Enemy Down

Halo 3

H3 Information

Halo 3 (4v4)

League Rules:

1. All general UKeSA & ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:

2. The following settings are based on the Official MLG Gametypes and can be found here:

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=MLG%20Gametypes

Game Settings:

Primary Weapon = Battle Rifle
Custom Powerup Traits, Duration = 3 Seconds
Custom Powerup Traits, Damage Resistance = Invulnerable
Custom Powerup Traits, Shield Multiplier = 3X Overshields
Custom Powerup Traits, Shield Recharge Rate = 200%
Custom Powerup Traits, Player Speed = Unchanged
Shield Recharge Rate = 90%
Damage Modifier = 110%
Player Speed = 110%
Motion Tracker Mode = Off
Betrayal Penalty = -1
Team Changing = Not Allowed

Game types & Maps:

Multi Flag (CTF) - Onslaught, Narrows, The Pit

Captures to Win = 3 (Narrows, The Pit)
Captures to Win = 5 (Onslaught)
Sudden Death = 30 Seconds (Onslaught, The Pit)
Flag At Home to Score = Enabled
Flag Return Time = 3 Seconds (Onslaught, Narrows)
Flag Return Time = Disabled (The Pit)
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 15 Minutes

Team King (KOTH) - Construct, The Pit

Score to Win = 250
Hill Movement = 2 Minutes
Hill Movement Order = Sequence
Time Limit = 15 Minutes
Respawn Time = 10 Seconds

Team Oddball - Guardian

Score to Win = 250
Ball Carrier Traits, Damage Modifier = 50%
Time Limit = 15 Minutes

Team Slayer - Amplified, Construct, Guardian, Narrows, The Pit

Time Limit = 15 Minutes
Vehicle Set = No Vehicles

3. A match will consist of best of 3 maps.

4. Teams will alternate map choice with the home team picking first. Team that has not chosen the map gets to choose team colour (red or blue).

5. In each Match, it is required that all players save the game replays of all the maps played. These replays must be available to the UKeSA if requested.

6. Default wins are awarded as 2-0.

7. The scoring system will be as follows:

3 points for a win
1 point for a draw
0 points for a loss

 

Cup Rules:

1. All general UKeSA & ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:

2. The following settings are based on the Official MLG Gametypes and can be found here:

http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=MLG%20Gametypes

Game Settings:

Primary Weapon = Battle Rifle
Custom Powerup Traits, Duration = 3 Seconds
Custom Powerup Traits, Damage Resistance = Invulnerable
Custom Powerup Traits, Shield Multiplier = 3X Overshields
Custom Powerup Traits, Shield Recharge Rate = 200%
Custom Powerup Traits, Player Speed = Unchanged
Shield Recharge Rate = 90%
Damage Modifier = 110%
Player Speed = 110%
Motion Tracker Mode = Off
Betrayal Penalty = -1
Team Changing = Not Allowed

Game types & Maps:

Multi Flag (CTF) - Onslaught, Narrows, The Pit

Captures to Win = 3 (Narrows, The Pit)
Captures to Win = 5 (Onslaught)
Sudden Death = 30 Seconds (Onslaught, The Pit)
Flag At Home to Score = Enabled
Flag Return Time = 3 Seconds (Onslaught, Narrows)
Flag Return Time = Disabled (The Pit)
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 15 Minutes

Team King (KOTH) - Construct, The Pit

Score to Win = 250
Hill Movement = 2 Minutes
Hill Movement Order = Sequence
Time Limit = 15 Minutes
Respawn Time = 10 Seconds

Team Oddball - Guardian

Score to Win = 250
Ball Carrier Traits, Damage Modifier = 50%
Time Limit = 15 Minutes

Team Slayer - Amplified, Construct, Guardian, Narrows, The Pit

Time Limit = 15 Minutes
Vehicle Set = No Vehicles

3. A match will consist of best of 3 maps.

4. Teams will alternate map choice with the home team picking first. Team that has not chosen the map gets to choose team colour (red or blue).

5. In each Match, it is required that all players save the game replays of all the maps played. These replays must be available to the UKeSA if requested.

6. Default wins are awarded as 2-0.

Halo 3 Ladder Rules

Ladders
4v4 - All gametypes
2v2 - All gametypes


General Rules
1. When accepting a challenge you must ensure that all of your team is notified of the correct time and date to be online.
2. Teams must have the correct number individual green ticked players for the certain ladder, in order to play matches.
3. Connection checks must be performed before every game to ensure a stable host is selected. A short 1 minute game could be done to check the lag.
4. A team has 15 minutes to show-up with the number of eligible players indicated in the match details, and be ready to start the match. Failure to do so will result in a forfeit. To receive a no-show win, you must submit a dispute with evidence within one day of the scheduled match time.
5. Zero-tolerance on cheating. Use the dispute button to report any suspected cases of cheating, we will require some form of evidence.
6. All players must use the spartan character model.
7. Matches are played as best of 3 games.
8. All players must be signed up and linked to Bungie.net, so that admins can see post-game-carnage reports for evidence of a win/loss/draw.
9. No use of glitches or hiding spots is permitted on any map.
10. PM Admins for any other quieries.
11. The EnemyDown team reserves the right to edit these rules at any time.


Map Lists
1. Teams have free-will to play gametypes on any map they wish.
2. Only use of default maps listed below is permitted: (For now)

Assembly
Avalanche
Blackout
Cold Storage
Construct
Epitaph
Foundary [??]
Ghost Town
Guardian
High Ground
Isolation
Last Resort
Narrows
Orbital
Rat's Nest
Sandbox [??]
Sandtrap
Snowbound
Standoff
The Pit
Valhalla

Cold Storage and the Heroic Map Pack can be downloaded for free from:
http://marketplace.xbox.com/en-US/games/offers/0ccf0007-0000-4000-8000-00004d5307e6/
http://marketplace.xbox.com/en-US/games/offers/0CCF0004-0000-4000-8000-00004D5307E6/


Game Settings AKA: "Configs"

All Games
Primary Weapon = Battle Rifle
Custom Powerup Traits, Duration = 3 Seconds
Custom Powerup Traits, Damage Resistance = Invulnerable
Custom Powerup Traits, Shield Multiplier = 3X Overshields
Custom Powerup Traits, Shield Recharge Rate = 200%
Custom Powerup Traits, Player Speed = Unchanged
Shield Recharge Rate = 90%
Damage Modifier = 110%
Player Speed = 110%
Motion Tracker Mode = Off
Suicide Penalty = None
Betrayal Penalty = 3 Seconds
Team Changing = Not Allowed

Team Oddball
Score to Win = 250
Ball Carrier Traits, Damage Modifier = 50%
Time Limit = 20 Minutes

Team Multi-flag (CTF)
Score to win = 5
Flag At Home to Score = Enabled
Flag Return Time = Instant
Flag Reset Time = 15 Seconds
Flag Carrier Traits, Damage Modifier = 50%
Time Limit = 30 Minutes

Team 1 Flag (CTF)
Flag Return Time = Instant
Flag Reset Time = 15 Seconds
Sudden Death = No Limit
Flag Carrier Traits, Damage Modifier = 50%
Number of rounds = 4
Time Limit = 5 Minutes per round

Team King of the Hill (KoTH)
Score to Win = 250
Hill Movement = 2 Minutes
Hill Movement Order = Sequence
Time Limit = 30 Minutes
Respawn Time = 5 Seconds

Team Slayer
Time Limit = 20 Minutes
Vehicle Set = Full use
4v4- Score to win = 50
2v2- Score to win = 25