Enemy Down

Top Story

64x64-xbox

BF 1943: Q&A With Gordon Van Dyke

Question and answer session with Gordon Van Dyke, Producer for Battlefield 1943

Posted by WarioTBH on Jul 2nd 2009 17:53

We know that some of you have been dying to know more about BF 1943 and others... not so much. The questions have been answered By Gordon Van Dyke Producer for Battlefield 1943.

Let's talk a little bit about Battlefield as a series. Is it fair to call this a re-imagining of the original Battlefield 1942? It’s more inspired by BF1942 than a re-imagine. It oozes Battlefield through your entire experience while playing and WWII captures that best when focusing on what we coin “Battlefield Moments”.

It's a big step, releasing an online Fps as an Arcade title. Can you give us a bit of insight into that decision? For us it didn’t seem like a big step rather than a perfect fit for an accessible and focused Battlefield Game. Plus DICE is always looking into new ways of delivering high quality games in new ways and never afraid of new business models to support those ideas.

Do you think Battlefield 1943 will set a new benchmark for XBLA multiplayer titles? I hope so, it would be great to see even more games follow this formula, if it is successful, and I think you will.

If it proves successful can you see more episodic-style multiplayer games hitting XBLA in the future? I can’t promise that from DICE, but I’m sure it will be looked at if Battlefield 1943 is successful and the community wants more.

There has been a few changes from the original, right?
Tell us about the new health and ammo systems. Explaining these change on paper doesn’t give it justice, but the main goal of these that has proven very successful with veteran BF players even was to increase the focus on squad movement across that battlefield and focus on the core essence of what Battlefield is about.

What about classes? There are only three now right? Correct, we streamed it to three core and well equipped Classes with a clear focus on their skill set and tools. For example Scout is long range combat and espionage, Infantry is close combat and anti land vehicle, and Rifleman is midrange combat and anti infantry.

How have you ensured you’ve retained the games balance while reducing the class types? Reducing them actually makes that easier and clearer to the player, so 100% yes, we retained and arguably perfected the Balance in BF1943!

And the game will contain three original maps right? Have you tweaked them much? Actually we have four original maps that are all based on the actually real life counterparts which are Wake Island, Iwo Jima, Guadalcanal, and Coral Sea. Coral Sea will be unlocked when a collective 43 million kills are recorded on Xbox Live. To find out more about our Coral Sea Community Challenge visit the website at www.battlefield.com/1943.

Bf:BC really set a new environmental standard with its destructible environments. Since 1943 is also built on the Frostbite engine, can we expect something similar? Maybe even... better? Absolutely, using the Frostbite engine BFBC1 used has opened these locations from BF1942 in new and very exciting ways. We also changed the buildings to be destructible down to the foundations.

Let's talk about vehicles. There's quite a variety of air and land transport right? What about sea vehicles? We have anchored Aircraft carriers and Landing craft to launch from as well as fighter planes.

What about this Bomber Shack thing? Can you give us a bit of detail on how that works? It’s easy to enter and like any other vehicle in BF1943, but takes great timing and a lot of skill to plan the course of your Bomber Squadron to get a lot of kills or take out an annoying group of tanks since you only have a single bomb drop at your disposal. After you have unloaded your carpet of bombs you are force exited from the Bomber Shack and can’t reenter until it is ready again which takes a good amount of time to happen.

The original Battlefield 1942 saw a couple of expansions and loads of mods. What are the chances of DLC for this title? Are there any other maps in the original that you'd hypothetically like to update? There are no solid plans for DLC and I think pretty much every map from BF1942 could be remade. They were all exceptional maps and still stand up next to anything new in the BF universe.

What about pricing? Any word on how much this will run to?
We will sell it for 1200 MS points. Amazing value and I promise will offer endless hours of fun.

Can you give us a firm date? Feel free to say no. No specific date, but we’ll have that soon, so check an eye out for that news hitting any time now.

1634 views

Platform News

Loading-module
64x64-pc

Company of Heroes Update - June 10th, 2009

CoH has been updated with fixes for known bugs, map issues and general gameplay .. read more

64x64-pc

L4D: Free PC Trial on Friday

Left4Dead for free on your PC until 5pm Saturday .. read more

64x64-pc

COH: Patch v2.502 Out Now on Steam

Latest update fixes Worldbuilder issues, automatching problems .. read more

64x64-pc

CS: Russian Walking Fix Uproar

Grrr says competitive scene as latest update ruins years of strats, makes game unplayable .. read more

64x64-pc

WaW: Patch 1.4 Now On Steam

New maps, new modes, new wickedness for CoD: WaW now out on Steam .. read more

64x64-pc

World at War Double Experience Weekend

Double-XP MP Weekend for ALL PLATFORMS this weekend! .. read more

64x64-pc

WoW Prize Draw - SteelSeries Facebook Fanpage

Join the SteelSeries Fanpage on Facebook and be entered to win one of four cool prizes .. read more

64x64-pc

Map Pack 1 for CoD: WaW Free for PC Players

No release date yet for the first map pack which will be free to PC players .. read more

64x64-pc

TF2: Sniper Update Largest Yet

Valve will be releasing a PC update for Team Fortress 2. 360 players will have to wait .. read more

64x64-pc

X-ray Anti-Cheat 1.5 released!

Download the latest version of XAC from xraygaming.com now .. read more

64x64-pc

Call of Duty: World at War v1.3 patch out

Call of Duty: World at War v1.3 patch is now available .. read more

64x64-pc

CC6: Details Announced

Crossfire Challenge 6 will take place from May 1st to 3rd with both CoD and ET tournaments .. read more

Gaming News

Loading-module
64x64-ed

TF2: Nations Event Announced, Sign-ups Open

Registration has begun for the TF2 Nations Event on Enemy Down .. read more

64x64-ed

UKeSA Grand Finals: TI Win Both Halo 3 and CoD4 360 Champs

The Imperial took the console double in the Championship with wins in Halo and CoD4 .. read more

64x64-ed

The Return Of EnemyDown.co.uk

The old site is back up again for the old titles .. read more

64x64-ed

CSS Open Ladder Now Live

The CSS Open Ladder is now active for people to challenge each other for matches .. read more

64x64-ed

FIFA 09: International Cups on PS3 & 360

One night cup now open for sign-ups using only International teams .. read more

64x64-ed

Halo 3: 4v4 Summer League Sign-Ups Live

Halo 3 league action gets started on July 1st, get your team signed up now .. read more