; 8. The scoring system will be as follows:&lt;br /&gt; &lt;br /&gt; 3 points for a win&lt;br /&gt; 1 point for a draw&lt;br /&gt; 0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">74</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">51</banner-id>
    <current-stage-id type="integer">38</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">81</faq-group-id>
    <game-id type="integer">27</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">22</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>Official Xbox 360 Magazine - Rainbow Six Vegas 2</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the&lt;strong&gt; Official Xbox 360 Magazine &amp;ndash; Rainbow 6: Vegas 2 360 UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;br /&gt; &lt;br /&gt; The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">32</position>
    <rules>&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;2. The following standard settings apply:&lt;/p&gt;
&lt;p&gt;Item Restrictions : XM-26 LSS, C4, GPS Device, Glock&lt;br /&gt; &lt;br /&gt; Friendly Fire : Yes&lt;br /&gt; Punish Team Killers : No&lt;br /&gt; Max Players : 10&lt;br /&gt; Private Slots : 12&lt;br /&gt; High Stakes Mode: Off&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Team Conquest Settings:&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Time Limit : 5 Minutes&lt;br /&gt;Punish Team Killers : No&lt;br /&gt;Swap Teams : No&lt;br /&gt;Respawns : Unlimited&lt;/p&gt;
&lt;p&gt;Maps : Presidio, Comcast Event, Convention Center, Murdertown, Killhouse, CQB Training&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;&lt;br /&gt; Attack &amp;amp; Defend Settings:&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Time Limit : 3 Minutes&lt;br /&gt; Respawns : None&lt;br /&gt;Swap Teams : Yes&lt;br /&gt;&lt;br /&gt;Maps : Comcast Event, Three Kingdom Casino, Convention Center, CQB Training&lt;/p&gt;
&lt;p&gt;&lt;br /&gt; 3. Matches will be best of 3 games per match. Home team will choose first gametype, Away team will choose spawns. Gametypes will spawn selection will then alternate.&lt;/p&gt;
&lt;p&gt;4. No leaving the normal boundaries of a map.&lt;br /&gt;&lt;br /&gt;5. No moving away from a Satellite while capturing it.&lt;br /&gt;&lt;br /&gt;6. Rader will be allowed in this event.&lt;br /&gt;&lt;br /&gt;7. No starting Games until all Player&amp;rsquo;s status has been Set to Ready.&lt;br /&gt;&lt;br /&gt;8. No placing the bomb out of reach.&lt;br /&gt;&lt;br /&gt;9. No use of the Corner Glitch in an attempt to hold an area of a Map for an extended period of time.&lt;br /&gt;&lt;br /&gt;10. All matches will be a best of 5.&lt;br /&gt;&lt;br /&gt;11. All Attack &amp;amp; Defend Games must be played until one Team wins 3 Rounds.&lt;br /&gt;&lt;br /&gt;12. All Total Conquest Games will be Best of 3 Rounds. If one Team wins 2 Rounds, the Game is over.&lt;br /&gt;&lt;br /&gt;13. If a Total Conquest Round ends in a tie, The game will be replayed on the same spawns until a winner is found.&lt;br /&gt; &lt;br /&gt;14. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt; &lt;br /&gt; 15. Default wins are awarded as 3-0.&lt;br /&gt; &lt;br /&gt; 16. The scoring system will be as follows:&lt;br /&gt; &lt;br /&gt; 3 points for a win&lt;br /&gt; 1 point for a draw&lt;br /&gt; 0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T11:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">4</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">76</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-27T18:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">53</banner-id>
    <current-stage-id type="integer">74</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">749</entry-fee>
    <faq-group-id type="integer">84</faq-group-id>
    <game-id type="integer">15</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">24</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>UKeSA Championship - FIFA09 XB 360</name>
    <overview>&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the nine Championship titles comes the launch of the &lt;strong&gt;FIFA 09 360 UKeSA Championship Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Championship Division is the semi-professional league of the UKeSA and is the prize-paying stepping stone to the professional Premiership Division. The Championship is a fully scheduled and moderated semi-pro eSports league with media coverage and LAN finals. The top four Championship game titles in terms of sign-ups and complete squads will become UKeSA Premiership Divisions. Only teams that are registered in the Championship will have the opportunity to become Premiership teams. At the end of Season 1, the top three teams from the Championship will have the opportunity to be promoted to the UKeSA Premiership.&lt;/p&gt;</overview>
    <position type="integer">33</position>
    <rules>&lt;div class="question"&gt;FIFA 09: 360 (1v1)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. Only default International &amp;amp; Club teams may be used. No player created teams.&lt;br /&gt;&lt;br /&gt;3. All matches should be played using the following match settings:&lt;br /&gt;&lt;br /&gt;Private Session - Yes&lt;br /&gt;Stadium - Any&lt;br /&gt;Injuries - On&lt;br /&gt;Offsides - On&lt;br /&gt;Bookings - On&lt;br /&gt;Half Length: 6 Minutes&lt;br /&gt;Game Type: RANKED&lt;br /&gt;Skill Level: ANY&lt;br /&gt;DNF% (Did Not Finish): ANY&lt;br /&gt;&lt;br /&gt;4. All matches must be played in full.&lt;br /&gt;&lt;br /&gt;5. If a member of either team drops during the initial launch of the game, the game will be replayed. If a member of either team drops before the first half is completed, the match will be restarted. If a player has already dropped twice or the game is past the 1st half, that team automatically loses.&lt;br /&gt;&lt;br /&gt;6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;7. Players are not allowed to glitch by using a defender to head the ball to the keeper and go back and forth repeatedly. Players found to abusing this will automatically forfeit. Players may pass the ball between defenders and the keeper strategically.&lt;br /&gt;&lt;br /&gt;8. Default wins are awarded as 1-0.&lt;br /&gt;&lt;br /&gt;9. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-27T18:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Championship Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">true</user-makes-payment>
    <v-image-id type="integer">80</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-27T18:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">54</banner-id>
    <current-stage-id type="integer">80</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">4</default-win-score>
    <entry-fee type="integer">749</entry-fee>
    <faq-group-id type="integer">28</faq-group-id>
    <game-id type="integer">7</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">25</id>
    <matches-start-at type="datetime">2009-02-25T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>UKeSA Championship - Team Fortress 2</name>
    <overview>&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the nine Championship titles comes the launch of the &lt;strong&gt;Team Fortress 2 UKeSA Championship Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Championship Division is the semi-professional league of the UKeSA and is the prize-paying stepping stone to the professional Premiership Division. The Championship is a fully scheduled and moderated semi-pro eSports league with media coverage and LAN finals. The top four Championship game titles in terms of sign-ups and complete squads will become UKeSA Premiership Divisions. Only teams that are registered in the Championship will have the opportunity to become Premiership teams. At the end of Season 1, the top three teams from the Championship will have the opportunity to be promoted to the UKeSA Premiership.&lt;/p&gt;</overview>
    <position type="integer">34</position>
    <rules>&lt;h3 class="question"&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. The following standard settings apply:&lt;br /&gt;&lt;br /&gt;sv_secure 1&lt;br /&gt;sv_consistancy 1&lt;br /&gt;All games are played with Crit off.&lt;br /&gt;Demos must be recorded.&lt;br /&gt;UKeSA config must be loaded.&lt;br /&gt;&lt;br /&gt;3. All games will be played on a clan server; clans must have their own server to play matches on.&lt;br /&gt;&lt;br /&gt;4. The ED TF2 configs must be used, without exception (&lt;a href="../../../downloads/61"&gt;download&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;5. Class Limits: 1 Medic Limit, 1 Demo Limit and 2 Class Limit for all other classes.&lt;br /&gt;&lt;br /&gt;6. All unlockable weapons and taunts are allowed for all classes minus the Scout.&lt;/p&gt;
&lt;p&gt;7. All matches must be played on a UK server.&lt;/p&gt;
&lt;p&gt;8. Scoring and Configs: Matches will be scored as in the UKeSA &amp;amp; ED TF2 configs.&lt;br /&gt;&lt;br /&gt;Final Scores:&lt;br /&gt;&lt;br /&gt;2 Points per map win&lt;br /&gt;1 Point for a draw&lt;br /&gt;0 Points for a lose&lt;br /&gt;&lt;br /&gt;9. Default scores are 4-0. Clans that accept 1-0 as a default will NOT have them changed.&lt;br /&gt;&lt;br /&gt;10. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;br /&gt;&lt;br /&gt;11. XAC Mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-27T18:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Championship Division Season One</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">true</user-makes-payment>
    <v-image-id type="integer">82</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-27T18:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">55</banner-id>
    <current-stage-id type="integer">168</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">749</entry-fee>
    <faq-group-id type="integer">83</faq-group-id>
    <game-id type="integer">18</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">26</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>UKeSA Championship - FIFA 09 PS3</name>
    <overview>&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the nine Championship titles comes the launch of the &lt;strong&gt;FIFA 09 PS3 UKeSA Championship Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Championship Division is the semi-professional league of the UKeSA and is the prize-paying stepping stone to the professional Premiership Division. The Championship is a fully scheduled and moderated semi-pro eSports league with media coverage and LAN finals. The top four Championship game titles in terms of sign-ups and complete squads will become UKeSA Premiership Divisions. Only teams that are registered in the Championship will have the opportunity to become Premiership teams. At the end of Season 1, the top three teams from the Championship will have the opportunity to be promoted to the UKeSA Premiership.&lt;/p&gt;</overview>
    <position type="integer">35</position>
    <rules>&lt;div class="question"&gt;FIFA 09: PS3 (1v1)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. Only default International &amp;amp; Club teams may be used. No player created teams.&lt;br /&gt;&lt;br /&gt;3. All matches should be played using the following match settings:&lt;br /&gt;&lt;br /&gt;Private Session - Yes&lt;br /&gt;Stadium - Any&lt;br /&gt;Injuries - On&lt;br /&gt;Offsides - On&lt;br /&gt;Bookings - On&lt;br /&gt;Half Length: 5 Minutes&lt;br /&gt;Game Type: RANKED&lt;br /&gt;Skill Level: ANY&lt;br /&gt;DNF% (Did Not Finish): ANY&lt;br /&gt;&lt;br /&gt;4. All matches must be played in full.&lt;br /&gt;&lt;br /&gt;5. If a member of either team drops during the initial launch of the game, the game will be replayed. If a member of either team drops before the first half is completed, the match will be restarted. If a player has already dropped twice or the game is past the 1st half, that team automatically loses.&lt;br /&gt;&lt;br /&gt;6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;7. Players are not allowed to glitch by using a defender to head the ball to the keeper and go back and forth repeatedly. Players found to abusing this will automatically forfeit. Players may pass the ball between defenders and the keeper strategically.&lt;br /&gt;&lt;br /&gt;8. Default wins are awarded as 1-0.&lt;br /&gt;&lt;br /&gt;9. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-27T18:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Championship Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">true</user-makes-payment>
    <v-image-id type="integer">84</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-27T18:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">57</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">16</default-win-score>
    <entry-fee type="integer">749</entry-fee>
    <faq-group-id type="integer">44</faq-group-id>
    <game-id type="integer">3</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">28</id>
    <matches-start-at type="datetime">2009-02-25T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>UKeSA Championship - Counter Strike 1.6</name>
    <overview>&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the nine Championship titles comes the launch of the &lt;strong&gt;Counter-Strike 1.6 UKeSA Championship Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Championship Division is the semi-professional league of the UKeSA and is the prize-paying stepping stone to the professional Premiership Division. The Championship is a fully scheduled and moderated semi-pro eSports league with media coverage and LAN finals. The top four Championship game titles in terms of sign-ups and complete squads will become UKeSA Premiership Divisions. Only teams that are registered in the Championship will have the opportunity to become Premiership teams. At the end of Season 1, the top three teams from the Championship will have the opportunity to be promoted to the UKeSA Premiership.&lt;/p&gt;</overview>
    <position type="integer">37</position>
    <rules>&lt;h3&gt;&lt;strong&gt;League Rules:&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. The following standard settings apply:&lt;br /&gt;&lt;br /&gt;Max Rounds: 15&lt;br /&gt;Round Length: 1.45&lt;br /&gt;Friendly Fire: On&lt;br /&gt;Force Chase Cam 2&lt;br /&gt;Bomb Time: 35 seconds&lt;br /&gt;Freeze Time: 10 seconds&lt;/p&gt;
&lt;p&gt;Matches are to be played to all 30 rounds.&lt;br /&gt;Knives to choose sides.&lt;br /&gt;Shields are not allowed.&lt;br /&gt;&lt;br /&gt;3. The Enemy Down MR15 config must be used, failure to do so will result in a default win for the opposition. The config can be found here: &lt;a href="../../downloads/8"&gt;ED MR15 Config&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4. HLTV demos or personal demos (all players) must be taken which should be made available to the admins upon request.&lt;br /&gt;&lt;br /&gt;5. Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 4 minutes.&lt;br /&gt;&lt;br /&gt;6. There will be no restriction on throwing flashbangs over walls, however using a bug is not permitted.&lt;br /&gt;&lt;br /&gt;7. Knife fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife fight.&lt;br /&gt;&lt;br /&gt;8. Taking advantages of map bugs is not allowed. Using these bugs will result in 2 rounds being deducted from the clans score for every offence.&lt;br /&gt;&lt;br /&gt;9. Russian Walking is not permitted.&lt;br /&gt;&lt;br /&gt;10. In the event of a 15-15 draw the result is entered as such and overtime is not played.&lt;br /&gt;&lt;br /&gt;11. All Default wins will be entered as 16-0.&lt;br /&gt;&lt;br /&gt;12. The scoring system is as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;br /&gt;&lt;br /&gt;13. XAC is Mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-27T18:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Championship Division Season One</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">true</user-makes-payment>
    <v-image-id type="integer">88</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-27T18:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">58</banner-id>
    <current-stage-id type="integer">272</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">2</default-win-score>
    <entry-fee type="integer">749</entry-fee>
    <faq-group-id type="integer">59</faq-group-id>
    <game-id type="integer">25</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">29</id>
    <matches-start-at type="datetime">2009-02-23T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>UKeSA Championship - Halo 3</name>
    <overview>&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the nine Championship titles comes the launch of the &lt;strong&gt;Halo 3 UKeSA Championship Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Championship Division is the semi-professional league of the UKeSA and is the prize-paying stepping stone to the professional Premiership Division. The Championship is a fully scheduled and moderated semi-pro eSports league with media coverage and LAN finals. The top four Championship game titles in terms of sign-ups and complete squads will become UKeSA Premiership Divisions. Only teams that are registered in the Championship will have the opportunity to become Premiership teams. At the end of Season 1, the top three teams from the Championship will have the opportunity to be promoted to the UKeSA Premiership.&lt;/p&gt;</overview>
    <position type="integer">38</position>
    <rules>&lt;div class="question"&gt;Halo 3 (4v4)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. The following settings are based on the Official MLG Gametypes and can be found here:&lt;/p&gt;
&lt;p&gt;http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=MLG%20Gametypes&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game Settings:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Primary Weapon = Battle Rifle&lt;br /&gt;Custom Powerup Traits, Duration = 3 Seconds&lt;br /&gt;Custom Powerup Traits, Damage Resistance = Invulnerable&lt;br /&gt;Custom Powerup Traits, Shield Multiplier = 3X Overshields&lt;br /&gt;Custom Powerup Traits, Shield Recharge Rate = 200%&lt;br /&gt;Custom Powerup Traits, Player Speed = Unchanged&lt;br /&gt;Shield Recharge Rate = 90%&lt;br /&gt;Damage Modifier = 110%&lt;br /&gt;Player Speed = 110%&lt;br /&gt;Motion Tracker Mode = Off&lt;br /&gt;Betrayal Penalty = -1&lt;br /&gt;Team Changing = Not Allowed&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Game types &amp;amp; Maps:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Multi Flag (CTF) - Onslaught, Narrows, The Pit&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Captures to Win = 3 (Narrows, The Pit)&lt;br /&gt;Captures to Win = 5 (Onslaught)&lt;br /&gt;Sudden Death = 30 Seconds (Onslaught, The Pit)&lt;br /&gt;Flag At Home to Score = Enabled&lt;br /&gt;Flag Return Time = 3 Seconds (Onslaught, Narrows)&lt;br /&gt;Flag Return Time = Disabled (The Pit)&lt;br /&gt;Flag Reset Time = 15 Seconds&lt;br /&gt;Flag Carrier Traits, Damage Modifier = 50%&lt;br /&gt;Time Limit = 15 Minutes&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Team King (KOTH) - Construct, The Pit&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Score to Win = 250&lt;br /&gt;Hill Movement = 2 Minutes&lt;br /&gt;Hill Movement Order = Sequence&lt;br /&gt;Time Limit = 15 Minutes&lt;br /&gt;Respawn Time = 10 Seconds&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Team Oddball - Guardian&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Score to Win = 250&lt;br /&gt;Ball Carrier Traits, Damage Modifier = 50%&lt;br /&gt;Time Limit = 15 Minutes&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Team Slayer - Amplified, Construct, Guardian, Narrows, The Pit&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Time Limit = 15 Minutes&lt;br /&gt;Vehicle Set = No Vehicles&lt;br /&gt;&lt;br /&gt;3. A match will consist of best of 3 maps.&lt;br /&gt;&lt;br /&gt;4. Teams will alternate map choice with the home team picking first. Team that has not chosen the map gets to choose team colour (red or blue).&lt;br /&gt;&lt;br /&gt;5. In each Match, it is required that all players save the game replays of all the maps played. These replays must be available to the UKeSA if requested.&lt;br /&gt;&lt;br /&gt;6. Default wins are awarded as 3-0.&lt;br /&gt;&lt;br /&gt;7. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-27T18:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Championship Division Season One</subtitle>
    <team-size type="integer">4</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">true</user-makes-payment>
    <v-image-id type="integer">90</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-02-02T16:29:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">62</banner-id>
    <current-stage-id type="integer">27</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">5000</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">41</faq-group-id>
    <game-id type="integer">26</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">32</id>
    <matches-start-at type="datetime">2009-02-25T21:00:00+00:00</matches-start-at>
    <max-teams type="integer">32</max-teams>
    <name>Night of the Living Dead </name>
    <overview>&lt;p&gt;The first EnemyDown L4D Cup is live for your brain chewing pleasure so grab yourself some brave buddies, lock and load and scream like a girl on vent when the Witch wakes up.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Night Of The Living Dead&lt;/strong&gt; will serve as the launching pad for the EnemyDown L4D ladder, the event is a 32 team straight knockout cup with a &lt;strong&gt;&amp;pound;300&lt;/strong&gt; prize fund. So......get your teams registered, enter your guid's and sign-up today!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;#enemydown.l4d&lt;/strong&gt; for regular updates and admin advice.&lt;/p&gt;</overview>
    <position type="integer">40</position>
    <rules>&lt;p&gt;&lt;strong&gt;Night Of The Living Dead Rules:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;1. All general ED &amp;amp; ED L4D rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2. All games will be played on a clan server, clans in the cup must have their own server to play matches on. The first named team in the fixture is the HOME team.&lt;/p&gt;
&lt;p&gt;3. The&amp;nbsp; EnemyDown L4D config must be used, without exception. The edl4d.cfg can be downloaded &lt;a title="edl4d.cfg" href="../../../downloads/48"&gt;here&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;4. Default wins are scored at 5000-0&lt;/p&gt;
&lt;p&gt;5. Default match times are 21.00 GMT (22.00 CET). Any match re-schedules must be requested in the match comments.&lt;/p&gt;
&lt;p&gt;6. Re-schedules are allowed but fixtures must be completed by The following Tuesday.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-15T18:40:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-02-02T16:29:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>L4D Knockout Cup</subtitle>
    <team-size type="integer">4</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">98</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-02-12T00:37:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">64</banner-id>
    <current-stage-id type="integer">318</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">13</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">58</faq-group-id>
    <game-id type="integer">2</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">34</id>
    <matches-start-at type="datetime">2009-02-19T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">7</max-teams>
    <name>Dell XPS Premiership Division Call of Duty 4</name>
    <overview>&lt;p&gt;The &lt;strong&gt;Dell XPS Premiership Division&lt;/strong&gt; is the ultimate professional gaming league in the UK. Over &lt;a href="../../../faq/ukesa-prize-money" target="_blank"&gt;&amp;pound;4500&lt;/a&gt; will be given away to the competing Call of Duty IV: Modern Warfare teams.&lt;/p&gt;
&lt;p&gt;At the end of Season One the bottom two Dell XPS Premiership teams will face relegation with promotion on the cards for the top two UKeSA Championship teams. The fifth place team in the Dell XPS Premiership with go head-to-head with the third place finisher of the UKeSA Championship. The winner takes the glory and the final spot in Season Two of the &lt;strong&gt;Dell XPS Premiership Division&lt;/strong&gt;.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img src="../../../news_images/0000/0538/cod4_premteambadges.jpg" alt="" width="249" height="40" /&gt;&lt;/p&gt;</overview>
    <position type="integer">41</position>
    <rules>&lt;h3 class="question"&gt;&lt;strong&gt;League Rules:&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; 2. The following standard settings apply: Search and Destroy Settings&lt;br /&gt; &lt;br /&gt; Mod: ProMod v4.31 (&lt;a href="../../../downloads/70"&gt;Download&lt;/a&gt;)&lt;br /&gt; Max Rounds: 12&lt;br /&gt; Mode: MR12 Match&lt;br /&gt; Streaming: Servers must be streaming&lt;br /&gt; Punkbuster Config: ED PB Config (&lt;a href="../../../downloads/67"&gt;Download&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;3. A game will consist of 12 rounds per half; the full 24 rounds MUST be played.&lt;br /&gt;&lt;br /&gt;4. All players must be signed up and registered with their full 32 digit Punkbuster GUID displayed.&lt;br /&gt;&lt;br /&gt;5. All games will be played on a UK clan server; clans in the league MUST have their own server to play matches on.&lt;br /&gt;&lt;br /&gt;6. Teams must have at least 4 members present in order to start a Round/Game.&lt;br /&gt;&lt;br /&gt;7. All Players must record a P.O.V. demos, the Demos must be made available if an admin or the UKeSA requests them.&lt;br /&gt;&lt;br /&gt;8. All matches must have a member from each team take a picture of the full console displaying the data from /pb_plist. This image must be available if an admin or the UKeSA requests it.&lt;br /&gt;&lt;br /&gt;9. Default wins are awarded as 13-0.&lt;br /&gt;&lt;br /&gt;10. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;br /&gt;&lt;br /&gt;11. XAC is mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-16T12:37:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-02-16T00:37:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Dell XPS Premiership Division Season One</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">6</tournament-state-id>
    <use-locked-rosters type="boolean">true</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">102</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-02-13T00:06:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">65</banner-id>
    <current-stage-id type="integer">210</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">4</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">68</faq-group-id>
    <game-id type="integer">7</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">35</id>
    <matches-start-at type="datetime">2009-02-19T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">7</max-teams>
    <name>Dell XPS Premiership Division Team Fortress 2</name>
    <overview>&lt;p&gt;The &lt;strong&gt;Dell XPS Premiership Division&lt;/strong&gt; is the ultimate professional gaming league in the UK. Over &lt;a href="../../../faq/ukesa-prize-money" target="_blank"&gt;&amp;pound;10,000&lt;/a&gt; will be given away to the competing Team Fortress 2 teams.&lt;/p&gt;
&lt;p&gt;At the end of Season One the bottom two Dell XPS Premiership teams will face relegation with promotion on the cards for the top two UKeSA Championship teams. The fifth place team in the Dell XPS Premiership with go head-to-head with the third place finisher of the UKeSA Championship. The winner takes the glory and the final spot in Season Two of the &lt;strong&gt;Dell XPS Premiership Division&lt;/strong&gt;.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img src="../../../news_images/0000/0532/tf2_premteambadges.jpg" alt="" width="249" height="40" /&gt;&lt;/p&gt;</overview>
    <position type="integer">42</position>
    <rules>&lt;h3 class="question"&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. The following standard settings apply:&lt;br /&gt;&lt;br /&gt;sv_secure 1&lt;br /&gt;sv_consistancy 1&lt;br /&gt;All games are played with Crit off.&lt;br /&gt;Demos must be recorded.&lt;br /&gt;UKeSA config must be loaded.&lt;br /&gt;&lt;br /&gt;3. All games will be played on a clan server; clans must have their own server to play matches on.&lt;br /&gt;&lt;br /&gt;4. The ED TF2 configs must be used, without exception (&lt;a href="../../../downloads/61"&gt;download&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;5. Class Limits: 1 Medic Limit, 1 Demo Limit and 2 Class Limit for all other classes.&lt;br /&gt;&lt;br /&gt;6. All unlockable weapons and taunts are allowed for all classes minus the Scout.&lt;/p&gt;
&lt;p&gt;7. All matches must be played on a UK server.&lt;/p&gt;
&lt;p&gt;8. Scoring and Configs: Matches will be scored as in the UKeSA &amp;amp; ED TF2 configs.&lt;br /&gt;&lt;br /&gt;Final Scores:&lt;br /&gt;&lt;br /&gt;2 Points per map win&lt;br /&gt;1 Point for a draw&lt;br /&gt;0 Points for a lose&lt;br /&gt;&lt;br /&gt;9. Default scores are 4-0. Clans that accept 1-0 as a default will NOT have them changed.&lt;br /&gt;&lt;br /&gt;10. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;br /&gt;&lt;br /&gt;11. XAC Mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-16T12:37:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-02-16T00:06:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Dell XPS Premiership Division Season One</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">6</tournament-state-id>
    <use-locked-rosters type="boolean">true</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">104</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-02-12T00:26:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">66</banner-id>
    <current-stage-id type="integer">317</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">84</faq-group-id>
    <game-id type="integer">15</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">36</id>
    <matches-start-at type="datetime">2009-02-19T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">7</max-teams>
    <name>Dell XPS Premiership Division FIFA09 Xbox360</name>
    <overview>&lt;p&gt;The &lt;strong&gt;Dell XPS Premiership Division&lt;/strong&gt; is the ultimate professional gaming league in the UK. Over &lt;a href="../../../faq/ukesa-prize-money" target="_blank"&gt;&amp;pound;1800&lt;/a&gt; will be given away to the competing FIFA 09 360 players.&lt;/p&gt;
&lt;p&gt;At the end of Season One the bottom two Dell XPS Premiership teams will face relegation with promotion on the cards for the top two UKeSA Championship teams. The fifth place team in the Dell XPS Premiership with go head-to-head with the third place finisher of the UKeSA Championship. The winner takes the glory and the final spot in Season Two of the &lt;strong&gt;Dell XPS Premiership Division&lt;/strong&gt;.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img src="../../../news_images/0000/0541/fifa_premteambadges.jpg" alt="" width="136" height="38" /&gt;&lt;/p&gt;</overview>
    <position type="integer">43</position>
    <rules></rules>
    <signup-close-at type="datetime">2009-02-16T12:26:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-02-16T00:26:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>Dell XPS Premiership Division Season One</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">106</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-20T16:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">120</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">16</default-win-score>
    <entry-fee type="integer">449</entry-fee>
    <faq-group-id type="integer">54</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">40</id>
    <matches-start-at type="datetime">2009-04-05T21:00:00+01:00</matches-start-at>
    <max-teams type="integer">128</max-teams>
    <name>UKeSA Counter-Strike Source Alienware Cup Season 1</name>
    <overview>&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the four Alienware Cups comes the launch of the &lt;strong&gt;Counter-Strike Source Alienware Cup&lt;/strong&gt; Season 1 2009. Alienware, makers of high-performance gaming PC's, are proud to be the title sponsor of this event.&lt;br /&gt;&lt;br /&gt;The Alienware Cup is the straight knockout event running alongside the three leagues in place for UKeSA Season 1. The Alienware Cups are open to any UKeSA team to participate in with the exception of the Premiership teams in season 1.&lt;/p&gt;</overview>
    <position type="integer">44</position>
    <rules>&lt;h3&gt;Cup Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; 2. All games will be played on Clans own servers. You must have your own server to apply.&amp;nbsp;&lt;span style="font-weight: bold;"&gt;Servers must be UK based, if you do not own a UK server then the other team can insist on using theirs.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;3. Rescheduling is allowed but matches MUST be played BEFORE the following Sunday. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached an admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;br /&gt; &lt;br /&gt;4. The latest ED MR15 config must be used. MR15 settings are 1:45 rounds and 10 second freeze time. The config can be found here: &lt;a href="../../downloads/68"&gt;ED CSS MR15 Config&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;5. SourceTV must be present and recording a demo which is to be kept for a minimum of 7 days after the game and provided to the UKeSA, admins or the opposition on request.&lt;br /&gt; &lt;br /&gt;6. Knife-fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife-fight.&lt;/p&gt;
&lt;p&gt;7. Taking advantages of map bugs is not allowed. Using these bugs will result in a minimum 2 rounds being deducted from the clans score and awarded to the other team for every offence, intentional or otherwise.&lt;br /&gt; &lt;br /&gt;8. Bunnyhopping is allowed if both teams agree. A team must ask the opposition at the start of the game whether they agree to bunnyhopping. If they do not agree bunnyhopping is NOT allowed. If the question is not asked it is assumed bunnyhopping is NOT allowed.&lt;/p&gt;
&lt;p&gt;9. Defaults will be awarded as 8-0.&lt;/p&gt;
&lt;p&gt;10. All 30 rounds must be played, any team that leaves before the game has finished will lose the remaining rounds.&lt;/p&gt;
&lt;p&gt;11. XAC is mandatory.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-03-29T15:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-20T16:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Season 1 Alienware Cup</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">true</user-makes-payment>
    <v-image-id type="integer">216</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-20T16:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">119</banner-id>
    <current-stage-id type="integer">115</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">13</default-win-score>
    <entry-fee type="integer">449</entry-fee>
    <faq-group-id type="integer">58</faq-group-id>
    <game-id type="integer">2</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">41</id>
    <matches-start-at type="datetime">2009-04-05T21:00:00+01:00</matches-start-at>
    <max-teams type="integer">128</max-teams>
    <name>UKeSA  Call of Duty 4 PC Alienware Cup Season 1</name>
    <overview>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the four Alienware Cups comes the launch of the &lt;strong&gt;Call of Duty 4 PC&lt;/strong&gt;&lt;strong&gt; Alienware Cup&lt;/strong&gt; Season 1 2009. Alienware, makers of high-performance gaming PC's, are proud to be the title sponsor of this event.&lt;br /&gt;&lt;br /&gt;The Alienware Cup is the straight knockout event running alongside the three leagues in place for UKeSA Season 1. The Alienware Cups are open to any UKeSA team to participate in with the exception of the Premiership teams in season 1.&lt;/p&gt;</overview>
    <position type="integer">45</position>
    <rules>&lt;h3&gt;Cup Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;/p&gt;
&lt;p&gt;2. The following standard settings apply: Search and Destroy Settings&lt;br /&gt; &lt;br /&gt; Mod: TBC&lt;br /&gt; Max Rounds: 12&lt;br /&gt; Mode: MR12 Knock-out&lt;br /&gt; Streaming: Servers must be streaming&lt;br /&gt; Punkbuster Config: UKeSA PB Config&lt;br /&gt; &lt;br /&gt; 3. A game will consist of 12 rounds, fist to 13 wins.&lt;br /&gt; &lt;br /&gt; 4. All players must be signed up and registered with their full 32 digit Punkbuster GUID displayed.&lt;br /&gt; &lt;br /&gt; 5. All games will be played on a clan server; clans must have their own server to play matches on.&lt;br /&gt; &lt;br /&gt; 6. Teams must have at least 4 members present in order to start a Round/Game.&lt;/p&gt;
&lt;p&gt;7. All Players must record a P.O.V. demos, the Demos must be made available if an admin or the UKeSA requests them.&lt;br /&gt; &lt;br /&gt; 8. All matches must have a member from each team take a picture of the full console displaying the data from /pb_plist. This image must be available if an admin or the UKeSA requests it.&lt;br /&gt; &lt;br /&gt; 9. Default wins are awarded as 13-0.&lt;br /&gt; &lt;br /&gt; 10. XAC is mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-03-29T15:32:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-20T16:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Season 1 Alienware Cup</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">true</user-makes-payment>
    <v-image-id type="integer">214</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-20T16:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">118</banner-id>
    <current-stage-id type="integer">114</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">4</default-win-score>
    <entry-fee type="integer">449</entry-fee>
    <faq-group-id type="integer">68</faq-group-id>
    <game-id type="integer">7</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">42</id>
    <matches-start-at type="datetime">2009-04-02T21:30:00+01:00</matches-start-at>
    <max-teams type="integer">128</max-teams>
    <name>UKeSA Team Fortress 2 Alienware Cup Season 1</name>
    <overview>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the four Alienware Cups comes the launch of the &lt;strong&gt;Team Fortress 2&lt;/strong&gt;&lt;strong&gt; Alienware Cup&lt;/strong&gt; Season 1 2009. Alienware, makers of high-performance gaming PC's, are proud to be the title sponsor of this event.&lt;br /&gt; &lt;br /&gt; The Alienware Cup is the straight knockout event running alongside the three leagues in place for UKeSA Season 1. The Alienware Cups are open to any UKeSA team to participate in with the exception of the Premiership teams in season 1.&lt;/p&gt;</overview>
    <position type="integer">46</position>
    <rules>&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt; &lt;br /&gt; 2. The following standard settings apply:&lt;br /&gt; &lt;br /&gt; sv_secure 1&lt;br /&gt; sv_consistancy 1&lt;br /&gt; All games are played with Crit off.&lt;br /&gt; Demos must be recorded.&lt;br /&gt; UKeSA config must be loaded.&lt;br /&gt; &lt;br /&gt; 3. All games will be played on a clan server; clans must have their own server to play matches on.&lt;br /&gt; &lt;br /&gt; 4. The UKeSA TF2 configs must be used, without exception.&lt;br /&gt; &lt;br /&gt; 5. Class Limits: 1 Medic Limit, 1 Demo Limit and 2 Class Limit for all other classes.&lt;/p&gt;
&lt;p&gt;6 Weapon unlocks:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Pyro - All weapons are allowed.&lt;/li&gt;
&lt;li&gt;Heavy - All weapons are allowed.&lt;/li&gt;
&lt;li&gt;Medic - All weapons are allowed.&lt;/li&gt;
&lt;li&gt;Scout - All weapons are allowed minus the sandman unless both teams agree to use it.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;br /&gt; 7. Scoring and Configs: Matches will be scored as in the UKeSA &amp;amp; ED TF2 configs.&lt;br /&gt; &lt;br /&gt; Final Scores:&lt;br /&gt;&lt;br /&gt; 2 Points per map win&lt;br /&gt; 1 Point for a draw&lt;br /&gt; 0 Points for a lose&lt;br /&gt; &lt;br /&gt; 8. Default scores are 4-0. Clans that accept 1-0 as a default will NOT have them changed.&lt;br /&gt; &lt;br /&gt; 9. XAC Mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-03-29T15:37:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-20T16:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Season 1 Alienware Cup</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">true</user-makes-payment>
    <v-image-id type="integer">212</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-20T16:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">117</banner-id>
    <current-stage-id type="integer">273</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">449</entry-fee>
    <faq-group-id type="integer">84</faq-group-id>
    <game-id type="integer">15</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">43</id>
    <matches-start-at type="datetime">2009-04-02T21:30:00+01:00</matches-start-at>
    <max-teams type="integer">128</max-teams>
    <name>UKeSA Xbox360 FIFA09 Alienware Cup Season 1</name>
    <overview>&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the four Alienware Cups comes the launch of the &lt;strong&gt;FIFA 09 360&lt;/strong&gt;&lt;strong&gt; Alienware Cup&lt;/strong&gt; Season 1 2009. Alienware, makers of high-performance gaming PC's, are proud to be the title sponsor of this event.&lt;br /&gt;&lt;br /&gt;The Alienware Cup is the straight knockout event running alongside the three leagues in place for UKeSA Season 1. The Alienware Cups are open to any UKeSA team to participate in with the exception of the Premiership teams in season 1.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">47</position>
    <rules>&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. Only default International &amp;amp; Club teams may be used. No player created teams.&lt;br /&gt;&lt;br /&gt;3. All matches should be played using the following match settings:&lt;br /&gt;&lt;br /&gt;Private Session - Yes&lt;br /&gt;Stadium - Any&lt;br /&gt;Injuries - On&lt;br /&gt;Offsides - On&lt;br /&gt;Bookings - On&lt;br /&gt;Half Length: 5 Minutes&lt;br /&gt;Game Type: RANKED&lt;br /&gt;Skill Level: ANY&lt;br /&gt;DNF% (Did Not Finish): ANY&lt;br /&gt;&lt;br /&gt;4. All matches must be played in full.&lt;br /&gt;&lt;br /&gt;5. If a member of either team drops during the initial launch of the game, the game will be replayed. If a member of either team drops before the first half is completed, the match will be restarted. If a player has already dropped twice or the game is past the 1st half, that team automatically loses.&lt;br /&gt;&lt;br /&gt;6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;7. Players are not allowed to glitch by using a defender to head the ball to the keeper and go back and forth repeatedly. Players found to abusing this will automatically forfeit. Players may pass the ball between defenders and the keeper strategically.&lt;br /&gt;&lt;br /&gt;8. Default wins are awarded as 1-0.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-03-29T15:41:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-20T16:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>UKeSA Season 1 Alienware Cup</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">true</user-makes-payment>
    <v-image-id type="integer">210</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-27T14:30:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id type="integer">93</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">15</faq-group-id>
    <game-id type="integer">13</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">46</id>
    <matches-start-at type="datetime">2009-04-07T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>CoD4 360 Challenge Cup</name>
    <overview>&lt;p&gt;The first ever X360 COD4 cup to be hosted here on enemydown.eu!&lt;/p&gt;
&lt;p&gt;Featuring the popular decerto rules, (Juggernaut addicts need not apply!) the cup will be ran in one night, on Tuesday 7th April and is limited to 16 teams only!&lt;br /&gt;&lt;br /&gt;Signups open at 8pm 27th March 2009!&lt;/p&gt;</overview>
    <position type="integer">48</position>
    <rules>&lt;p&gt;&lt;strong&gt;NOTE: ALL GAMES WILL BE PLAYED IN ONE NIGHT, NO RESCHEDULES ARE ALLOWED &amp;amp; GAMES BEGIN AT 7PM PROMPT. THE FINAL WILL BE PLAYED AT 10PM.&lt;br /&gt;&lt;br /&gt;SCORES FOR MATCHES WILL NEED TO BE ENTERED AS SOON AS THE MATCH IS COMPLETE. TEAMS MUST HAVE A REPRESENTITIVE AVAILABLE&amp;nbsp; ON IRC/MSN THROUGHOUT THE EVENING!&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Matches will be played 1 game mode per match.&lt;br /&gt;Round 1: Backlot - Search &amp;amp; Destroy&lt;br /&gt;Round 2: Overgrown - Sabotage&lt;br /&gt;Round 3: Strike - Domination&lt;br /&gt;Final: Crash - Search &amp;amp; Destroy&lt;br /&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section.&lt;br /&gt;&lt;br /&gt;2.Game Settings:&lt;br /&gt;Game Modes: Search &amp;amp; Destroy, Domination &amp;amp; Sabotage&lt;br /&gt;Game Settings: See standard game settings below&lt;br /&gt;Perk Restrictions: (The following perks are the only ones allowed for use)&lt;br /&gt;Perk 1: Bandolier&lt;br /&gt;Perk 2: Stopping Power&lt;br /&gt;Perk 3: Deadly Silence/Extreme Conditioning&lt;br /&gt;Weapon Restrictions: (The following weapons are NOT allowed for use)&lt;br /&gt;P90&lt;br /&gt;Grenade Launcher&lt;br /&gt;MMG (Mountable Machine Gun)&lt;br /&gt;&lt;br /&gt;3. The following standard settings apply:&lt;br /&gt;&lt;br /&gt;Spectator: Disabled (Team Only for S&amp;amp;D, ED admins may join as Spectators)&lt;br /&gt;Headshots Only: Off&lt;br /&gt;Old School Mode :Off&lt;br /&gt;Respawn Delay: Off (7.5 seconds for Sabotage &amp;amp; Domination)&lt;br /&gt;Wave Spawn Delay: Off&lt;br /&gt;Forced Respawns: Enabled&lt;br /&gt;Allow Sprint: On&lt;br /&gt;Friendly Fire: On&lt;br /&gt;Respawns: None (Unlimited for TD)&lt;br /&gt;Max Health: Normal&lt;br /&gt;Kill Cam: Home team option&lt;br /&gt;Perks: On&lt;br /&gt;Air Support: Off&lt;br /&gt;Hardcore Mode: Off&lt;br /&gt;&lt;br /&gt;Search &amp;amp; Destroy Settings:&lt;br /&gt;&lt;br /&gt;Bomb Timer: 45 seconds&lt;br /&gt;Multiple Bombs: Off&lt;br /&gt;Bomb Plant Time: 7.5 seconds&lt;br /&gt;Bomb Defuse Time: 7.5 seconds&lt;br /&gt;Number of Respawns: None&lt;br /&gt;Round Switch: Every Round&lt;br /&gt;Round Time: 2.5 minutes&lt;br /&gt;&lt;strong&gt;Score Limit: 8 points&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Domination Settings:&lt;br /&gt;Time Limit: 10 minutes (both spawns to be played)&lt;br /&gt;Score Limit: Unlimited&lt;br /&gt;Respawn Delay: 7.5 seconds&lt;br /&gt;&lt;strong&gt;Aggregate scores to be taken&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;Sabotage Settings:&lt;br /&gt;Time Limit: 5 minutes&lt;br /&gt;Bomb Timer: 30 seconds&lt;br /&gt;Plant Time: 5 seconds&lt;br /&gt;Respawn Delay: 7.5 seconds&lt;br /&gt;&lt;strong&gt;First to win 3 rounds.&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;4. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;5. Use of the following game glitches will not be tolerated:&lt;br /&gt;&lt;br /&gt;God Mode: This is a glitch where the player becomes stuck in "Last Stand" and cannot be killed; anyone found to be using this glitch will be dealt with severely.&lt;br /&gt;&lt;br /&gt;Pipes on Pipeline are a glitch - Anyone found to be getting into any of the pipes on Pipeline will lose the match and face a playing ban.&lt;br /&gt;&lt;br /&gt;The roof on Overgrown is not a glitch.&lt;br /&gt;The boxes on Wetworks are not a glitch.&lt;br /&gt;The roofs on Crash are not a glitch.&lt;br /&gt;The boxes or tank on Bog are not a glitch.&lt;br /&gt;The archway and market on District are not a glitch.&lt;br /&gt;Planting the bomb outside the crate is not a glitch.&lt;br /&gt;The rooftops on Ambush are not a glitch.&lt;br /&gt;&lt;br /&gt;6. Default wins are awarded as 1-0.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-04-01T23:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-27T18:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>One night knock-out cup!</subtitle>
    <team-size type="integer">4</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-30T16:05:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">137</banner-id>
    <current-stage-id type="integer">105</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">2</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">15</faq-group-id>
    <game-id type="integer">25</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">47</id>
    <matches-start-at type="datetime">2009-04-09T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>EnemyDown's Halo 3 One Night Stand 1</name>
    <overview>&lt;p&gt;EnemyDown are proud to announce their first Halo 3 1v1, One Night Stand Cup. 16 players enter, but there can only be 1 winner!&lt;/p&gt;
&lt;p&gt;This is a fun tournament which is not about raw skill, but about smart play and outwitting your opponent.&lt;/p&gt;</overview>
    <position type="integer">49</position>
    <rules>&lt;p&gt;&lt;span class="postbody"&gt;Matches are 1v1, one map only.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="postbody"&gt;Colours: Players first in the fixture are RED. The second player will be BLUE.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="postbody"&gt;Maps are MLG v6, (Construct, Guardian, Pit; in that order)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="postbody"&gt;Final is best of all 3 maps. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="postbody"&gt;Match settings are MLG TS v6. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="postbody"&gt;Matches end when one player has a score of 13. If the 15 minutes time limit runs out, the player with the top score wins.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="postbody"&gt;No Shows are after 5 minutes. &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="postbody"&gt;Matches are scheduled every 30 minutes. &lt;/span&gt;&lt;span class="postbody"&gt;Conflicts reported ASAP!&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="postbody"&gt;All players must have a valid GUID entered to take part.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="postbody"&gt;Map/Match Settings: &lt;a class="postlink" href="http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=MLG%20Gametypes" target="_blank"&gt;http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=MLG%20Gametypes&lt;/a&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="postbody"&gt;&lt;span style="font-weight: bold;"&gt;Format&lt;/span&gt;&lt;br /&gt;16 player single elimination.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span class="postbody"&gt;&lt;span style="font-weight: bold;"&gt;Date&lt;/span&gt; &lt;br /&gt; 9th April 2009. 7pm start - 10pm, at latest, finish.&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-04-09T18:59:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-30T16:05:00+01:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>EnemyDown's Halo 3 One Night Stand 1</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">239</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-31T13:15:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">78</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">6</faq-group-id>
    <game-id type="integer">25</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">48</id>
    <matches-start-at type="datetime">2009-04-19T18:30:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>No Strings Attached I</name>
    <overview>&lt;p&gt;The first ever 4v4 one night cup for Halo 3 on Enemy Down. 8 teams (could be expanded to 16) going head-to-head all in one night. To be eligible teams must:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;have 4 players with green ticked GUIDS.&lt;/li&gt;
&lt;li&gt;be available for a few hours from 18:30 BST on April 19th, 2009&lt;/li&gt;
&lt;li&gt;be ready to take some names and kick some ass.&lt;/li&gt;
&lt;/ul&gt;</overview>
    <position type="integer">50</position>
    <rules>&lt;p&gt;1. The following settings are based on the Official MLG Gametypes and can be found here:&lt;/p&gt;
&lt;p&gt;http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=MLG%20Gametypes&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Game Settings:&lt;br /&gt;&lt;/strong&gt; &lt;br /&gt; Primary Weapon = Battle Rifle&lt;br /&gt; Custom Powerup Traits, Duration = 3 Seconds&lt;br /&gt; Custom Powerup Traits, Damage Resistance = Invulnerable&lt;br /&gt; Custom Powerup Traits, Shield Multiplier = 3X Overshields&lt;br /&gt; Custom Powerup Traits, Shield Recharge Rate = 200%&lt;br /&gt; Custom Powerup Traits, Player Speed = Unchanged&lt;br /&gt; Shield Recharge Rate = 90%&lt;br /&gt; Damage Modifier = 110%&lt;br /&gt; Player Speed = 110%&lt;br /&gt; Motion Tracker Mode = Off&lt;br /&gt; Betrayal Penalty = -1&lt;br /&gt; Team Changing = Not Allowed&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Game types &amp;amp; Maps:&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Multi Flag (CTF) - Onslaught, Narrows, The Pit&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Captures to Win = 3 (Narrows, The Pit)&lt;br /&gt; Captures to Win = 5 (Onslaught)&lt;br /&gt; Sudden Death = 30 Seconds (Onslaught, The Pit)&lt;br /&gt; Flag At Home to Score = Enabled&lt;br /&gt; Flag Return Time = 3 Seconds (Onslaught, Narrows)&lt;br /&gt; Flag Return Time = Disabled (The Pit)&lt;br /&gt; Flag Reset Time = 15 Seconds&lt;br /&gt; Flag Carrier Traits, Damage Modifier = 50%&lt;br /&gt; Time Limit = 15 Minutes&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Team King (KOTH) - Construct, The Pit&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Score to Win = 250&lt;br /&gt; Hill Movement = 2 Minutes&lt;br /&gt; Hill Movement Order = Sequence&lt;br /&gt; Time Limit = 15 Minutes&lt;br /&gt; Respawn Time = 10 Seconds&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Team Oddball - Guardian&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Score to Win = 250&lt;br /&gt; Ball Carrier Traits, Damage Modifier = 50%&lt;br /&gt; Time Limit = 15 Minutes&lt;br /&gt; &lt;br /&gt; &lt;strong&gt;Team Slayer - Amplified, Construct, Guardian, Narrows, The Pit&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt; Time Limit = 15 Minutes&lt;br /&gt;Vehicle Set = No Vehicles&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;2. A match will consist of best of 3 maps. Maps will be work in the following order:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Round 1:&lt;/strong&gt; The Pit TS, Narrows CTF, Guardian TS&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Round 2: &lt;/strong&gt;Guardian TS, Construct KoTH, Narrows TS&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3. Admin will pick team colours (red or blue).&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4. In each match, it is required that all players save the game replays of all the maps played. Links to the bungie stats of each game must be posted in the match report of each map!&lt;/p&gt;
&lt;p&gt;5. Default wins are awarded as 2-0.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-04-16T23:59:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-31T19:15:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Halo 3 4v4 One Night Cup</subtitle>
    <team-size type="integer">4</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">136</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-04-02T09:00:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">92</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">24</faq-group-id>
    <game-id type="integer">6</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">62</id>
    <matches-start-at type="datetime">2009-08-03T21:00:00+01:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>PC Zone - Day Of Defeat Source</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;PC Zone &amp;ndash; Day of Defeat Source UKeSA Open Division &lt;/strong&gt;Season 2 2009.&lt;/p&gt;
&lt;p&gt;The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;</overview>
    <position type="integer">61</position>
    <rules>&lt;div class="question"&gt;Day of Defeat: Source (6v6)&lt;/div&gt;
&lt;h3&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt; &lt;br /&gt; 2. All games will be played on a clan server, clans in the league must have their own server to play matches on.&lt;br /&gt; &lt;br /&gt; 3. All matches will be played over 2 X 20 min rounds&lt;/p&gt;
&lt;p&gt;4. Rescheduling is allowed but matches MUST be played BEFORE the following monday. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached an admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p&gt;5. End-round and 'status' screenshots must be kept for the duration of the event plus two weeks and be made available to the UKeSA.&lt;br /&gt; &lt;br /&gt;6. Default wins are awarded as 3-0.&lt;br /&gt; &lt;br /&gt;7. The scoring system will be as follows: (full cap scoring for all matches)&lt;br /&gt; &lt;br /&gt; 3 points for a win&lt;br /&gt; 1 point for a draw (tickpoints are to be ignored)&lt;br /&gt; 0 points for a loss&lt;br /&gt; &lt;br /&gt;8. X-Ray is mandatory, in-eye demos must be recorded if SourceTV is unavailable.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-07-20T23:59:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-04-02T09:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle> UKeSA Open Division Season Two</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">164</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-04-02T17:06:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id type="integer">122</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">32</faq-group-id>
    <game-id type="integer">18</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">81</id>
    <matches-start-at type="datetime">2009-04-09T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>FIFA PS3 4 Star Cup 1</name>
    <overview>&lt;p&gt;This is a straight knock-out 1 night&amp;nbsp;cup running from 6.30pm.&lt;/p&gt;
&lt;p&gt;This is a fun&amp;nbsp;FIFA cup for anyone who wants to do it. You must only use 4 star teams. Hope everyone enjoys it, if there is a good turn out then we will continue to run these 1 night cups.&lt;br /&gt;&lt;br /&gt;Palaceroxx will be availible throughout the evening of the tournament on msn and psn, which can be found on his profile. Any questions, please contact him.&lt;/p&gt;</overview>
    <position type="integer">80</position>
    <rules>&lt;p&gt;Everyone must play using a 4 Star team.&lt;/p&gt;
&lt;p&gt;Please have a registered GUID before signing up.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-04-09T18:45:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-04-02T17:06:00+01:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>PS3</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-04-02T17:42:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id type="integer">154</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">32</faq-group-id>
    <game-id type="integer">15</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">82</id>
    <matches-start-at type="datetime">2009-04-14T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">32</max-teams>
    <name>FIFA 360 4 Star Cup 1</name>
    <overview>&lt;p&gt;This is a straight knock-out 1 night&amp;nbsp;cup running from 6.30pm.&lt;/p&gt;
&lt;p&gt;This is a fun&amp;nbsp;FIFA cup for anyone who wants to do it. You must only use 4 star teams. Hope everyone enjoys it, if there is a good turn out then we will continue to run these 1 night cups.&lt;br /&gt;&lt;br /&gt;Palaceroxx will be availible throughout the evening of the tournament on msn, which can be found on his profile. Any questions, please contact him.&lt;/p&gt;</overview>
    <position type="integer">81</position>
    <rules>&lt;p&gt;Everyone must play using a 4 Star team.&lt;/p&gt;
&lt;p&gt;Please have a registered GUID before signing up.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-04-13T17:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-04-02T17:42:00+01:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>Xbox 360</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-04-16T11:11:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">121</banner-id>
    <current-stage-id type="integer">149</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">15</faq-group-id>
    <game-id type="integer">13</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">87</id>
    <matches-start-at type="datetime">2009-06-02T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">24</max-teams>
    <name>Enemy Down COD4 Euro League XB360</name>
    <overview>&lt;p&gt;EDCOD4 EU League Season 1 will commence on Tuesday 2nd June 2009. &lt;br /&gt;&lt;br /&gt;All games will take place on a tuesday night at 20:00 BST, unless both teams agree for a reschedule and have admin approval.&lt;br /&gt;&lt;br /&gt;The competition will follow the standard league format with 3 points for a win, 1 for a draw, 0 for a loss. The league will consist of 3 divisions, each consisting of 8 teams.&lt;/p&gt;
&lt;p&gt;Entrance is based primarily on reliability and secondly on appropriate skill level for divisions with spaces available. Any teams found to fold/not play thier league matches will not be eligible for future seasons.&lt;/p&gt;</overview>
    <position type="integer">82</position>
    <rules>&lt;p&gt;&lt;span style="font-weight: bold;"&gt;General Information&lt;/span&gt; &lt;br /&gt; By entering the league/ladder, you and your fellow team acknowledge that they have read, understood and agreed to abide by the rules stated. Failure to do so will result in a match forfeit and possible bans from Enemydown/UKeSA. All timings given under the schedule are GMT. &lt;br /&gt; &lt;br /&gt; Unsportsmanlike behaviour and verbal/racist abuse is not tolerated. Any team or player found to be using excessive foul or degrading language will be dealt with appropriately. &lt;br /&gt; &lt;br /&gt; &lt;span style="font-weight: bold;"&gt;General Game Rules &lt;/span&gt; &lt;br /&gt; Each matches shall consist of 3 game using the following game modes; Search &amp;amp; Destroy, Domination &amp;amp; Sabotage. &lt;br /&gt; &lt;br /&gt; Perk Restrictions: (The following perks are the only ones allowed for use) &lt;br /&gt; Perk 1: Bomb Squad &lt;br /&gt; Perk 2: Stopping Power &lt;br /&gt; Perk 3: Deadly Silence/Extreme Conditioning &lt;br /&gt; Weapon Restrictions: (The following weapons are &lt;span style="font-weight: bold;"&gt;NOT&lt;/span&gt; allowed for use) &lt;br /&gt; P90 &lt;br /&gt; Stun Grenade &lt;br /&gt; Grenade Launcher &lt;br /&gt; MMG (Mountable Machine Gun) &lt;br /&gt; &lt;br /&gt; Spectator: Disabled (Team Only for S&amp;amp;D, ED admins may join as Spectators) &lt;br /&gt; Headshots Only: Off &lt;br /&gt; Old School Mode :Off &lt;br /&gt; Respawn Delay: Off (7.5 seconds for Sabotage &amp;amp; Domination) &lt;br /&gt; Wave Spawn Delay: Off &lt;br /&gt; Forced Respawns: Enabled &lt;br /&gt; Allow Sprint: On &lt;br /&gt; Friendly Fire: On &lt;br /&gt; Respawns: None (Unlimited for TD) &lt;br /&gt; Max Health: Normal &lt;br /&gt; Kill Cam: Home team option &lt;br /&gt; Perks: On &lt;br /&gt; Air Support: Off &lt;br /&gt; Hardcore Mode: Off &lt;br /&gt; &lt;br /&gt; &lt;span style="font-weight: bold;"&gt;Search &amp;amp; Destroy Settings:&lt;/span&gt; &lt;br /&gt; Bomb Timer: 45 seconds &lt;br /&gt; Multiple Bombs: Off &lt;br /&gt; Bomb Plant Time: 7.5 seconds &lt;br /&gt; Bomb Defuse Time: 7.5 seconds &lt;br /&gt; Number of Respawns: None &lt;br /&gt; Round Switch: Every Round &lt;br /&gt; Round Time: 2.5 minutes &lt;br /&gt; Score Limit: 8 points &lt;br /&gt; &lt;br /&gt; &lt;span style="font-weight: bold;"&gt;Domination Settings:&lt;/span&gt; &lt;br /&gt; Time Limit: 10 minutes (both spawns to be played and aggregate scores to be used) &lt;br /&gt; Score Limit: Unlimited &lt;br /&gt; Respawn Delay: 7.5 seconds&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Sabotage Settings:&lt;/span&gt; &lt;br /&gt; Time Limit: 5 minutes &lt;br /&gt; Bomb Timer: 30 seconds &lt;br /&gt; Plant Time: 5 seconds &lt;br /&gt; Respawn Delay: 7.5 seconds&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Promotion/Relegation&lt;br /&gt;&lt;/strong&gt;At the end of the 7 week season the top 2 teams from each division will gain promotion while the 2 teams that finish bottom of each division will be relegated.&lt;br /&gt;&lt;br /&gt; &lt;span style="font-weight: bold;"&gt;Glitching and Cheating &lt;/span&gt; &lt;br /&gt;Enemydown has a zero tolerance for any king of cheating. This includes the use of map bugs to obtain an unfair advantage over the opponent. If you use a cheat or exploit you will face a severe punishment, which could include a permanent ban from Enemydown. Here are the confirmed glitches for Call of Duty 4: &lt;br /&gt; &lt;br /&gt; Pipes on Pipeline (Glitch): Disallowed  &lt;br /&gt; Overgrown Roof: Allowed  &lt;br /&gt; Boxes on Wetworks: Allowed  &lt;br /&gt; Crash Roofs: Allowed  &lt;br /&gt; Bog Boxes and Tank: Allowed  &lt;br /&gt; District Archway and Market: Allowed  &lt;br /&gt; Bog Outside Crate Bomb Plant: Allowed  &lt;br /&gt; Ambush Rooftops: Allowed  &lt;br /&gt; God Mode* (Glitch): Disallowed  &lt;br /&gt; &lt;br /&gt; * God Mode is a glitch where the player becomes stuck in &amp;ldquo;Last Stand&amp;rdquo; and cannot be killed.  &lt;br /&gt; &lt;br /&gt; Evidence must be submitted by the accuser for any cheating accusations.  &lt;br /&gt; &lt;span style="font-weight: bold;"&gt; &lt;br /&gt; Hosts&lt;/span&gt; &lt;br /&gt; The responsibility of hosting lies with the "home" team. A "Lag Test" must be completed prior to starting the match. This is a test round that doesn't count and uses the standard game settings that will be used during the match. If the host lags during this test, both teams should attempt to resolve another host. If an acceptable host can&amp;rsquo;t be found by either team, then each team must drop 1 player and redo the lag test. This is repeated until there are no lag issues. &lt;br /&gt; &lt;br /&gt; If a member of either team drops during the initial launch of the game, the game will be replayed. If a member of either team drops before the first round is completed, the match will be restarted, this is only allowed once per team. If a member has already dropped once or the game is past the 1st round, the game must continue but the team with a dropped player has the option to re-invite or get in an approved substitute from their roster. &lt;br /&gt; &lt;br /&gt; &lt;span style="font-weight: bold;"&gt;Squads&lt;/span&gt;&lt;br /&gt;Each team must field a minimum of 3 players.&lt;br /&gt; It is the responsibility of both teams to check the eligibility of each others players. A team that plays an ineligible play will forfeit the map and be subject to further punishment. &lt;br /&gt;If the opposition is fielding an ineligible player ask them to substitute that player for one that is eligible. You must give the opposition 15 minutes from the match start time to substitute that player. &lt;br /&gt;If the team doesn&amp;rsquo;t substitute the ineligible player then try to contact an admin immediately, but let the match continue. After the match submit a match conflict linking an admin to valid proof. (Clear photos/videos) &lt;br /&gt;All gamertags (GUID) on a teams roster must be valid and exact (spelling and spaces). All gamertags must be owned by members of your team. &lt;br /&gt; You are not allowed to be in more than one clan playing COD4.360 &lt;br /&gt; &lt;span style="font-weight: bold;"&gt; &lt;br /&gt; Challenges&lt;/span&gt; &lt;br /&gt;Should a team be required to cancel a match they can do so up until 24hours before the match start time. After this period you cannot cancel or reschedule the match unless the other team agrees to do so. &lt;br /&gt; &lt;span style="font-weight: bold;"&gt; &lt;br /&gt; No Show&amp;rsquo;s &amp;amp; Leaving Early &lt;/span&gt; &lt;br /&gt;If your opponents do not show up to the match, after 15mins of when the match was due to start, take a picture showing some sort of proof (I.E friends request pending, or invite to game) Make sure that the time on the xbox live is showing in the top right hand corner. Then forward this onto an admin when you conflict the match, we can then award you a default win for that game. The match may start no later than 15minutes after the schedules start time. All matches must be played in full; any team that leaves prior to the end of the match is forced to default that match. &lt;br /&gt; &lt;br /&gt; &lt;span style="font-weight: bold;"&gt;Incorrect Settings &lt;/span&gt; &lt;br /&gt; If any of the game settings are incorrect, the team that is hosting the game forfeits that map/game. It is the hosting team&amp;rsquo;s responsibility to ensure all settings are correct prior to starting the map. It is the responsibility of the team not hosting to obtain valid proof that the settings where incorrect to be handed in when the game conflict is submitted. &lt;br /&gt; &lt;span style="font-weight: bold;"&gt; &lt;br /&gt; Voice Comms&lt;/span&gt; &lt;br /&gt;The only method of voice communication is that provided with the game. No external chat applications are allowed. IE Xbox Live Parties. &lt;br /&gt; &lt;span style="font-weight: bold;"&gt; &lt;br /&gt; Results &lt;/span&gt; &lt;br /&gt;The result must be published by both teams straight after the match has been played. The result of each match must be photographed by a member of each team at the end of the game. Proof of the result will be required if a match is conflicted. Any team found to have not taken a photo will suffer by the result standing/being overturned in favour of the opposition. All photos must provide a clear picture of the result. &lt;br /&gt; &lt;span style="font-weight: bold;"&gt; &lt;br /&gt; Reporting/Conflicting &lt;/span&gt; &lt;br /&gt; If a team has not published the result within 3 days, the admin will push through the result given by the other team.  &lt;br /&gt; &lt;br /&gt; In order to conflict match results you must submit a match conflict on the site if you have any queries contact an admin via, IRC, MSN, XBL or PM. You must then upload proof of the game result on to the internet for the admin to see. The admin will then submit the appropriate result. The admins decision is final. &lt;br /&gt; &lt;span style="font-weight: bold;"&gt; &lt;br /&gt; Game Admins &lt;/span&gt; &lt;br /&gt; If you have any queries or problems then you can contact the admins via IRC, MSN, XBL or PM. If an admin is invited into a game lobby, you must keep them un-muted at all times. Verbal abuse of any Admin will not be tolerated and may result in a ban from Enemydown and/or the loss of that match. Team Leaders are responsible for the conduct of their teammates. The admins decision is FINAL.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-27T20:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-01T11:11:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>EDCOD4L 360 Season 1</subtitle>
    <team-size type="integer">4</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">218</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-23T15:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">75</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">2</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">45</id>
    <matches-start-at type="datetime">2009-04-03T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">96</max-teams>
    <name>Enemy Down CSS 1v1 Rifle Cup</name>
    <overview>&lt;p&gt;Enemy Down CSS 1v1 Rifle Cup - Sponsored by http://www.envision-gaming.org and www.CryoPC.co.uk&lt;/p&gt;
&lt;p&gt;The winning player will receive a Cryo nVidia GTX 260 Core 216 Graphics Card&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;DOWNLOAD THE MAP PACK HERE:&amp;nbsp;&lt;/span&gt;&lt;a href="http://enemydown.eu/downloads/94"&gt;&lt;span style="font-weight: bold;"&gt;http://www.enemydown.eu/downloads/94&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p&gt;Standard specs for GTX 260 Core216 card are:&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;Core: 576MHz&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;Shader: 1242MHz&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;Memory: 1998MHz&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;That one is a Cryo modified version which we have Cryo Boosted enhancing&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;cooling, overclocked and optimised, it is:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;Core: 700Mhz&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;Shader: 1412MHz&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;Memory: 2350MHz&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;Other specs are:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- Bus Type: PCI Express 2.0 (Backwards compatible with PCI Express)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- Memory: 896MB GDDR3&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- Processor Cores: 216 (55nm GX200 GPU)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- Shader Model: 4.0&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- Texture Fill Rate: 36.9 Billion/sec.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- Memory Interface: 448-bit&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- Memory Bandwidth: 111.9GB/sec.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- API Support: Microsoft DirectX 10 and lower, OpenGL 2.1 and lower for&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;Microsoft Windows&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- Display Connectors: 2 Dual-Link DVI-I, HDTV + TV Out&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- RAMDACs: Dual 400MHz&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- HDCP Capable&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- HDMI Capable&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- 2-Way &amp;amp; 3-Way NVIDIA SLi Support&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- Card Dimensions: 266.7mm x 95.3mm x 38.1mm&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- Supplied with voucher for Mirror's Edge game&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- Geforce with CUDA&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- PhysX enabled&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- CUDA enable&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: normal;"&gt;- 5 Year Warranty&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">83</position>
    <rules>&lt;p&gt;Matches take place on Friday 3rd April 7pm UK onwards.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;DOWNLOAD THE MAP PACK HERE:&amp;nbsp;&lt;/span&gt;&lt;a href="http://enemydown.eu/downloads/94"&gt;&lt;span style="font-weight: bold;"&gt;http://www.enemydown.eu/downloads/94&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Main Rules:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;-Matches are best of 3 maps (riflemap1, riflemap2, riflemap3 - in that order)&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;-The game is over when one player has 10 rounds&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;-NoShows are after 5 minutes&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;-Matches are scheduled every hour&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Full Rules:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2 - All games will be played on clans' own servers. You MUST have your own server to apply. The latest EDCSSMR15 config must be used. mp_freezetime should be set to 0&lt;/p&gt;
&lt;p&gt;3 - A Match Admin will watch random games therefore you may be approached by an ED admin who will request to spectate your match. You do not need to give him/her the rcon password for your server.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4 - In the event where a cheating accusation is confirmed then the player will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5 - Abuse towards other players or the admins will not be tolerated. The punishment for abuse will be determined by the admins and can result in a player&amp;rsquo;s removal from the Cup.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6 - All group stage games will be played on Friday 3rd April starting from 7pm. No reschedules are allowed. All Knockout games will be played on Saturday 4th April starting from 7pm. No reschedules are allowed.&lt;/p&gt;
&lt;p&gt;7 - The cup is best of 3 maps, first to 10 rounds. The maps are riflecup1 riflecup2 riflecup3&lt;/p&gt;
&lt;p&gt;8 - In the event of a no-show (judged as a player not on the server and ready to play by 5 minutes after the match details appear in the match planners) a default will be awarded and the other team goes through.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;9 - Matches should take a maximum of 30 minutes so your games will be scheduled every 30 minutes. If the event is delayed then please keep an eye on #enemydown.css for updates.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;11 - XAC is MANDATORY for all games&amp;nbsp;&lt;/p&gt;
&lt;p&gt;12 - All scores are to be reported in #enemydown.css and also entered in your planners on enemydown.eu&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-03-30T00:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-23T15:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>--</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">134</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-02-12T00:37:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">76</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">54</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">33</id>
    <matches-start-at type="datetime">2009-02-19T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">7</max-teams>
    <name>Dell XPS Premiership Division Counter-Strike Source</name>
    <overview>&lt;p&gt;The &lt;strong&gt;Dell XPS Premiership Division&lt;/strong&gt; is the ultimate professional gaming league in the UK. Over &lt;a href="../../../faq/ukesa-prize-money" target="_blank"&gt;&amp;pound;7200&lt;/a&gt; will be given away to the competing Counter-Strike: Source teams.&lt;/p&gt;
&lt;p&gt;At the end of Season One the bottom two Dell XPS Premiership teams will face relegation with promotion on the cards for the top two UKeSA Championship teams. The fifth place team in the Dell XPS Premiership will go head-to-head with the third place finisher of the UKeSA Championship. The winner takes the glory and the final spot in Season Two of the &lt;strong&gt;Dell XPS Premiership Division&lt;/strong&gt;.&lt;/p&gt;
&lt;p style="text-align: center;"&gt;&lt;img src="../../../news_images/0000/0535/css_premteambadges.jpg" alt="" width="255" height="41" /&gt;&lt;/p&gt;</overview>
    <position type="integer">85</position>
    <rules>&lt;h3&gt;&lt;strong&gt;League Rules: &lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. All games will be played on a clan server, clans in the league must have their own server to play matches on.&lt;/p&gt;
&lt;p style="margin: 0px; padding-top: 5px; padding-right: 8px; padding-bottom: 5px; line-height: 1.25em;"&gt;3. The ED CSS MR15 config must be used, without exception. MR15 settings are 1:45 rounds and 10 second freeze time. The config can be found here: &lt;a href="../../../downloads/68"&gt;ED CSS MR15 Config&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;4. SourceTV must be present and recording a demo which is to be kept for a minimum of 7 days after the game and provided to the UKeSA, admins or the opposition on request.&lt;br /&gt;&lt;br /&gt;5. All 30 rounds must be played, any team that leaves before the game has finished will lose the remaining rounds.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; "&gt;6. Default wins are 8 - 0 representing a half rounds victory.&lt;/p&gt;
&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; "&gt;7. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;/p&gt;
&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; "&gt;8. Bunnyhopping is allowed if both teams agree. A team must ask the opposition at the start of the game whether they agree to bunnyhopping. If they do not agree bunnyhopping is NOT allowed. If the question is not asked it is assumed bunnyhopping is NOT allowed.&lt;/p&gt;
&lt;p style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; "&gt;9. XAC is mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-16T16:37:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-02-16T00:37:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Dell XPS Premiership Division Season One</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">true</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">100</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-27T18:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">52</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">16</default-win-score>
    <entry-fee type="integer">749</entry-fee>
    <faq-group-id type="integer">54</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">23</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>UKeSA Championship - Counter Strike Source</name>
    <overview>&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the nine Championship titles comes the launch of the &lt;strong&gt;Counter-Strike: Source UKeSA Championship Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Championship Division is the semi-professional league of the UKeSA and is the prize-paying stepping stone to the professional Premiership Division. The Championship is a fully scheduled and moderated semi-pro eSports league with media coverage and LAN finals. The top four Championship game titles in terms of sign-ups and complete squads will become UKeSA Premiership Divisions. Only teams that are registered in the Championship will have the opportunity to become Premiership teams. At the end of Season 1, the top three teams from the Championship will have the opportunity to be promoted to the UKeSA Premiership.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">86</position>
    <rules>&lt;h3 class="question"&gt;&lt;strong&gt;League Rules:&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. All games will be played on a clan server, clans in the league must have their own server to play matches on. &lt;span style="font-weight: bold;"&gt;Servers must be UK based, if you do not own a UK server then the other team can insist on using theirs.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;3. Rescheduling is allowed but matches MUST be played BEFORE the following Wednesday. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached an admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p&gt;4. The ED CSS MR15 config must be used, without exception. MR15 settings are 1:45 rounds and 10 second freeze time. The config can be found here: &lt;a href="../../../downloads/68"&gt;ED CSS MR15 Config&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;br /&gt;5. SourceTV must be present and recording a demo which is to be kept for a minimum of 7 days after the game and provided to the UKeSA, admins or the opposition on request.&lt;br /&gt;&lt;br /&gt;6. All 30 rounds must be played, any team that leaves before the game has finished will lose the remaining rounds.&lt;/p&gt;
&lt;p&gt;7. Default wins are 8 - 0 representing a half rounds victory.&lt;/p&gt;
&lt;p&gt;8. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;br /&gt;&lt;br /&gt;9. XAC is mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-27T18:00:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Championship Division Season One</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">true</user-makes-payment>
    <v-image-id type="integer">78</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-01-16T17:55:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">30</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">54</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">1</id>
    <matches-start-at type="datetime">2009-02-16T20:00:00+00:00</matches-start-at>
    <max-teams type="integer">256</max-teams>
    <name>PC Gamer - Counter Strike Source</name>
    <overview>&lt;p&gt;The UKeSA has announced that Enemy Down will be the official home of the UKeSA Leagues and Cups in 2009. With this announcement comes the launch of the &lt;strong&gt;PC Gamer &amp;ndash; Counter Strike Source UKeSA Open Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;The Open Division is the amateur league of UKeSA and offers teams the opportunity to play competitively in the spirit of sport. It is the grassroots of UK competitive gaming and forms the basis of the UKeSA. The number of sign-ups and teams in the Open Division, determines if a game is ready to be taken to the next level - the UKeSA Championship.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Open Division features a full scheduled season and will be formatted according to the number of registered teams. There is no prize money for playing in the Open Division but remember, if a game title has enough interest then it will become a Championship title and that's where the money begins. Only teams with full squads will eligible to enter the Championship.&lt;/p&gt;</overview>
    <position type="integer">87</position>
    <rules>&lt;h3 class="question"&gt;&lt;strong&gt;League Rules:&lt;/strong&gt;&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. All games will be played on a clan server, clans in the league must have their own server to play matches on. &lt;span style="font-weight: bold;"&gt;Servers must be UK based, if you do not own a UK server then the other team can insist on using theirs.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;3. Rescheduling is allowed but matches MUST be played BEFORE the following Monday. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached an admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p&gt;4. The ED CSS MR15 config must be used, without exception. MR15 settings are 1:45 rounds and 10 second freeze time. The config can be found here: &lt;a href="../../../downloads/68"&gt;ED CSS MR15 Config&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;5. SourceTV must be present and recording a demo which is to be kept for a minimum of 7 days after the game and provided to the UKeSA, admins or the opposition on request.&lt;br /&gt;&lt;br /&gt;6. All 30 rounds must be played, any team that leaves before the game has finished will lose the remaining rounds.&lt;/p&gt;
&lt;p&gt;7. Default wins are 8 - 0 representing a half rounds victory.&lt;/p&gt;
&lt;p&gt;8. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;br /&gt;&lt;br /&gt;9. XAC is mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-02-13T23:59:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-01-16T17:55:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>UKeSA Open Division Season One</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">34</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-04-27T12:34:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">90</id>
    <matches-start-at type="datetime">2009-05-01T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">128</max-teams>
    <name>Enemy Down CSS 1v1 AWP Cup</name>
    <overview>&lt;p&gt;&lt;span style="color: #a6a6a6; font-family: Tahoma; font-size: 11px; font-weight: bold; line-height: 14px;"&gt;&lt;span style="font-weight: normal;"&gt;&lt;span style="font-weight: bold;"&gt;DOWNLOAD THE MAP PACK HERE:&amp;nbsp;&lt;a href="http://enemydown.eu/downloads/98"&gt;http://www.enemydown.eu/downloads/98&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;* Sign-ups will open at 6pm on Friday 1st May&lt;/p&gt;
&lt;p&gt;* Sign-ups will close around 6.45pm&lt;/p&gt;
&lt;p&gt;* Matches will start at 7pm&lt;/p&gt;
&lt;p&gt;* Players will be picked on a first come basis, the earlier you sign-up the better your chances of taking part&lt;/p&gt;
&lt;p&gt;* Please be in #enemydown.css on the night of the event&lt;/p&gt;</overview>
    <position type="integer">90</position>
    <rules>&lt;p&gt;&lt;span style="color: #a6a6a6; font-family: Tahoma; font-size: 11px;"&gt; &lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;DOWNLOAD THE MAP PACK HERE:&amp;nbsp;&lt;span style="color: #000000; font-family: Verdana; font-size: 10px; font-weight: normal; line-height: normal;"&gt;&lt;a title="http://www.enemydown.eu/downloads/98" href="../../../downloads/98" target="_blank"&gt;http://www.enemydown.eu/downloads/98&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;Main Rules:&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;-This is a ONE NIGHT event&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;-Matches are best of 3 maps (awpcup_map1,&amp;nbsp;awpcup_map2,&amp;nbsp;awpcup_map3 - in that order)&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;-The game is over when one player has 10 rounds&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;-NoShows are after 5 minutes&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;-Please be in #enemydown.css to keep the event rolling on as quickly as possible&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: normal; line-height: normal;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;&lt;span style="font-weight: bold;"&gt;Full Rules:&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;2 - All games will be played on clans' own servers. You MUST have your own server to apply. The latest EDCSSMR15 config must be used. mp_freezetime should be set to 0&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;3 - A Match Admin will watch random games therefore you may be approached by an ED admin who will request to spectate your match. You do not need to give him/her the rcon password for your server.&amp;nbsp;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;4 - In the event where a cheating accusation is confirmed then the player will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&amp;nbsp;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;5 - Abuse towards other players or the admins will not be tolerated. The punishment for abuse will be determined by the admins and can result in a player&amp;rsquo;s removal from the Cup.&amp;nbsp;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;6 - All matches will be played on Friday 1st May starting at 7pm then continuing throughout the evening. No reschedules are allowed.&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;7 - The cup is best of 3 maps, first to 10 rounds. The maps are awpcup_map1, awpcup_map2 and awpcup_map3.&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;8 - In the event of a no-show (judged as a player not on the server and ready to play by 5 minutes after the match details appear in the match planners) a default will be awarded and the other player goes through.&amp;nbsp;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;9 - Matches should take a maximum of 30 minutes so your games will be scheduled every 30 minutes. If the event is delayed then please keep an eye on #enemydown.css for updates.&amp;nbsp;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;10 - XAC is MANDATORY for all games&amp;nbsp;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;11 - All scores are to be reported in #enemydown.css and also entered in your planners on enemydown.eu&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-01T18:50:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-01T18:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>1v1 AWP Cup</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-04-27T13:38:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">126</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">91</id>
    <matches-start-at type="datetime">2009-05-04T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">40</max-teams>
    <name>Enemy Down CSS One Night Strike League</name>
    <overview>&lt;p&gt;This is a one night event on de_cpl_strike to help teams out who are competing in EDCSSL. Priority will be given to these teams but we will try to include as many teams as possible so feel free to sign up even if you are not involved in EDCSSL.&lt;/p&gt;
&lt;p&gt;Sign-ups will close at noon on Friday and the teams involved will be announced sometime over the weekend.&lt;/p&gt;
&lt;p&gt;Matches will take place at 8pm, 9pm and 10pm on Monday 4th May in a series of 4 team mini-leagues. We will ensure that you are not placed into the same league as the team you are set to face on Tuesday.&lt;/p&gt;</overview>
    <position type="integer">91</position>
    <rules>&lt;p&gt;1 - All games will be played on your own servers. You MUST have your own server to apply.&lt;/p&gt;
&lt;p&gt;2 - Abuse towards other clans or the admins will not be tolerated. The punishment for abuse will be determined by the admins and can result in players or clans removal from the league and other events.&lt;/p&gt;
&lt;p&gt;3 - You must comment each fixture with the password if you are the home team (team on left of fixture)&lt;/p&gt;
&lt;p&gt;4 - The map is de_cpl_strike which can be found here: http://www.enemydown.eu/downloads/12&lt;/p&gt;
&lt;p&gt;5 - No rescheduling is allowed whatsoever. All games will take place at the scheduled times.&lt;/p&gt;
&lt;p&gt;6 - The event is a league format which means games at 8pm, 9pm and 10pm no-matter the results of previous games.&lt;/p&gt;
&lt;p&gt;7 - In the event of a no show a default will be awarded of 8-0.&lt;/p&gt;
&lt;p&gt;8 - All matches will be played using the EDCSSMR15 config.&lt;/p&gt;
&lt;p&gt;9 - Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 5 minutes for the whole game per team.&lt;/p&gt;
&lt;p&gt;10 - Knife fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife fight. Smokes and flashes are not permitted.&lt;/p&gt;
&lt;p&gt;11 - Taking advantages of map bugs is not allowed. Using these bugs will result in a minimum 2 rounds being deducted from the clans score for every offence, intentional or otherwise.&lt;/p&gt;
&lt;p&gt;12 - Games are to full 30 rounds. This means they will last around 45-50minutes. You have another game on the hour so PLEASE be ready on the hour and do NOT take long breaks inbetween games causing delays. Defaults will be handed out to any team no-showing after 15 minutes.&lt;/p&gt;
&lt;p&gt;13 - There is no overtime, 15-15 games are a draw and each team gains 1 point.&lt;/p&gt;
&lt;p&gt;14 &amp;ndash; XAC is mandatory&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-01T12:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-04-27T13:38:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>One Night Strike League</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">222</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-11T13:59:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">137</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">59</faq-group-id>
    <game-id type="integer">25</game-id>
    <h-image-id type="integer">0</h-image-id>
    <id type="integer">95</id>
    <matches-start-at type="datetime">2009-05-26T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>EnemyDown's 1v1 #2</name>
    <overview>&lt;p&gt;EnemyDown are proud to present their second 1v1 event in Halo 3.&lt;/p&gt;
&lt;div class="name"&gt;Matches start at: 19:00 GMT&lt;br /&gt;&lt;/div&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">92</position>
    <rules>&lt;p&gt;16 player single elimination. &lt;br /&gt; &lt;br /&gt; Matches are 1v1, one map only. &lt;br /&gt; &lt;br /&gt; Colours: Players first in the fixture are RED. The second player will be BLUE. &lt;br /&gt; &lt;br /&gt; Maps are MLG v6, except Cold Storage which will be default (Guardian, Pit, Construct, Cold Storage; in that order) &lt;br /&gt; Free download link to Cold Storage: &lt;a href="http://marketplace.xbox.com/en-US/games/offers/0ccf0007-0000-4000-8000-00004d5307e6/" target="_blank"&gt;http://marketplace.xbox.com/en-US/games/offers/0ccf0007-0000-4000-8000-00004d5307e6/&lt;/a&gt; &lt;br /&gt; &lt;br /&gt; Match settings are MLG TS v6. &lt;br /&gt; &lt;br /&gt; Matches end when one player has a score of 13. If the 15 minutes time limit runs out, the player with the top score wins. &lt;br /&gt; &lt;br /&gt; No Shows are after 5 minutes. Conflicts reported ASAP! &lt;br /&gt; &lt;br /&gt; Matches are scheduled every 30 minutes.  &lt;br /&gt; &lt;br /&gt; All players must have a valid GUID entered to take part. &lt;br /&gt; &lt;br /&gt; Map/Match Settings: &lt;a href="http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=MLG%20Gametypes" target="_blank"&gt;http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=MLG%20Gametypes&lt;/a&gt;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-26T18:59:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-11T14:01:00+01:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>ED  1v1 Night</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">239</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-06T19:30:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id type="integer">189</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">4</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">28</faq-group-id>
    <game-id type="integer">7</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">96</id>
    <matches-start-at type="datetime">2009-05-25T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">2</max-teams>
    <name>3rd Place Play Off - UKeSA Championship  - TF2</name>
    <overview>&lt;p&gt;3rd Place Play Off&lt;/p&gt;
&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the nine Championship titles comes the launch of the &lt;strong&gt;Team Fortress 2 UKeSA Championship Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Championship Division is the semi-professional league of the UKeSA and is the prize-paying stepping stone to the professional Premiership Division. The Championship is a fully scheduled and moderated semi-pro eSports league with media coverage and LAN finals. The top four Championship game titles in terms of sign-ups and complete squads will become UKeSA Premiership Divisions. Only teams that are registered in the Championship will have the opportunity to become Premiership teams. At the end of Season 1, the top three teams from the Championship will have the opportunity to be promoted to the UKeSA Premiership.&lt;/p&gt;</overview>
    <position type="integer">93</position>
    <rules>&lt;h3 class="question"&gt;League Rules:&lt;/h3&gt;
&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. The following standard settings apply:&lt;br /&gt;&lt;br /&gt;sv_secure 1&lt;br /&gt;sv_consistancy 1&lt;br /&gt;All games are played with Crit off.&lt;br /&gt;Demos must be recorded.&lt;br /&gt;UKeSA config must be loaded.&lt;br /&gt;&lt;br /&gt;3. All games will be played on a clan server; clans must have their own server to play matches on.&lt;br /&gt;&lt;br /&gt;4. The ED TF2 configs must be used, without exception (&lt;a href="../downloads/61"&gt;download&lt;/a&gt;).&lt;br /&gt;&lt;br /&gt;5. Class Limits: 1 Medic Limit, 1 Demo Limit and 2 Class Limit for all other classes.&lt;br /&gt;&lt;br /&gt;6. All unlockable weapons and taunts are allowed for all classes minus the Scout.&lt;/p&gt;
&lt;p&gt;7. All matches must be played on a UK server.&lt;/p&gt;
&lt;p&gt;8. Scoring and Configs: Matches will be scored as in the UKeSA &amp;amp; ED TF2 configs.&lt;br /&gt;&lt;br /&gt;Final Scores:&lt;br /&gt;&lt;br /&gt;2 Points per map win&lt;br /&gt;1 Point for a draw&lt;br /&gt;0 Points for a lose&lt;br /&gt;&lt;br /&gt;9. Default scores are 4-0. Clans that accept 1-0 as a default will NOT have them changed.&lt;br /&gt;&lt;br /&gt;10. The scoring system will be as follows:&lt;br /&gt;&lt;br /&gt;3 points for a win&lt;br /&gt;1 point for a draw&lt;br /&gt;0 points for a loss&lt;br /&gt;&lt;br /&gt;11. XAC Mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-06T19:33:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-06T19:30:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Team Fortress 2</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">6</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">257</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-06T20:20:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id type="integer">192</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">57</faq-group-id>
    <game-id type="integer">13</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">97</id>
    <matches-start-at type="datetime">2009-05-27T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">2</max-teams>
    <name>3rd Place Playoff - UKeSA Championship - X360 COD4</name>
    <overview>&lt;p&gt;UKeSA 3rd Place Playoff!&lt;br /&gt;SqR face off against h2k with &amp;pound;100 up for grabs.&lt;/p&gt;</overview>
    <position type="integer">95</position>
    <rules>&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;strong&gt;&lt;span&gt;3rd Place Playoff Rules: &lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p class="MsoNormal" style="line-height: normal;"&gt;&lt;span&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here: &lt;a href="../../../faq/general-ukesa-rules-help" target="_self"&gt;General UKeSA Rules&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;2.The following are the UKeSA Open Division Specific Rules:&lt;br /&gt; &lt;br /&gt; Game Mode: Search &amp;amp; Destroy&lt;br /&gt; Game Settings: See Search &amp;amp; Destroy settings below&lt;br /&gt; Perk Restrictions: None&lt;br /&gt; Weapon Restrictions: Grenade Launcher &amp;amp; MMG (Mountable Machine Gun)&lt;br /&gt; &lt;br /&gt; Games are played best of 3 maps, with the same map being played three times.&lt;br /&gt; &lt;br /&gt; 3.The following are the UKeSA Championship Division specific rules:&lt;br /&gt; &lt;br /&gt; Game Modes: Search &amp;amp; Destroy, Domination &amp;amp; Sabotage&lt;br /&gt; Game Settings: See standard game settings below&lt;br /&gt; Perk Restrictions: (The following perks are the only ones allowed for use)&lt;br /&gt; Perk 1: Bandolier&lt;br /&gt; Perk 2: Stopping Power&lt;br /&gt; Perk 3: Deadly Silence/Extreme Conditioning&lt;br /&gt; Weapon Restrictions: (The following weapons are NOT allowed for use)&lt;br /&gt; P90&lt;br /&gt; Grenade Launcher&lt;br /&gt; MMG (Mountable Machine Gun)&lt;br /&gt; &lt;br /&gt; 4. The following standard settings apply:&lt;br /&gt; &lt;br /&gt; Spectator: Disabled (Team Only for S&amp;amp;D, UKeSA admins may join as Spectators)&lt;br /&gt; Headshots Only: Off&lt;br /&gt; Old School Mode :Off&lt;br /&gt; Respawn Delay: Off (7.5 seconds for Sabotage &amp;amp; Domination)&lt;br /&gt; Wave Spawn Delay: Off&lt;br /&gt; Forced Respawns: Enabled&lt;br /&gt; Allow Sprint: On&lt;br /&gt; Friendly Fire: On&lt;br /&gt; Respawns: None (Unlimited for TD)&lt;br /&gt; Max Health: Normal&lt;br /&gt; Kill Cam: Home team option&lt;br /&gt; Perks: On&lt;br /&gt; Air Support: Off&lt;br /&gt; Hardcore Mode: Off&lt;br /&gt; &lt;br /&gt; Perk Restrictions:&lt;br /&gt; Perk 1: Bandolier&lt;br /&gt; Perk 2: Stopping Power&lt;br /&gt; Perk 3: Deadly Silence/Extreme Conditioning&lt;br /&gt; &lt;br /&gt; Search &amp;amp; Destroy Settings:&lt;br /&gt; &lt;br /&gt; Bomb Timer: 45 seconds&lt;br /&gt; Multiple Bombs: Off&lt;br /&gt; Bomb Plant Time: 7.5 seconds&lt;br /&gt; Bomb Defuse Time: 7.5 seconds&lt;br /&gt; Number of Respawns: None&lt;br /&gt; Round Switch: Every Round&lt;br /&gt; Round Time: 2.5 minutes&lt;br /&gt; Score Limit: 4 points&lt;br /&gt; &lt;br /&gt; Domination Settings:&lt;br /&gt; &lt;br /&gt; Time Limit: 10 minutes (both spawns to be played)&lt;br /&gt; Score Limit: Unlimited&lt;br /&gt; Respawn Delay: 7.5 seconds&lt;br /&gt; &lt;br /&gt; Sabotage Settings:&lt;br /&gt; &lt;br /&gt; Time Limit: 5 minutes&lt;br /&gt; Bomb Timer: 30 seconds&lt;br /&gt; Plant Time: 5 seconds&lt;br /&gt; Respawn Delay: 7.5 seconds&lt;br /&gt; &lt;br /&gt; Best of 3 Rounds&lt;br /&gt; &lt;br /&gt; 5. Games will be best of 3 games per match. Teams will alternate gametype choice starting with the home team (first team listed in Match).&lt;br /&gt; &lt;br /&gt; 6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt; &lt;br /&gt; 7. Use of the following game glitches will not be tolerated:&lt;br /&gt; &lt;br /&gt; God Mode: This is a glitch where the player becomes stuck in "Last Stand" and cannot be killed; anyone found to be using this glitch will be dealt with severely.&lt;br /&gt; &lt;br /&gt; Pipes on Pipeline are a glitch - Anyone found to be getting into any of the pipes on Pipeline will lose the match and face a playing ban.&lt;br /&gt; &lt;br /&gt; The roof on Overgrown is not a glitch.&lt;br /&gt; The boxes on Wetworks are not a glitch.&lt;br /&gt; The roofs on Crash are not a glitch.&lt;br /&gt; The boxes or tank on Bog are not a glitch.&lt;br /&gt; The archway and market on District are not a glitch.&lt;br /&gt; Planting the bomb outside the crate is not a glitch.&lt;br /&gt; The rooftops on Ambush are not a glitch.&lt;br /&gt; &lt;br /&gt; 8. Default wins are awarded as 3-0.&lt;/span&gt;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-06T20:21:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-06T20:20:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>XBOX360 COD4 3rd Place Playoff</subtitle>
    <team-size type="integer">4</team-size>
    <tournament-state-id type="integer">6</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">249</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-15T15:23:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id nil="true" type="integer"></faq-group-id>
    <game-id type="integer">15</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">105</id>
    <matches-start-at type="datetime">2009-05-27T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">2</max-teams>
    <name>3rd Place Playoff - UKeSA Championship - X360 FIFA 09</name>
    <overview>&lt;p&gt;UKeSA 3rd Place Playoff!&lt;br /&gt;DS Jester vs SKaMz with the prize of &amp;pound;100 attatched.&lt;/p&gt;</overview>
    <position type="integer">98</position>
    <rules>&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. Only default International &amp;amp; Club teams may be used. No player created teams.&lt;br /&gt;&lt;br /&gt;3. All matches should be played using the following match settings:&lt;br /&gt;&lt;br /&gt;Private Session - Yes&lt;br /&gt;Stadium - Any&lt;br /&gt;Injuries - On&lt;br /&gt;Offsides - On&lt;br /&gt;Bookings - On&lt;br /&gt;Half Length: 6 Minutes&lt;br /&gt;Game Type: RANKED&lt;br /&gt;Skill Level: ANY&lt;br /&gt;DNF% (Did Not Finish): ANY&lt;br /&gt;&lt;br /&gt;4. All matches must be played in full.&lt;br /&gt;&lt;br /&gt;5. If a member of either team drops during the initial launch of the game, the game will be replayed. If a member of either team drops before the first half is completed, the match will be restarted. If a player has already dropped twice or the game is past the 1st half, that team automatically loses.&lt;br /&gt;&lt;br /&gt;6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;7. Players are not allowed to glitch by using a defender to head the ball to the keeper and go back and forth repeatedly. Players found to abusing this will automatically forfeit. Players may pass the ball between defenders and the keeper strategically.&lt;br /&gt;&lt;br /&gt;8. Default wins are awarded as 1-0.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-15T15:41:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-15T15:23:00+01:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>XBOX360 FIFA09 3rd Place Playoff</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">6</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-15T15:42:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id type="integer">203</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id nil="true" type="integer"></faq-group-id>
    <game-id type="integer">18</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">106</id>
    <matches-start-at type="datetime">2009-05-27T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">2</max-teams>
    <name>3rd Place Playoff - UKeSA Championship - PS3 FIFA09</name>
    <overview>&lt;p&gt;UKeSA 3rd Place Playoff!&lt;br /&gt;Jad_3 vs TI Sensation with &amp;pound;100 for the winner!&lt;/p&gt;</overview>
    <position type="integer">99</position>
    <rules>&lt;p&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;br /&gt;&lt;br /&gt;2. Only default International &amp;amp; Club teams may be used. No player created teams.&lt;br /&gt;&lt;br /&gt;3. All matches should be played using the following match settings:&lt;br /&gt;&lt;br /&gt;Private Session - Yes&lt;br /&gt;Stadium - Any&lt;br /&gt;Injuries - On&lt;br /&gt;Offsides - On&lt;br /&gt;Bookings - On&lt;br /&gt;Half Length: 5 Minutes&lt;br /&gt;Game Type: RANKED&lt;br /&gt;Skill Level: ANY&lt;br /&gt;DNF% (Did Not Finish): ANY&lt;br /&gt;&lt;br /&gt;4. All matches must be played in full.&lt;br /&gt;&lt;br /&gt;5. If a member of either team drops during the initial launch of the game, the game will be replayed. If a member of either team drops before the first half is completed, the match will be restarted. If a player has already dropped twice or the game is past the 1st half, that team automatically loses.&lt;br /&gt;&lt;br /&gt;6. In each Match, it is required that one player from each side takes a photograph of the result. You can use any image capturing tool providing the picture is clear (Example, digital camera or mobile phone) Please have the time / date displayed on the image. The picture must be available if an admin or the UKeSA requests it. It is in your best interests to follow this crucial step when playing matches on ED &amp;amp; in UKeSA. Evidence that has been altered or resaved using photo editing software will not be accepted.&lt;br /&gt;&lt;br /&gt;7. Players are not allowed to glitch by using a defender to head the ball to the keeper and go back and forth repeatedly. Players found to abusing this will automatically forfeit. Players may pass the ball between defenders and the keeper strategically.&lt;br /&gt;&lt;br /&gt;8. Default wins are awarded as 1-0.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-15T15:43:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-15T15:42:00+01:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>PS3 FIFA 09 3rd Place Playoff</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">6</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">253</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-30T11:00:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">70</banner-id>
    <current-stage-id type="integer">161</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">13</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">22</faq-group-id>
    <game-id type="integer">2</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">38</id>
    <matches-start-at type="datetime">2009-04-16T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">8</max-teams>
    <name>COD4 One Night Stand #1</name>
    <overview>&lt;p&gt;Introducing the first fortnightly cup for EnemyDown.EU COD4, &lt;span style="text-decoration: underline;"&gt;&lt;strong&gt;The One Night Stand.&lt;/strong&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;em&gt;A single elimination, 16 team tournament, Friday &lt;strong&gt;16th of April&lt;/strong&gt;, 7pm UK time&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;Entry is first come, first serve and all you need to enter this blinder of a tourney is:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Four other friends ready to kick some ass.&lt;/li&gt;
&lt;li&gt;An aptly named clan&lt;/li&gt;
&lt;li&gt;Five green ticked GUIDs entered on your clan page.&lt;/li&gt;
&lt;li&gt;A ProMod 4 live/.44 server, setup with the ED/UKeSA PB config.&lt;/li&gt;
&lt;li&gt;XRay Anti Cheat - Stability Dependant&lt;/li&gt;
&lt;li&gt;IRC&lt;/li&gt;
&lt;/ul&gt;</overview>
    <position type="integer">100</position>
    <rules>&lt;p&gt;This cup starts on the &lt;strong&gt;16th of April&lt;/strong&gt; at 7pm UK time&lt;br /&gt;&lt;br /&gt;Please join #enemydown.cod4 and speak to @t0m on the night to get scores entered quickly so that the cup may progress smoothly. Please have at least one member of your team idling in this channel for the duration of the cup.&lt;br /&gt;&lt;br /&gt;Server Setup Details:&lt;br /&gt;&lt;br /&gt;- MR12 Knockout - The standard 12 rounds per side Cup config&lt;br /&gt;- Search &amp;amp; Destroy&lt;br /&gt;- ProMod 4 Live/.44 - thecodalliance.com&lt;br /&gt;- ED Punkbuster Config v5 - http://www.enemydown.eu/downloads/57&lt;br /&gt;&lt;br /&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;br /&gt;&lt;br /&gt;2 - All games will be played on Clans own servers. You MUST have your own server to apply.&lt;br /&gt;&lt;br /&gt;3 - In the event where a cheating accusation is confirmed then the clan will be removed from the&lt;br /&gt;Cup and further punishment will be at the admins discretion.&lt;br /&gt;&lt;br /&gt;4 - Abuse towards other clans or the admins will not be tolerated. The punishment for abuse will&lt;br /&gt;be determined by the admins and can result in players or clans removal from the Cup. Please note&lt;br /&gt;that this includes the spamming of binds, no matter how innocent they are. If you are asked to stop, stop.&lt;br /&gt;&lt;br /&gt;5 - No rescheduling is allowed whatsoever. The first match will take place at 7pm GMT and the rest of&lt;br /&gt;the matches will be announced on IRC&lt;br /&gt;&lt;br /&gt;6 - The cup is straight knockout.&lt;br /&gt;&lt;br /&gt;7 - In the event of a no show a default will be awarded and the other team will goes through.&lt;br /&gt;&lt;br /&gt;8 &amp;ndash; This single elimination cup is MR12, meaning that the first team to win 13 rounds is the&lt;br /&gt;winner. You do not have to continue the match at this point.&lt;br /&gt;&lt;br /&gt;9 - A knife round should be used to choose sides. Hitting a member of the opposing team with a&lt;br /&gt;gun or grenade will cause your side to lose the knife-fight. This also applies to using smokes/flashes to gain an advantage.&lt;br /&gt;&lt;br /&gt;10 - In the event of a draw, teams will play a MR3 overtime. If overtime is still tied 3-3, you&lt;br /&gt;play double overtime, then triple, and so on, until you have a winner.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;11 &amp;ndash; Each team is allowed 15 minutes after the official start time to &amp;lsquo;ready-up&amp;rsquo;. If the match&lt;br /&gt;has not started after this 15 minute period then a default will be given to the team who turned&lt;br /&gt;up. The only exception to this rule is where there have been preceding matches that have run into&lt;br /&gt;overtime.&lt;br /&gt;&lt;br /&gt;12 &amp;ndash; All matches are to be played 5v5 (You must have a minimum of 4 players to be able to start a&lt;br /&gt;match).&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-04-15T19:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-30T11:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>One Night Stand #1</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">124</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-07T12:09:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">140</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">16</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">99</id>
    <matches-start-at type="datetime">2009-05-14T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>Vanilla Cup</name>
    <overview>&lt;p&gt;The vanilla events are standard rules, standard maps and 4 groups of 4 teams&lt;br /&gt; &lt;br /&gt;A 16 team event with a map list of nuke/inferno/dust2 &lt;br /&gt; &lt;br /&gt;Games take place on&lt;span style="font-weight: bold;"&gt; Thursday 14th May starting at 8pm&lt;/span&gt;&lt;/p&gt;</overview>
    <position type="integer">101</position>
    <rules>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This is a one night event with all fixtures taking place on &lt;span style="font-weight: bold;"&gt;Thursday 14th May&lt;/span&gt;. Rules:&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1. All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2. This is an MR15 League ( full 30 rounds to be played )&lt;/p&gt;
&lt;p&gt;3. Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 5 minutes for the whole game per team.&lt;/p&gt;
&lt;p&gt;4. In the event of a 15-15 draw enter a 15-15 draw&lt;/p&gt;
&lt;p&gt;5. Knife-fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife-fight.&lt;/p&gt;
&lt;p&gt;6. In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&lt;/p&gt;
&lt;p&gt;7. In order to sustain the pace of the Cup, clans have until 10 minutes before the start of the next round to either conflict the result or confirm it. Results which remain unchallenged at that time will be accepted as legitimate and be confirmed at that time.&lt;/p&gt;
&lt;p&gt;8. This is a one night event so there can be NO rescheduling. Please have 1 member of your team in #enemydown.css to report scores.&lt;/p&gt;
&lt;p&gt;9. XAC is MANDATORY for all games.&lt;/p&gt;
&lt;p&gt;FIXTURES ARE ALL ON THURSDAY NIGHT&lt;/p&gt;
&lt;p&gt;de_nuke - 8pm&lt;/p&gt;
&lt;p&gt;de_inferno - 9pm&lt;/p&gt;
&lt;p&gt;de_dust2 - 10pm&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-10T12:09:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-07T12:09:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Standard maps and rules</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">247</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-22T14:43:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">114</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">110</id>
    <matches-start-at type="datetime">2009-05-29T21:00:00+01:00</matches-start-at>
    <max-teams type="integer">2</max-teams>
    <name>UKeSA Championship - Counter Strike Source 3rd Place Play-off</name>
    <overview>&lt;p&gt;Enemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the nine Championship titles comes the launch of the &lt;span style="font-weight: bold;"&gt;Counter-Strike: Source UKeSA Championship Division&lt;/span&gt; Season 1 2009.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Championship Division is the semi-professional league of the UKeSA and is the prize-paying stepping stone to the professional Premiership Division. The Championship is a fully scheduled and moderated semi-pro eSports league with media coverage and LAN finals. The top four Championship game titles in terms of sign-ups and complete squads will become UKeSA Premiership Divisions. Only teams that are registered in the Championship will have the opportunity to become Premiership teams. At the end of Season 1, the top three teams from the Championship will have the opportunity to be promoted to the UKeSA Premiership.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">102</position>
    <rules>&lt;p&gt;&lt;span style="color: #a6a6a6; font-family: Tahoma; font-size: 11px;"&gt;
&lt;h3 class="question" style="font-weight: bold; margin-top: 5px; margin-right: 8px; margin-bottom: 8px; margin-left: 8px; font-size: 1.1em; padding: 0px;"&gt;&lt;strong style="font-style: normal; font-weight: bold;"&gt;League Rules:&lt;/strong&gt;&lt;/h3&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;1. All general UKeSA &amp;amp; ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:&lt;a style="text-decoration: none; color: #ffcc00;" href="../faq/general-ukesa-rules-help"&gt;General UKeSA Rules&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2. All games will be played on a clan server, clans in the league must have their own server to play matches on.&amp;nbsp;&lt;span style="font-weight: bold;"&gt;Servers must be UK based, if you do not own a UK server then the other team can insist on using theirs.&lt;/span&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;3. Rescheduling is allowed but matches MUST be played no later than Monday night. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached an admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;4. The ED CSS MR15 config must be used, without exception. MR15 settings are 1:45 rounds and 10 second freeze time. The config can be found here:&amp;nbsp;&lt;a style="text-decoration: none; color: #ffcc00;" href="../downloads/68"&gt;ED CSS MR15 Config&lt;/a&gt;&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;5. SourceTV must be present and recording a demo which is to be kept for a minimum of 7 days after the game and provided to the UKeSA, admins or the opposition on request.&lt;br /&gt;&lt;br /&gt;6. Games are over after a team wins 2 maps. A map is won when one team reaches 16 rounds.&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;7. Default wins are 16-0&lt;/p&gt;
&lt;p style="padding-top: 5px; padding-right: 8px; padding-bottom: 5px; padding-left: 8px; line-height: 1.25em; margin: 0px;"&gt;8. XAC is mandatory.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-22T16:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-22T14:43:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>3rd place playoff for UKeSA Season 1 CSS Championship League</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">204</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-26T14:17:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id type="integer">227</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id nil="true" type="integer"></faq-group-id>
    <game-id type="integer">2</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">111</id>
    <matches-start-at type="datetime">2009-06-03T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">2</max-teams>
    <name>UKeSA Championship - Call of Duty 4 PC 3rd Place Play-off</name>
    <overview>&lt;p&gt;3rd Place play off for the Season One UKeSA Champoinship division where the two remaining teams play the last match to decide who gets into the remaining winning place.&lt;/p&gt;</overview>
    <position type="integer">103</position>
    <rules>&lt;p&gt;nemy Down is pleased to be the official home of the UKeSA Leagues and Cups in 2009. With the announcement of the nine Championship titles comes the launch of the &lt;strong&gt;Call of Duty 4 PC UKeSA Championship Division &lt;/strong&gt;Season 1 2009.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;The Championship Division is the semi-professional league of the UKeSA and is the prize-paying stepping stone to the professional Premiership Division. The Championship is a fully scheduled and moderated semi-pro eSports league with media coverage and LAN finals. The top four Championship game titles in terms of sign-ups and complete squads will become UKeSA Premiership Divisions. Only teams that are registered in the Championship will have the opportunity to become Premiership teams. At the end of Season 1, the top three teams from the Championship will have the opportunity to be promoted to the UKeSA Premiership.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-26T15:17:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-26T14:17:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Season 1</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">6</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-13T12:25:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">141</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">101</id>
    <matches-start-at type="datetime">2009-05-25T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">24</max-teams>
    <name>ED CSS Regional Championship </name>
    <overview>&lt;p&gt;The ED CSS Regional Championship returns with another 24 regions fighting over group stage and single elimination knockout. Group stage on the 25th May with knockouts on the 27th.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;Teams and captains are:&lt;/p&gt;
&lt;p&gt;1# ED - Glasgow (Scotland) - Deadcell&lt;br /&gt; 2# ED - N. Ireland (Ulster + Connaught) - Archenemy&lt;br /&gt; 3# ED - S. Ireland (Leinster + Munster) - .abeyance^&lt;br /&gt; 4# ED - Tyne &amp;amp; Wear (Northumberland + Durham) - woLfeeeXus&lt;br /&gt; 6# ED - Yorkshire - foolipwnage&lt;br /&gt; 7# ED - Liverpool (Surrounding areas Cheshire/Lancashire) - Subaru-sillE&lt;br /&gt; 8# ED - Manchester (Surrounding areas Cheshire/Lancashire) - OSH&lt;br /&gt; 9# ED - Nottingham (Lincolnshire + Nottinghamshire) - LaTeRz MaTT&lt;br /&gt; 10# ED - ADMINS - Bub&lt;br /&gt; 11# ED - Derby (Derbyshire/Leicestershire/Northamptonshire) - sucideskittles&lt;br /&gt; 12# ED - Cambridge (Cambridgeshire/Hertfordshire/Bedforshire) - Holl1s&lt;br /&gt; 5# ED - Cambridge#2 - avash&lt;br /&gt; 13# ED - East Anglia (Norfolk/Suffolk/Essex) - PeZYYYY&lt;br /&gt; 14# ED - Southwest (Devon/Cornwall) - IrSimBa&lt;br /&gt; 15# ED - Bristol (Somerset/Dorset/Wiltshire) - raiii&lt;br /&gt; 16# ED - Southampton (Hampshire + Berkshire) - K-R-I-S&lt;br /&gt; 17# ED - Southeast (Kent + Sussex + Surrey) - jakem&lt;br /&gt; 23# ED - Southeast#2 - soley&lt;br /&gt; 18# ED - London - X--&lt;br /&gt; 19# ED - ISLANDERS - MINISTRY.ThundeR^&lt;br /&gt; 20# ED - Wales - felix&lt;br /&gt; 21# ED - EDINBURGH - STILL NEED A CAPTAIN&lt;br /&gt; 22# ED - Birmingham (Shropshire/Staffordshire/Warwickshire/) - Callisto&lt;br /&gt; 24# ED - Oxford (Buckinghamshire/Oxfordshire) - sckgmr&lt;/p&gt;</overview>
    <position type="integer">104</position>
    <rules>&lt;p&gt;&lt;strong&gt;ED CSS League Rules&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;br /&gt; &lt;br /&gt;2 - All games will be played on a clan&amp;rsquo;s server; clans in the league MUST have their own server to play matches on. The ED CSS MR15 config MUST be used, without exception. MR15 cfg is 1:45 rounds and 10 second freezetime.&lt;br /&gt; &lt;br /&gt;3 - Rescheduling is not allowed, games must be played at the scheduled time&lt;br /&gt; &lt;br /&gt;4 - If a clan leaves all their future AND played fixtures will become default losses (counted as 0-8.)&lt;br /&gt; &lt;br /&gt;5 - The scoring system will be as follows: &lt;br /&gt;3 points for a win  &lt;br /&gt;1 point for a draw  &lt;br /&gt;0 points for a loss&lt;br /&gt; &lt;br /&gt;Note: All 30 round must be played, any team that leaves before the game has finished will lose the remaining rounds.&lt;br /&gt; &lt;br /&gt;6 - Defaults are 8-0&lt;br /&gt; &lt;br /&gt;7 - At the end of the league stage&lt;br /&gt; &lt;br /&gt;8 - XAC is mandatory for all players.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-13T12:51:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-13T12:25:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Group Stage</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">245</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-02T20:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">68</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id type="integer">1</h-image-id>
    <id type="integer">37</id>
    <matches-start-at type="datetime">2009-03-24T21:00:00+00:00</matches-start-at>
    <max-teams type="integer">80</max-teams>
    <name>Enemy Down CSS League Season 13</name>
    <overview>&lt;p&gt;&lt;strong&gt;EDCSSL Season 13&lt;/strong&gt; will commence on Tuesday 24th March 2009. Clans who do not gain entry into the league will automatically be put into the draw for the Challenge Cup to be run alongside EDCSSL.&lt;/p&gt;
&lt;p&gt;All games will take place on Tuesday night at 21:00 GMT. This competition is a standard league format. Each division will be 8 clans, and we will have 10 divisions.&lt;/p&gt;
&lt;p&gt;Entrance is based primarily on reliability and secondly on appropriate skill level for divisions with spaces available. All teams that completed Season 12 will be guaranteed entry if they re-apply.&lt;/p&gt;</overview>
    <position type="integer">105</position>
    <rules>&lt;p&gt;&lt;strong&gt;ED CSS League Rules&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2 - All games will be played on a clan&amp;rsquo;s server; clans in the league MUST have their own server to play matches on. The ED CSS MR15 config MUST be used, without exception. MR15 cfg is 1:45 rounds and 10 second freezetime.&lt;/p&gt;
&lt;p&gt;3 - Rescheduling is allowed if both clans can agree on a new date, there is a Catch-Up Week at the end of the season; all games must be played by the Sunday of that week (Sunday 17th May). Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached the divisional admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p&gt;4 - If a clan leaves before completion of the 2nd week of games, a clan from the waiting list will be given the opportunity to take that place. However they will not be re-playing matches that have already taken place. If a clan folds mid-season all their future AND played fixtures will become default losses (counted as 0-8.)&lt;/p&gt;
&lt;p&gt;5 - The scoring system will be as follows:&lt;/p&gt;
&lt;p&gt;3 points for a win &lt;br /&gt;1 point for a draw &lt;br /&gt;0 points for a loss&lt;/p&gt;
&lt;p&gt;Note: All 30 round must be played, any team that leaves before the game has finished will lose the remaining rounds.&lt;/p&gt;
&lt;p&gt;6 - Defaults are DEFAULT - 0 (and carry +8 rounds) and should be entered by Team won by default on the 'ENTER RESULT' page.&lt;/p&gt;
&lt;p&gt;7 - At the end of the season, teams tied on points and eligible for promotion or relegation will be separated by round difference. When the round difference is equal, the result between the 2 teams will be used to separate them. The top 2 teams will be promoted for the next season; the bottom 2 will be relegated.&lt;/p&gt;
&lt;p&gt;8 - XAC is mandatory for all players.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Divisional Admins:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Division 1 - Bub&lt;br /&gt;Division 2 - Bub&lt;br /&gt;Division 3 - CreativE&lt;br /&gt;Division 4 - CreativE&lt;br /&gt;Division 5 - beefCake&lt;br /&gt;Division 6 - beefCake&lt;br /&gt;Division 7 - Data&lt;br /&gt;Division 8 - Data&lt;br /&gt;Division 9 - beZaa&lt;br /&gt;Division 10 - beZaa&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-03-12T12:00:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-02T20:30:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>EDCSSL Season 13</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">110</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-27T11:18:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">141</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">16</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">112</id>
    <matches-start-at type="datetime">2009-05-28T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>ED CSS Regional Championship Finals</name>
    <overview>&lt;p&gt;The ED CSS Regional Championship returns with another 24 regions fighting over group stage and single elimination knockout. Group stage on the 25th May with knockouts on the 27th.&lt;/p&gt;
&lt;p&gt;--FOLD--&lt;/p&gt;
&lt;p&gt;Teams and captains are:&lt;/p&gt;
&lt;p&gt;1# ED - Glasgow (Scotland) - Deadcell&lt;br /&gt;3# ED - S. Ireland (Leinster + Munster) - .abeyance^&lt;br /&gt; 4# ED - Tyne &amp;amp; Wear (Northumberland + Durham) - woLfeeeXus&lt;br /&gt; 6# ED - Yorkshire - foolipwnage&lt;br /&gt;8# ED - Manchester (Surrounding areas Cheshire/Lancashire) - OSH&lt;br /&gt; 9# ED - Nottingham (Lincolnshire + Nottinghamshire) - LaTeRz MaTT&lt;br /&gt;11# ED - Derby (Derbyshire/Leicestershire/Northamptonshire) - sucideskittles&lt;br /&gt;13# ED - East Anglia (Norfolk/Suffolk/Essex) - PeZYYYY&lt;br /&gt;16# ED - Southampton (Hampshire + Berkshire) - K-R-I-S&lt;br /&gt; 17# ED - Southeast (Kent + Sussex + Surrey) - jakem&lt;br /&gt; 23# ED - Southeast#2 - soley&lt;br /&gt; 18# ED - London - X--&lt;br /&gt; 19# ED - ISLANDERS - MINISTRY.ThundeR^&lt;br /&gt; 20# ED - Wales - felix&lt;br /&gt; 21# ED - EDINBURGH - NeiL&lt;br /&gt; 22# ED - Birmingham (Shropshire/Staffordshire/Warwickshire/) - Jammy_Dodger&lt;/p&gt;</overview>
    <position type="integer">106</position>
    <rules>&lt;p&gt;&lt;strong&gt;ED CSS Cup Rules&lt;/strong&gt;&lt;br /&gt; &lt;br /&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;br /&gt; &lt;br /&gt;2 - All games will be played on a clan&amp;rsquo;s server; clans in the league MUST have their own server to play matches on. The ED CSS MR15 config MUST be used, without exception. MR15 cfg is 1:45 rounds and 10 second freezetime.&lt;br /&gt; &lt;br /&gt;3 - Rescheduling is not allowed, games must be played at the scheduled time&lt;br /&gt; &lt;br /&gt;4 - If a clan leaves all their future AND played fixtures will become default losses (counted as 0-16.)&lt;/p&gt;
&lt;p&gt;5 - Games are over when one team reaches 16 rounds&lt;/p&gt;
&lt;p&gt;6 - Defaults are 16-0&lt;br /&gt; &lt;br /&gt;7 - XAC is mandatory for all players.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-27T11:38:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-27T11:20:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Elimination stage of the regional championship</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">245</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-31T21:25:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">15</banner-id>
    <current-stage-id type="integer">240</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">24</faq-group-id>
    <game-id type="integer">6</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">117</id>
    <matches-start-at type="datetime">2009-06-14T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>Day of Defeat Source Summer Cup #1</name>
    <overview>&lt;p&gt;The first Summer Cup of 2009 will commence on &lt;span style="font-weight: bold;"&gt;Sunday 14th June 2009&lt;/span&gt;.&lt;br /&gt;Matches are scheduled to take place at &lt;span style="font-weight: bold;"&gt;20:00 BST&lt;/span&gt;, matches can however be re-scheduled upto and including the following Thursday evening.&lt;/p&gt;
&lt;p&gt;Participants will be split into four groups of four teams.&amp;nbsp; The top two teams from each group will be entered into the Alpha Cup, with the bottom two placed teams being entered into the Beta Cup.&lt;br /&gt;The Knockout Cup stage will follow a single elimination NightCup format.&lt;/p&gt;
&lt;p&gt;Signups are open until 21:00 on &lt;strong&gt;Thursday 11th June&lt;/strong&gt;.&lt;/p&gt;</overview>
    <position type="integer">107</position>
    <rules>&lt;p&gt;It is the away team's responsibility to contact the home team to test their server at least 48 hours prior to the fixture's date.&lt;/p&gt;
&lt;p&gt;Full Cap scoring must be used, if full caps are level at the end of a match the winner is decided on whoever has accumulated more tickpoints.&lt;/p&gt;
&lt;p&gt;The ed20.cfg must be used for all matches.&lt;/p&gt;
&lt;p&gt;Default victories are awarded as 3-0.&lt;/p&gt;
&lt;p&gt;In-eye demos must be recorded regardless of if a recording SourceTV server is present.&amp;nbsp; X-ray is not required in this event.&lt;/p&gt;
&lt;p&gt;Demos, end-round and 'rcon status' screenshots must be kept for the duration of the event plus one month.&lt;/p&gt;
&lt;ul&gt;
&lt;/ul&gt;</rules>
    <signup-close-at type="datetime">2009-06-11T21:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-31T22:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Day of Defeat Source Summer Cup #1</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">15</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-30T21:17:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">147</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">115</id>
    <matches-start-at type="datetime">2009-06-03T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">48</max-teams>
    <name>Vanilla Cup #2</name>
    <overview>&lt;p&gt;The vanilla events are standard rules, standard maps and groups of 4 teams&lt;/p&gt;
&lt;p&gt;A map list of nuke/inferno/train&lt;/p&gt;
&lt;p&gt;Games take place on Wednesday 3rd June at 8pm/9pm/10pm&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">108</position>
    <rules>&lt;p&gt;&lt;span style="font-weight: bold;"&gt;This is a one night event with all fixtures taking place on Wednesday 3rd June&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Rules:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1. All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2. This is an MR15 League ( full 30 rounds to be played )&lt;/p&gt;
&lt;p&gt;3. Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 5 minutes for the whole game per team.&lt;/p&gt;
&lt;p&gt;4. In the event of a 15-15 draw enter a 15-15 draw&lt;/p&gt;
&lt;p&gt;5. Knife-fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife-fight.&lt;/p&gt;
&lt;p&gt;6. In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&lt;/p&gt;
&lt;p&gt;7. In order to sustain the pace of the Cup, clans have until 10 minutes before the start of the next round to either conflict the result or confirm it. Results which remain unchallenged at that time will be accepted as legitimate and be confirmed at that time.&lt;/p&gt;
&lt;p&gt;8. This is a one night event so there can be NO rescheduling. Please have 1 member of your team in #enemydown.css to report scores.&lt;/p&gt;
&lt;p&gt;9. XAC is MANDATORY for all games.&lt;/p&gt;
&lt;p&gt;FIXTURES ARE ALL ON WEDNESDAY NIGHT&lt;/p&gt;
&lt;p&gt;de_nuke - 8pm&lt;/p&gt;
&lt;p&gt;de_inferno - 9pm&lt;/p&gt;
&lt;p&gt;de_train - 10pm&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-01T16:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-30T21:17:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Standard maps and rules</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">267</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-30T21:21:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">144</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">116</id>
    <matches-start-at type="datetime">2009-06-04T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">48</max-teams>
    <name>ONE: de_dust2</name>
    <overview>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;This event is mainly for teams practicing for the Week 2 Fair Shake event. As such the map will be de_dust2 all night so teams can perfect their tactics and have sufficient practice to have a good game.&lt;/p&gt;
&lt;p&gt;All teams are welcome to sign up and we will accomodate as many as is possible (Groups will be 4 teams).&lt;/p&gt;
&lt;p&gt;Games are Thursday at 8pm/9pm/10pm&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">109</position>
    <rules>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;This is a one night event with all fixtures taking place on Thursday 4th June&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Rules:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1. All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2. This is an MR15 League ( full 30 rounds to be played )&lt;/p&gt;
&lt;p&gt;3. Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 5 minutes for the whole game per team.&lt;/p&gt;
&lt;p&gt;4. In the event of a 15-15 draw enter a 15-15 draw&lt;/p&gt;
&lt;p&gt;5. Knife-fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife-fight.&lt;/p&gt;
&lt;p&gt;6. In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&lt;/p&gt;
&lt;p&gt;7. In order to sustain the pace of the Cup, clans have until 10 minutes before the start of the next round to either conflict the result or confirm it. Results which remain unchallenged at that time will be accepted as legitimate and be confirmed at that time.&lt;/p&gt;
&lt;p&gt;8. This is a one night event so there can be NO rescheduling. Please have 1 member of your team in #enemydown.css to report scores.&lt;/p&gt;
&lt;p&gt;9. XAC is MANDATORY for all games.&lt;/p&gt;
&lt;p&gt;FIXTURES ARE ALL ON THURSDAY NIGHT&lt;/p&gt;
&lt;p&gt;de_dust2 - 8pm&lt;/p&gt;
&lt;p&gt;de_dust2 - 9pm&lt;/p&gt;
&lt;p&gt;de_dust2 - 10pm&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-01T16:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-30T21:21:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>One Night Event: de_dust2</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">261</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-30T21:04:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">145</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">114</id>
    <matches-start-at type="datetime">2009-06-01T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">40</max-teams>
    <name>ONE: de_tuscan</name>
    <overview>&lt;p&gt;This event is mainly for teams practicing for the Fair Shake event on tuesday. As such the map will be de_tuscan all night so teams can perfect their tactics and have sufficient practice to have a good game on tuesday.&lt;br /&gt;&lt;br /&gt;All teams are welcome to sign up and we will accomodate as many as is possible (Groups will be 4 teams).&lt;/p&gt;
&lt;p&gt;Games are THIS MONDAY at 8pm/9pm/10pm&lt;/p&gt;</overview>
    <position type="integer">110</position>
    <rules>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;This is a one night event with all fixtures taking place on Monday 1st June starting at 8pm&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Rules:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1. All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2. This is an MR15 League ( full 30 rounds to be played )&lt;/p&gt;
&lt;p&gt;3. Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 5 minutes for the whole game per team.&lt;/p&gt;
&lt;p&gt;4. In the event of a 15-15 draw enter a 15-15 draw&lt;/p&gt;
&lt;p&gt;5. Knife-fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife-fight.&lt;/p&gt;
&lt;p&gt;6. In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&lt;/p&gt;
&lt;p&gt;7. In order to sustain the pace of the Cup, clans have until 10 minutes before the start of the next round to either conflict the result or confirm it. Results which remain unchallenged at that time will be accepted as legitimate and be confirmed at that time.&lt;/p&gt;
&lt;p&gt;8. This is a one night event so there can be NO rescheduling. Please have 1 member of your team in #enemydown.css to report scores.&lt;/p&gt;
&lt;p&gt;9. XAC is MANDATORY for all games.&lt;/p&gt;
&lt;p&gt;FIXTURES ARE ALL ON MONDAY NIGHT&lt;/p&gt;
&lt;p&gt;de_tuscan - 8pm&lt;/p&gt;
&lt;p&gt;de_tuscan - 9pm&lt;/p&gt;
&lt;p&gt;de_tuscan - 10pm&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-31T16:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-30T21:04:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>One Night Event: de_tuscan</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">263</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-01T21:06:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">146</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">118</id>
    <matches-start-at type="datetime">2009-06-05T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">64</max-teams>
    <name>Enemy Down CSS 1v1 Deagle Cup</name>
    <overview>&lt;p&gt;&lt;span style="font-weight: bold;"&gt;DOWNLOAD THE MAP PACK HERE: &lt;a href="../../../downloads/102"&gt;http://www.enemydown.eu/downloads/102&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;* Sign-ups will open at 6pm on Friday 5th June&lt;/p&gt;
&lt;p&gt;* Sign-ups will close around 6.50pm&lt;/p&gt;
&lt;p&gt;* Matches will start at 7pm&lt;/p&gt;
&lt;p&gt;* Players will be picked on a first come basis, the earlier you sign-up the better your chances of taking part&lt;/p&gt;
&lt;p&gt;* Please be in #enemydown.css on the night of the event&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">111</position>
    <rules>&lt;p&gt;&lt;span style="font-weight: bold;"&gt;DOWNLOAD THE MAP PACK HERE: &lt;a href="../../../downloads/102"&gt;http://www.enemydown.eu/downloads/102&lt;/a&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Main Rules:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;- This is a ONE NIGHT event&lt;/p&gt;
&lt;p&gt;- Matches are best of 3 maps (deaglecup_map1, deaglecup_map2, deaglecup_map3 - in that order)&lt;/p&gt;
&lt;p&gt;- The game is over when one player has 10 rounds&lt;/p&gt;
&lt;p&gt;- No Shows are after 5 minutes&lt;/p&gt;
&lt;p&gt;- Please be in #enemydown.css to keep the event rolling on as quickly as possible&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Full Rules:&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2 - All games will be played on clans' own servers. You MUST have your own server to apply. The latest EDCSSMR15 config must be used. mp_freezetime should be set to 0&lt;/p&gt;
&lt;p&gt;3 - A Match Admin will watch random games therefore you may be approached by an ED admin who will request to spectate your match. You do not need to give him/her the rcon password for your server.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4 - In the event where a cheating accusation is confirmed then the player will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5 - Abuse towards other players or the admins will not be tolerated. The punishment for abuse will be determined by the admins and can result in a player&amp;rsquo;s removal from the Cup.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6 - All matches will be played on Friday 5th June starting at 7pm then continuing throughout the evening. No reschedules are allowed.&lt;/p&gt;
&lt;p&gt;7 - The cup is best of 3 maps, first to 10 rounds. The maps are deaglecup_map1, deaglecup_map2 and deaglecup_map3.&lt;/p&gt;
&lt;p&gt;8 - In the event of a no-show (judged as a player not on the server and ready to play by 10 minutes after the match details appear in the match planners) a default will be awarded and the other player goes through. &amp;nbsp;&lt;/p&gt;
&lt;p&gt;9 - XAC is MANDATORY for all games&amp;nbsp;&lt;/p&gt;
&lt;p&gt;10 - All scores are to be reported in #enemydown.css and also entered in your planners on enemydown.eu&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-05T18:50:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-05T18:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>--</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">265</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-08T14:25:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">83</faq-group-id>
    <game-id type="integer">18</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">124</id>
    <matches-start-at type="datetime">2009-06-16T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">32</max-teams>
    <name>Fifa International Cup PS3</name>
    <overview>&lt;p&gt;This is a&amp;nbsp;fun, one night FIFA Cup. You must play with an International team. This cup will run from 7pm.&lt;/p&gt;
&lt;p&gt;Palaceroxx will be available throughout the evening of the tournament on msn (&lt;a href="mailto:L_dot_h7@hotmail.com"&gt;L_dot_h7@hotmail.com&lt;/a&gt;)&amp;nbsp;and psn (Palaceroxx). Any questions, please contact him.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: x-small;"&gt;ANY NO-SHOWS WILL BE BANNED FROM FUTURE ENEMYDOWN TOURNAMENTS. IF YOU SIGN UP AND THEN REALISE YOU CANNOT MAKE IT PLEASE CONTACT PALACEROXX WITHIN 12 HOURS OF THE EVENT.&lt;/span&gt;&lt;/p&gt;</overview>
    <position type="integer">112</position>
    <rules>&lt;p&gt;You Must Only Use International Teams&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-16T12:30:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-08T14:25:00+01:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>Fun 1 Night Tournament</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-08T14:38:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id type="integer">293</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">84</faq-group-id>
    <game-id type="integer">15</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">125</id>
    <matches-start-at type="datetime">2009-06-15T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">32</max-teams>
    <name>Fifa International Cup XBOX 360</name>
    <overview>&lt;p&gt;This is a&amp;nbsp;fun, one night FIFA Cup. It will be straight knock-out and you must play with an International team. This cup will run from 7pm.&lt;/p&gt;
&lt;p&gt;Palaceroxx will be available throughout the evening of the tournament on msn (&lt;a href="mailto:L_dot_h7@hotmail.com"&gt;&lt;span style="color: #ffcc00;"&gt;L_dot_h7@hotmail.com&lt;/span&gt;&lt;/a&gt;)&amp;nbsp;and&amp;nbsp;XBL (MG Squash). Any questions, please contact him.&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size: x-small;"&gt;&lt;span style="font-size: xx-small;"&gt;ANY NO-SHOWS WILL BE BANNED FROM FUTURE ENEMY DOWN TOURNAMENTS. IF YOU SIGN UP AND THEN REALISE YOU CANNOT MAKE IT PLEASE CONTACT PALACEROXX WITHIN 12 HOURS OF THE EVENT&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;</overview>
    <position type="integer">113</position>
    <rules>&lt;p&gt;You must only use International Teams.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-15T12:30:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-08T14:38:00+01:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>Fun 1 Night Tournament</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-05T17:09:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">144</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">120</id>
    <matches-start-at type="datetime">2009-06-08T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">80</max-teams>
    <name>ONE: de_dust2 II</name>
    <overview>&lt;p&gt;This event is mainly for teams practicing for the Week 2 Fair Shake event. As such the map will be de_dust2 all night so teams can perfect their tactics and have sufficient practice to have a good game.&lt;/p&gt;
&lt;p&gt;All teams are welcome to sign up and we will accomodate as many as is possible (Groups will be 4 teams).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Games are Monday at 8pm/9pm/10pm&lt;/strong&gt;&lt;/p&gt;</overview>
    <position type="integer">114</position>
    <rules>&lt;p&gt;This is a one night event with all fixtures taking place on Monday 8th June&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Rules&lt;/strong&gt;:&lt;/p&gt;
&lt;p&gt;1. All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2. This is an MR15 League ( full 30 rounds to be played )&lt;/p&gt;
&lt;p&gt;3. Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 5 minutes for the whole game per team.&lt;/p&gt;
&lt;p&gt;4. In the event of a 15-15 draw enter a 15-15 draw&lt;/p&gt;
&lt;p&gt;5. Knife-fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife-fight.&lt;/p&gt;
&lt;p&gt;6. In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&lt;/p&gt;
&lt;p&gt;7. This is a one night event so there can be NO rescheduling. Please have 1 member of your team in #enemydown.css to report scores.&lt;/p&gt;
&lt;p&gt;8. XAC is MANDATORY for all games.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FIXTURES ARE ALL ON MONDAY NIGHT&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;de_dust2 - 8pm&lt;/p&gt;
&lt;p&gt;de_dust2 - 9pm&lt;/p&gt;
&lt;p&gt;de_dust2 - 10pm&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-08T10:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-05T17:09:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>One Night Event: de_dust2</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">261</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-05T17:16:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">121</id>
    <matches-start-at type="datetime">2009-06-10T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">80</max-teams>
    <name>ONE: CPL Maps</name>
    <overview>&lt;p&gt;This event is to compensate for the ladders not being functional. The maps are de_cpl_fire, de_cpl_strike and de_cpl_mill.&lt;/p&gt;
&lt;p&gt;All teams are welcome to sign up and we will accomodate as many as is possible (Groups will be 4 teams).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Games are Wednesday at 8pm/9pm/10pm&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">115</position>
    <rules>&lt;p&gt;This is a one night event with all fixtures taking place on Wednesday 10th June&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Rules:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;1. All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2. This is an MR15 League ( full 30 rounds to be played )&lt;/p&gt;
&lt;p&gt;3. Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 5 minutes for the whole game per team.&lt;/p&gt;
&lt;p&gt;4. In the event of a 15-15 draw enter a 15-15 draw&lt;/p&gt;
&lt;p&gt;5. Knife-fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife-fight.&lt;/p&gt;
&lt;p&gt;6. In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&lt;/p&gt;
&lt;p&gt;7. This is a one night event so there can be NO rescheduling. Please have 1 member of your team in #enemydown.css to report scores.&lt;/p&gt;
&lt;p&gt;8. XAC is MANDATORY for all games.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FIXTURES ARE ALL ON WEDNESDAY NIGHT&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;de_cpl_fire - 8pm&lt;/p&gt;
&lt;p&gt;de_cpl_strike - 9pm&lt;/p&gt;
&lt;p&gt;de_cpl_mill - 10pm&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-10T10:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-05T17:16:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>One Night Event: Fire, Strike and Mill</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-05T17:23:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">122</id>
    <matches-start-at type="datetime">2009-06-11T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">80</max-teams>
    <name>ONE: de_inferno</name>
    <overview>&lt;p&gt;This event is mainly for teams practicing for the Week 3 Fair Shake event. As such the map will be de_inferno all night so teams can perfect their tactics and have sufficient practice to have a good game.&lt;/p&gt;
&lt;p&gt;All teams are welcome to sign up and we will accomodate as many as is possible (Groups will be 4 teams).&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Games are Thursday at 8pm/9pm/10pm&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">116</position>
    <rules>&lt;p&gt;This is a one night event with all fixtures taking place on Thursday 11th June&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Rules:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;1. All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2. This is an MR15 League ( full 30 rounds to be played )&lt;/p&gt;
&lt;p&gt;3. Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 5 minutes for the whole game per team.&lt;/p&gt;
&lt;p&gt;4. In the event of a 15-15 draw enter a 15-15 draw&lt;/p&gt;
&lt;p&gt;5. Knife-fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife-fight.&lt;/p&gt;
&lt;p&gt;6. In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&lt;/p&gt;
&lt;p&gt;7. This is a one night event so there can be NO rescheduling. Please have 1 member of your team in #enemydown.css to report scores.&lt;/p&gt;
&lt;p&gt;8. XAC is MANDATORY for all games.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;FIXTURES ARE ALL ON THURSDAY NIGHT&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;de_inferno - 8pm&lt;/p&gt;
&lt;p&gt;de_inferno - 9pm&lt;/p&gt;
&lt;p&gt;de_inferno - 10pm&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-11T10:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-05T17:23:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>One Night Event: de_inferno</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-03-21T10:00:00+00:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">54</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">44</id>
    <matches-start-at type="datetime">2009-03-24T21:00:00+00:00</matches-start-at>
    <max-teams type="integer">64</max-teams>
    <name>ED CSS Challenge Cup 9</name>
    <overview>&lt;p&gt;The Challenge Cup is an event for all teams that didn't gain entry into EDCSSL.&lt;/p&gt;</overview>
    <position type="integer">117</position>
    <rules>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2 - All games will be played on Clans own servers. You MUST have your own server to apply. The latest ED MR15 Config must be used.&lt;/p&gt;
&lt;p&gt;3 - A Match Admin will watch random games therefore you may be approached by an ED admin who will request to spectate your match. You do not need to give him/her the rcon password for your server.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4 - In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5 - Abuse towards other clans or the admins will not be tolerated. The punishment for abuse will be determined by the admins and can result in a player&amp;rsquo;s or a clan&amp;rsquo;s removal from the Cup.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6 - Games may be rescheduled but requests MUST be made in the match comments and the date must be agreed upon by both teams. Reschedules MUST be played by Sunday Night.&lt;/p&gt;
&lt;p&gt;7 - The cup is group stages going to straight knockout &amp;ndash; Group stages are full 30 rounds. In the knockout stage once a team has won 16 rounds, they have won and the game is over.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;8 - In the event of a no-show (judged as a team not having at least 4 members on the server and ready to play by 15 minutes after the match details appear in the match planners) a default will be awarded and the other team goes through.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;9 - Knife-fights should be used to choose sides. Pistols should be kept and the bomb should be dropped at Terrorist spawn. If you fire a gun and hit a member of the opposite team then your side loses the knife-fight.&lt;/p&gt;
&lt;p&gt;10 - Taking advantages of map bugs is not allowed. Using these bugs will result in a minimum 2 rounds being deducted from the clans score and awarded to the other team for every offence, intentional or otherwise.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;11 - In the event of a 15-15 draw in the group stages a draw is entered. In the knockout stages teams will play overtime which comprises of mr3 + 10k startmoney. Teams stay on the same side for the first round of OT.&lt;/p&gt;
&lt;p&gt;12 - XAC is MANDATORY for all games&lt;/p&gt;
&lt;p&gt;13 - Games must be confirmed, or a conflict entered, by both teams by Monday morning. If left as "Team X entered the result" then that result will be forced through by the admins with that score unless a conflict has been registered.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-03-21T23:00:00+00:00</signup-close-at>
    <signup-open-at type="datetime">2009-03-21T10:47:00+00:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>For all teams that didn't get into EDCSSL</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-16T19:41:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">151</banner-id>
    <current-stage-id type="integer">299</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">4</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">28</faq-group-id>
    <game-id type="integer">7</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">129</id>
    <matches-start-at type="datetime">2009-06-22T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">2</max-teams>
    <name>EDTF2L Division 2 Play Off</name>
    <overview>&lt;p&gt;As EDTF2L Rules&lt;/p&gt;
&lt;p&gt;- Pick 1 Map Each&lt;/p&gt;
&lt;p&gt;- &amp;pound;rd Map as Decider is cp_well&lt;/p&gt;</overview>
    <position type="integer">118</position>
    <rules>&lt;p&gt;As EDTF2L Rules&lt;/p&gt;
&lt;p&gt;- Pick 1 Map Each&lt;/p&gt;
&lt;p&gt;- &amp;pound;rd Map as Decider is cp_well&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-16T19:42:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-16T19:41:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Season 5 Play Off</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">5</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">275</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-07-02T21:59:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">15</banner-id>
    <current-stage-id type="integer">323</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">56</faq-group-id>
    <game-id type="integer">6</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">136</id>
    <matches-start-at type="datetime">2009-07-05T20:00:00+01:00</matches-start-at>
    <max-teams type="integer">8</max-teams>
    <name>DoDS Summer Cup #1 - Alpha Knockout Cup</name>
    <overview>&lt;p&gt;The first Summer Cup of 2009 will commence on &lt;span style="font-weight: bold;"&gt;Sunday 14th June 2009&lt;/span&gt;.&lt;br /&gt;Matches are scheduled to take place at &lt;span style="font-weight: bold;"&gt;20:00 BST&lt;/span&gt;, matches can however be re-scheduled upto and including the following Thursday evening.&lt;/p&gt;
&lt;p&gt;Participants will be split into four groups of four teams.&amp;nbsp; The top two teams from each group will be entered into the Alpha Cup, with the bottom two placed teams being entered into the Beta Cup.&lt;br /&gt;The Knockout Cup stage will follow a single elimination NightCup format.&lt;/p&gt;
&lt;p&gt;Signups are open until 21:00 on &lt;strong&gt;Thursday 11th June&lt;/strong&gt;.&lt;/p&gt;</overview>
    <position type="integer">120</position>
    <rules>&lt;p&gt;Full Cap scoring must be used, if full caps are level at the end of a match the winner is decided on whoever has accumulated more tickpoints.&lt;/p&gt;
&lt;p&gt;The ed15.cfg must be used for all matches.&lt;/p&gt;
&lt;p&gt;Default victories are awarded as 3-0.&lt;/p&gt;
&lt;p&gt;In-eye demos must be recorded regardless of if a recording SourceTV server is present. &lt;br /&gt;&lt;br /&gt;X-ray is not required in this event.&lt;/p&gt;
&lt;p&gt;Demos, end-round and 'rcon status' screenshots must be kept for the duration of the event plus one month.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-07-02T23:59:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-07-02T21:59:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>DoDS Summer Cup #1 - Alpha Knockout Cup</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">15</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-07-02T22:26:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">15</banner-id>
    <current-stage-id type="integer">324</current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">3</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">56</faq-group-id>
    <game-id type="integer">6</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">137</id>
    <matches-start-at type="datetime">2009-07-05T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">8</max-teams>
    <name>DoDS Summer Cup #1 - Beta Knockout Cup</name>
    <overview>&lt;p&gt;The first Summer Cup of 2009 will commence on &lt;span style="font-weight: bold;"&gt;Sunday 14th June 2009&lt;/span&gt;.&lt;br /&gt;Matches are scheduled to take place at &lt;span style="font-weight: bold;"&gt;20:00 BST&lt;/span&gt;, matches can however be re-scheduled upto and including the following Thursday evening.&lt;/p&gt;
&lt;p&gt;Participants will be split into four groups of four teams.&amp;nbsp; The top two teams from each group will be entered into the Alpha Cup, with the bottom two placed teams being entered into the Beta Cup.&lt;br /&gt;The Knockout Cup stage will follow a single elimination NightCup format.&lt;/p&gt;
&lt;p&gt;Signups are open until 21:00 on &lt;strong&gt;Thursday 11th June&lt;/strong&gt;.&lt;/p&gt;</overview>
    <position type="integer">121</position>
    <rules>&lt;p&gt;Full Cap scoring must be used, if full caps are level at the end of a match the winner is decided on whoever has accumulated more tickpoints.&lt;/p&gt;
&lt;p&gt;The ed15.cfg must be used for all matches.&lt;/p&gt;
&lt;p&gt;Default victories are awarded as 3-0.&lt;/p&gt;
&lt;p&gt;In-eye demos must be recorded regardless of if a recording SourceTV server is present. &lt;br /&gt;&lt;br /&gt;X-ray is not required in this event.&lt;/p&gt;
&lt;p&gt;Demos, end-round and 'rcon status' screenshots must be kept for the duration of the event plus one month.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-07-02T23:26:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-07-02T22:26:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>DoDS Summer Cup #1 - Beta Knockout Cup</subtitle>
    <team-size type="integer">6</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">15</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-28T11:08:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">1</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">134</id>
    <matches-start-at type="datetime">2009-07-03T19:00:00+01:00</matches-start-at>
    <max-teams type="integer">64</max-teams>
    <name>Enemy Down CSS 1v1 Rifle Cup #2</name>
    <overview>&lt;p&gt;Enemy Down CSS 1v1 Rifle Cup #2 - Matches take place on Friday 3rd July 7pm UK onwards.&lt;/p&gt;
&lt;p&gt;Signups will open at 6pm on Friday the 3rd of July.&lt;/p&gt;
&lt;p&gt;You &lt;strong&gt;MUST&lt;/strong&gt; have a server with the maps on to participate. There are &lt;strong&gt;NO servers&lt;/strong&gt; to be lent out this time.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;DOWNLOAD THE MAP PACK HERE: &lt;a href="../../../downloads/94"&gt;http://www.enemydown.eu/downloads/94&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">122</position>
    <rules>&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Matches take place on Friday 3rd July 7pm UK onwards.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Signups will open at 6pm on Friday the 3rd of July.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;You MUST have a server with the maps on to participate. There are NO servers to be lent out this time.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;DOWNLOAD THE MAP PACK HERE: &lt;a href="../../../downloads/94"&gt;http://www.enemydown.eu/downloads/94&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Main Rules:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;-Matches are best of 3 maps (riflemap1, riflemap2, riflemap3 - in that order)&lt;/p&gt;
&lt;p&gt;-The game is over when one player has 10 rounds&lt;/p&gt;
&lt;p&gt;-NoShows are after 5 minutes&lt;/p&gt;
&lt;p&gt;-The second round is at 8pm. Every round thereafter is 30minutes later (so matches at 7pm, 8pm, 8:30pm, 9pm, 9:30pm ...)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Full Rules:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2 - All games will be played on clans' own servers. You MUST have your own server to apply. The latest EDCSSMR15 config must be used. mp_freezetime should be set to 0&lt;/p&gt;
&lt;p&gt;3 - A Match Admin will watch random games therefore you may be approached by an ED admin who will request to spectate your match. You do not need to give him/her the rcon password for your server.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4 - In the event where a cheating accusation is confirmed then the player will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;5 - Abuse towards other players or the admins will not be tolerated. The punishment for abuse will be determined by the admins and can result in a player&amp;rsquo;s removal from the Cup.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;6 - All group stage games will be played on Friday 3rd April starting from 7pm. No reschedules are allowed. All Knockout games will be played on Saturday 4th April starting from 7pm. No reschedules are allowed.&lt;/p&gt;
&lt;p&gt;7 - The cup is best of 3 maps, first to 10 rounds. The maps are riflecup1 riflecup2 riflecup3&lt;/p&gt;
&lt;p&gt;8 - In the event of a no-show (judged as a player not on the server and ready to play by 5 minutes after the match details appear in the match planners) a default will be awarded and the other team goes through.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;9 - Matches should take a maximum of 30 minutes so your games will be scheduled every 30 minutes. If the event is delayed then please keep an eye on #enemydown.css for updates.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;10 - XAC is MANDATORY for all games&amp;nbsp;&lt;/p&gt;
&lt;p&gt;11 - All scores are to be reported in #enemydown.css and also entered in your planners on enemydown.eu&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-07-03T18:45:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-07-03T18:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">true</solo-competition>
    <subtitle>--</subtitle>
    <team-size type="integer">1</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-29T00:01:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id nil="true" type="integer"></banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">16</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">132</id>
    <matches-start-at type="datetime">2009-07-05T18:00:00+01:00</matches-start-at>
    <max-teams type="integer">16</max-teams>
    <name>ONE: 5v5 Deagle Cup</name>
    <overview>&lt;p&gt;ONE: 5v5 Deagle Cup is a one night single elimination event taking place on Sunday 5th July from 6pm.&lt;/p&gt;
&lt;p&gt;Please have a representative from your clan if chosen in #enemydown.css from 5:45pm BST.&lt;br /&gt; &lt;br /&gt; Please note that clans that are yet to agree on a reschedule for their Fair Shake matches may be excluded, as this is also the last day they can be rescheduled.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">123</position>
    <rules>&lt;p&gt;1 - All normal ED rules apply unless otherwise stated in this section. &lt;br /&gt; &lt;br /&gt; 2 - Matches will be played on clans&amp;rsquo; own servers so clans MUST have their own server to apply. &lt;br /&gt; &lt;br /&gt; 3 - A Match Admin will watch random games therefore you may be approached by an ED admin who will request to spectate your match. You do not need to give him/her the rcon password for your server. &lt;br /&gt; &lt;br /&gt;4 &amp;ndash; In order to sustain the pace of the Cup, clans have until 10 minutes before the start of the next round to either conflict the result or confirm it. Results which remain unchallenged at that time will be accepted as legitimate and be confirmed at that time. &lt;br /&gt; &lt;br /&gt;5 - In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion. &lt;br /&gt; &lt;br /&gt;6 - Abuse towards other clans or the admins will not be tolerated. The punishment for abuse will be determined by the admins and can result in a player&amp;rsquo;s or a clan&amp;rsquo;s removal from the Cup. &lt;br /&gt; &lt;br /&gt;7 - This is a one night event so there can be NO rescheduling. Please have 1 member of your team in #enemydown.css to report scores. &lt;br /&gt; &lt;br /&gt; 8 - The cup is straight knockout &amp;ndash; once a team has won 16 rounds, they have won and the game is over. &lt;br /&gt; &lt;br /&gt;9 - In the event of a no-show (judged as a team not having at least 4 members on the server and ready to play by 10 minutes after the match details appear in the match planners) a default will be awarded and the other team goes through. &lt;br /&gt; &lt;br /&gt; 10 - All matches will be played using the default MR15 config, 1.75 minute rounds and a 10-second freezetime. &lt;br /&gt; &lt;br /&gt;11 - Pausing on the server will be enabled. Games should only be paused at the very start of a round and should last no more than 5 minutes for the whole game per team. &lt;br /&gt; &lt;br /&gt;12 &amp;ndash; Knife-fights should be used to choose sides. If you fire a gun and hit a member of the opposite team then your side loses the knife-fight. &lt;br /&gt; &lt;br /&gt;13 - Taking advantages of map bugs is not allowed. Using these bugs will result in a minimum 2 rounds being deducted from the clans score and awarded to the other team for every offence, intentional or otherwise. &lt;br /&gt; &lt;br /&gt;14 - In the event of a 15-15 draw, teams will play overtime which is MR3 using the MR15 config, with 10k mp_startmoney. Repeat until there is a winner. &lt;br /&gt; &lt;br /&gt; 15 - All clans must have a representative in #enemydown.css @ Quakenet from 5.45PM GMT onwards &lt;br /&gt; &lt;br /&gt; 16 - XAC is MANDATORY for all games&lt;/p&gt;
&lt;p&gt;17 - Deagles are the only gun allowed, if you choose armour over a deagle, then you can only use a knife.&lt;/p&gt;
&lt;p&gt;18- You can use he/flash/smoke/armour.&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-07-03T23:59:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-29T00:01:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>5v5 Deagle Cup</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id nil="true" type="integer"></v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-18T12:59:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">150</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">131</id>
    <matches-start-at type="datetime">2009-06-24T21:00:00+01:00</matches-start-at>
    <max-teams type="integer">32</max-teams>
    <name>Enemy Down CSS Summer Cup A</name>
    <overview>&lt;p&gt;The Summer Cup A is a single elimination event starting on &lt;strong&gt;Wednesday 24th June&lt;/strong&gt; with 32 spaces up for grabs.&lt;/p&gt;
&lt;p&gt;Matches will take place each &lt;strong&gt;Wednesday at 9pm&lt;/strong&gt;, reschedules can be agreed but they must be played no later than the following Monday night.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</overview>
    <position type="integer">124</position>
    <rules>&lt;p&gt;1 - All games will be played on a clan's server; clans in the Cup must have their own server to play matches on. The ED CSS MR15 config MUST be used, without exception. MR15 cfg is 1:45 rounds and 10 second freezetime.&lt;/p&gt;
&lt;p&gt;2 - In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3 - Abuse towards other clans or the admins will not be tolerated. The punishment for abuse will be determined by the admins and can result in a player&amp;rsquo;s or a clan&amp;rsquo;s removal from the Cup.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4 - Rescheduling is allowed if both clans can agree on a new date, all matches must be played no later than Monday night. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached the admin team will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p&gt;5 - Games are played first to 16, once a team reaches 16 rounds then they have won and the score should be entered on the site as 16-X. In the event of a draw, teams will play overtime which comprises of MR3 + 10K startmoney. Teams stay on the same side for the first round of OT.&lt;/p&gt;
&lt;p&gt;6 - Games must be confirmed, or a conflict entered, by both teams on Tuesday morning. If a match is left as unconfirmed at this point, the matches will be accepted by the admin team.&lt;/p&gt;
&lt;p&gt;7 &amp;ndash; Defaults should be entered as 8-0.&lt;/p&gt;
&lt;p&gt;8 - XAC is MANDATORY for all games.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-18T13:59:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-18T12:59:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Summer Cup A</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">273</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-06-12T13:08:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">150</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">126</id>
    <matches-start-at type="datetime">2009-06-24T21:00:00+01:00</matches-start-at>
    <max-teams type="integer">64</max-teams>
    <name>Enemy Down CSS Summer Cup B</name>
    <overview>&lt;p&gt;The Summer Cup is a single elimination event starting on &lt;strong&gt;Wednesday 24th June&lt;/strong&gt; with 64 spaces up for grabs.&lt;/p&gt;
&lt;p&gt;Matches will take place each &lt;strong&gt;Wednesday at 9pm&lt;/strong&gt;, reschedules can be agreed but they must be played no later than the following Monday night.&lt;/p&gt;</overview>
    <position type="integer">125</position>
    <rules>&lt;p&gt;1 - All games will be played on a clan's server; clans in the Cup must have their own server to play matches on.&amp;nbsp;The ED CSS MR15 config MUST be used, without exception. MR15 cfg is 1:45 rounds and 10 second freezetime.&lt;/p&gt;
&lt;p&gt;2 - In the event where a cheating accusation is confirmed then the clan will be removed from the Cup and further punishment will be at the admins&amp;rsquo; discretion.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;3 - Abuse towards other clans or the admins will not be tolerated. The punishment for abuse will be determined by the admins and can result in a player&amp;rsquo;s or a clan&amp;rsquo;s removal from the Cup.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;4 - Rescheduling is allowed if both clans can agree on a new date, all matches must be played no later than Monday night. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached the admin team will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p&gt;5 - Games are played first to 16, once a team reaches 16 rounds then they have won and the score should be entered on the site as 16-X. In the event of a draw, teams will play overtime which comprises of MR3 + 10K startmoney. Teams stay on the same side for the first round of OT.&lt;/p&gt;
&lt;p&gt;6 - Games must be confirmed, or a conflict entered, by both teams on Tuesday morning. If a match is left as unconfirmed at this point, the matches will be accepted by the admin team.&lt;/p&gt;
&lt;p&gt;7 &amp;ndash; Defaults should be entered as 8-0.&lt;/p&gt;
&lt;p&gt;8 - XAC is MANDATORY for all games.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-06-17T12:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-06-12T13:08:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>Summer Cup B</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">273</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-07-05T21:07:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">143</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">139</id>
    <matches-start-at type="datetime">2009-07-07T21:00:00+01:00</matches-start-at>
    <max-teams type="integer">32</max-teams>
    <name>Enemy Down CSS Fair Shake Cup B</name>
    <overview>&lt;p&gt;This is Cup B for the teams finishing 3rd and 4th in each of the Fair Shake Groups&lt;/p&gt;</overview>
    <position type="integer">126</position>
    <rules>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1 - All games will be played on a clan&amp;rsquo;s server; clans in the cup MUST have their own server to play matches on. The ED CSS MR15 config MUST be used, without exception. MR15 cfg is 1:45 rounds and 10 second freezetime.&lt;/p&gt;
&lt;p&gt;2 - Rescheduling is allowed if both clans can agree on a new date, all games must be played by the Sunday of that week. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached an events admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p&gt;3 - Defaults should be entered as 8-0.&lt;/p&gt;
&lt;p&gt;4 - In the event of a 15-15 draw, teams will play overtime which is MR3 + 10k start money. You will remain on the same side that you finished the game. If overtime is still tied 3-3, you play double overtime, then triple, and so on, until you have a winner.&lt;/p&gt;
&lt;p&gt;5 - Cup matches are due to begin on Tuesday 7th July, subsequent rounds will follow each Tuesday after this.&lt;/p&gt;
&lt;p&gt;6 - XAC is mandatory for all players.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-07-05T21:08:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-07-05T21:07:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>CSS Fair Shake Cup B</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">259</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-05-13T16:00:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">143</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">102</id>
    <matches-start-at type="datetime">2009-06-02T21:00:00+01:00</matches-start-at>
    <max-teams type="integer">96</max-teams>
    <name>Enemy Down CSS Fair Shake Groups</name>
    <overview>&lt;p&gt;Fair Shake will commence on &lt;span style="font-weight: bold;"&gt;Tuesday 2nd June 2009&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;All games will take place on &lt;span style="font-weight: bold;"&gt;Tuesday night at 21:00 GMT&lt;/span&gt;. There will be 16 groups of 6 teams, with the top 2 from each group going to Cup A, 3rd and 4th going to Cup B and 5th and 6th going to Cup C.&lt;/p&gt;
&lt;p&gt;Entrance is based primarily on reliability and secondly on appropriate skill level for divisions with spaces available. This event will run for a total of 9 weeks (5 weeks of league matches, 4 weeks of Cup matches).&lt;/p&gt;</overview>
    <position type="integer">127</position>
    <rules>&lt;p&gt;&lt;span style="font-weight: bold;"&gt;League Stage Rules&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2 - All games will be played on a clan&amp;rsquo;s server; clans in the league MUST have their own server to play matches on. The ED CSS MR15 config MUST be used, without exception. MR15 cfg is 1:45 rounds and 10 second freezetime.&lt;/p&gt;
&lt;p&gt;3 - Rescheduling is allowed if both clans can agree on a new date, all games must be played by the Sunday 5th July. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached an events admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p&gt;4 - The scoring system will be as follows:&lt;/p&gt;
&lt;p&gt;3 points for a win&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1 point for a draw&amp;nbsp;&lt;/p&gt;
&lt;p&gt;0 points for a loss&lt;/p&gt;
&lt;p&gt;Note: All 30 round must be played, any team that leaves before the game has finished will lose the remaining rounds.&lt;/p&gt;
&lt;p&gt;5 - Defaults should be entered as 8-0.&lt;/p&gt;
&lt;p&gt;6 - At the end of the league, teams tied on points will be separated by round difference. When the round difference is equal, the result between the 2 teams will be used to separate them.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;7 - Teams that finish 1st and 2nd will be placed into Cup A, those finishing 3rd and 4th into Cup B and those finishing 5th and 6th into Cup C.&lt;/p&gt;
&lt;p&gt;8 - XAC is mandatory for all players.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-weight: bold;"&gt;Cup Stage Rules&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;1 - All normal ED rules apply unless otherwise stated in this section.&lt;/p&gt;
&lt;p&gt;2 - All games will be played on a clan&amp;rsquo;s server; clans in the cup MUST have their own server to play matches on. The ED CSS MR15 config MUST be used, without exception. MR15 cfg is 1:45 rounds and 10 second freezetime.&lt;/p&gt;
&lt;p&gt;3 - Rescheduling is allowed if both clans can agree on a new date, all games must be played by the Sunday of that week. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached an events admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p&gt;4 - Defaults should be entered as 16-0.&lt;/p&gt;
&lt;p&gt;5 - In the event of a 15-15 draw, teams will play overtime which is MR3 + 10k start money. You will remain on the same side that you finished the game. If overtime is still tied 3-3, you play double overtime, then triple, and so on, until you have a winner.&lt;/p&gt;
&lt;p&gt;6 - Cup matches are due to begin on Tuesday 7th July, subsequent rounds will follow each Tuesday after this.&lt;/p&gt;
&lt;p&gt;7 - XAC is mandatory for all players.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-05-24T12:00:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-05-13T16:00:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>CSS Fair Shake Groups</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">259</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-07-05T21:10:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">143</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id nil="true" type="integer"></faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">140</id>
    <matches-start-at type="datetime">2009-07-07T21:00:00+01:00</matches-start-at>
    <max-teams type="integer">32</max-teams>
    <name>Enemy Down CSS Fair Shake Cup C</name>
    <overview>&lt;p&gt;This is Cup C for the teams finishing 5th and 6th in each of the Fair Shake Groups&lt;/p&gt;</overview>
    <position type="integer">128</position>
    <rules>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1 - All games will be played on a clan&amp;rsquo;s server; clans in the cup MUST have their own server to play matches on. The ED CSS MR15 config MUST be used, without exception. MR15 cfg is 1:45 rounds and 10 second freezetime.&lt;/p&gt;
&lt;p&gt;2 - Rescheduling is allowed if both clans can agree on a new date, all games must be played by the Sunday of that week. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached an events admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p&gt;3 - Defaults should be entered as 8-0.&lt;/p&gt;
&lt;p&gt;4 - In the event of a 15-15 draw, teams will play overtime which is MR3 + 10k start money. You will remain on the same side that you finished the game. If overtime is still tied 3-3, you play double overtime, then triple, and so on, until you have a winner.&lt;/p&gt;
&lt;p&gt;5 - Cup matches are due to begin on Tuesday 7th July, subsequent rounds will follow each Tuesday after this.&lt;/p&gt;
&lt;p&gt;6 - XAC is mandatory for all players.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-07-05T21:11:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-07-05T21:10:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>CSS Fair Shake Cup C</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">259</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
  <tournament>
    <advertise-at type="datetime">2009-07-05T20:55:00+01:00</advertise-at>
    <automatic-news-template-id nil="true" type="integer"></automatic-news-template-id>
    <banner-id type="integer">143</banner-id>
    <current-stage-id nil="true" type="integer"></current-stage-id>
    <default-lose-score type="integer">0</default-lose-score>
    <default-win-score type="integer">8</default-win-score>
    <entry-fee type="integer">0</entry-fee>
    <faq-group-id type="integer">13</faq-group-id>
    <game-id type="integer">1</game-id>
    <h-image-id nil="true" type="integer"></h-image-id>
    <id type="integer">138</id>
    <matches-start-at type="datetime">2009-07-07T21:00:00+01:00</matches-start-at>
    <max-teams type="integer">32</max-teams>
    <name>Enemy Down CSS Fair Shake Cup A</name>
    <overview>&lt;p&gt;This is Cup A for the teams finishing 1st and 2nd in each of the Fair Shake Groups&lt;/p&gt;</overview>
    <position type="integer">129</position>
    <rules>&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;1 - All games will be played on a clan&amp;rsquo;s server; clans in the cup MUST have their own server to play matches on. The ED CSS MR15 config MUST be used, without exception. MR15 cfg is 1:45 rounds and 10 second freezetime.&lt;/p&gt;
&lt;p&gt;2 - Rescheduling is allowed if both clans can agree on a new date, all games must be played by the Sunday of that week. Clans MUST post in the match notes that a reschedule is requested. It is up to the teams involved to come to an agreement and post in the match notes the outcome of the reschedule. If no agreement is reached an events admin will make a ruling. If a date is agreed and the match fixture is updated to reflect that new date then it is classed as the official date and any changes must be requested as a new reschedule.&lt;/p&gt;
&lt;p&gt;3 - Defaults should be entered as 8-0.&lt;/p&gt;
&lt;p&gt;4 - In the event of a 15-15 draw, teams will play overtime which is MR3 + 10k start money. You will remain on the same side that you finished the game. If overtime is still tied 3-3, you play double overtime, then triple, and so on, until you have a winner.&lt;/p&gt;
&lt;p&gt;5 - Cup matches are due to begin on Tuesday 7th July, subsequent rounds will follow each Tuesday after this.&lt;/p&gt;
&lt;p&gt;6 - XAC is mandatory for all players.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</rules>
    <signup-close-at type="datetime">2009-07-05T20:56:00+01:00</signup-close-at>
    <signup-open-at type="datetime">2009-07-05T20:55:00+01:00</signup-open-at>
    <solo-competition type="boolean">false</solo-competition>
    <subtitle>CSS Fair Shake Cup A</subtitle>
    <team-size type="integer">5</team-size>
    <tournament-state-id type="integer">7</tournament-state-id>
    <use-locked-rosters type="boolean">false</use-locked-rosters>
    <user-makes-payment type="boolean">false</user-makes-payment>
    <v-image-id type="integer">259</v-image-id>
    <weight type="integer">1</weight>
  </tournament>
</tournaments>
