Help and FAQ Topics
- Help Contents
- ED Getting Started
- ED General PC Rules
- ED Wii Game Rules
- ED General Console Rules
- ED XBOX 360 Game Rules
- General Help
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- ED PC Game Rules
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- About UKeSA
- Counter-Strike: Source
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- Day of Defeat: Source
- World of Warcraft
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- Halo 3
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- UKeSA Laws of Play
- Rainbow Six: Vegas 2 PS3
- Counter-Strike 1.6
- UKeSA Players
- UKeSA Game Selection
- FIFA 09 PC
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- FIFA 09 360
- Call of Duty 4: PC
- Call of Duty 4: X360
- Call of Duty 4: PS3
- Rainbow Six: Vegas 2 360
- UKeSA Sponsorship
- Counter-Strike: Condition Zero
- UKeSA Disciplinary
- UKeSA Managers
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- FIFA 09
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- UKeSA Code of Conduct
- ED Getting Started
Team Fortress 2
- Can I use any scripts?
- Do unique ids need to be checked and can red crossed players play?
- Can we have spectators?
- Do we need to record Demos? and how long must I keep them?
- Can my clan have more than one team in ED?
- What server setting should we use?
- How does the scoring and match type work?
- Are unlockable weapons allowed?
- When does my clan become innactive?
- Does Enemy Down have a Fair play policy?
- Do we have to use XAC?
- How many times and for how long can we pause for?
Any cheats or modifications such as aimbots, wallhacks, ESP, etc are all strictly forbidden. Any individual(s) found using them will be removed from ED and permanently banned. If a clan leader is found to be cheating the clan may be removed from Enemydown. The use of modifications such as custom skins, scopes, sounds huds etc are also not allowed.
Any script that gives a player an unfair advantage (anything that can not be easily replicated without the use of a script), such as a spy stabbing and auto cloaking or fast fire pistol scripts are not allowed
Unique IDs are required; this is known as the 'Steam ID'. Please refer to the site help for more information. The IDs should be checked BEFORE the match starts, and you will be given up to 5 minutes for this task (if the match starts at 9.00, the first five until 9.05 will be for checking ID's).
If a full team does not show until after the 15 minute waiting period and the match commences before the other players arrive the ID's may be checked after the match.
If a clan is playing with players not verified then the opposition should inform them of this before the match starts. The clan should then substitute the offending player(s). Clans may be given up to 15 minutes to change players, after which the match should start. If the clan refuses, they will lose by default.
Players without verified ID's (i.e. players with red crosses) are never allowed to play in official matches. This is regardless of any agreements between clans.
Red-crossed players MAY take part in PCWs but only if the opposing clan agrees. Players not registered on ED (i.e. not appearing on the clan's ED member's page) may NOT take part in ANY ED-related matches, even if the opposition agrees. Where this happens, the match will be voided and both clans may be punished at the admin's discretion.
The ED rules state that you cannot have spectators on the server during a match.
Spectators may use SourceTV to view a match but tv_delay must be set to at least 120.
ED Admins reserve the right to spectate any official, friendly or event match and will advise your CL of this at least 24 hours in advance where possible.
Source TV must be used during all matches and must be made available upon request to both the opposing clan CL or D/CL and to any ED Admins, Source TV demos should be retained for two weeks after the date the match was played. If there are issues with use of sourceTV, sourcetv can be stopped but personal demos MUST be recorded by all players.
Teams have up to 7 days to either accept the result of a match, or submit a match conflict.
STV/POV demos should be kept for a minimum of 14 days.
Clans that have more than one registered team in ED cannot play official ladder matches against one another if they are in the same ladder. However, if they compete in the same League Division or Cup then games can proceed with an admin present to adjudicate. 1st and 2nd Teams can play friendlies.
The below settings are mandatory and should not be changed under any circumstances:
• sv_secure 1
• sv_consistency 1
2. All games are played with Crit OFF
3. Configs please download the latest configs from our Download section
30 Minute Config - ed30.cfg
60 Minute Config - ed60.cfg
Arena Config - edarena.cfg
TF2 6v6 Ladder
Dustbowl matches will all be played with 1 Attacks/Defences each played to completion.
Gravelpit matches will all be played with 2 Attacks/Defences each played to completion.
Goldrush and Badwater matches should be played with 1 attack/defence each played to completion.
All matches played on these maps will be with Stopwatch mode.
On gravelpit the scores of the 2 attacks for each side should be added together to make final score.
Turbine, 2fort & ctf_well matches will be played for appropriate time period with a single cap = 1 point with no reset to setup.
Matches played on Winlimit of 8
Where stopwatch is used you get 1 point for a win and 0 for a lose.
1 X Medic
2X Other Classes
TF2 Arena Ladder
Matches played on Winlimit of 12
Default match size for Arena is 6v6, but 3v3 - 9v9 are available as options.
Minimum players - Minimum team size is 3 players.
A team may play a match with upto 1 players short e.g. 2v3 (Other team MUST still play using all 3 of there players)
Maximum players - Maximum is 8 players.
3 v 3 - No Medics, 1 Class Limit for all other Classes
4 v 4 - No Medics, 1 Class Limit for all other Classes
5 v 5 - No Medics, 1 Class Limit for all other Classes
6 v 6 - 1 Class Limit for all Classes
7 v 7 - 1 Class Limit for all Classes
8 v 8 - 1 Class Limit for all Classes
9 v 9 - 1 Class Limit for all Classes
The following configs must be used for all Arena matches edarena.cfg
All unlockable weapons and taunts are allowed for all classes. (Except the Sandman, unless both teams agree)
If a clan hasn't played an official match for 30 days, they will be made inactive and penalised. Clans lose 1 point per day.
If a clan also have 6 'red blocks' due to rejecting 6 challenges or more, they will also lose 3 points per day.
If a clan doesn't play for 90 days, they will remain inactive and will not be shown in the ladder rankings.
Inactive clan pages on ED will not be handed over to other people who do not have any original claim to it. Clans may reform and take over old accounts however no other group will be allowed to inherit an inactive clans' points.
In the interest of having a good fun and competitive ladder we ask that all clans follow this simple format; Always act in a friendly manner when dealing with other clans, even in the case of a dispute, the Admin team will be the ones to sort out any disputes so there is no need for clans to argue over issues. Please remember we are using the internet and that it is not always reliable, so allow some give and take when members have problems.
Enemy Down will not tolerate any abuse of its members by other members while in game or while using the Enemy Down website, abuse, foul language or racism has no place in our gaming environment and will be dealt with by the admin team and offenders may be removed from Enemy Down.
XAC will be optional for all players, if you do NOT use XAC you MUST record a POV demo and keep it for 14 days after your match.