Help and FAQ Topics
- Help Contents
- ED Getting Started
- ED General PC Rules
- ED Wii Game Rules
- ED General Console Rules
- ED XBOX 360 Game Rules
- General Help
- ED Account Help
- X-Ray Gaming
- ED PC Game Rules
- ED PlayStation 3 Game Rules
- Enemy Down Changelog
- UKeSA Rules & FAQ
- UKeSA Prize Money
- UKeSA Recruitment
- Enemy Down Help
- General UKeSA Rules & Help
- About UKeSA
- Counter-Strike: Source
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- Day of Defeat
- Day of Defeat: Source
- World of Warcraft
- UKeSA Cups
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- Halo 3
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- Team Fortress 2
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- Warcraft 3
- Super Smash Brothers Brawl
- UKeSA Laws of Play
- Rainbow Six: Vegas 2 PS3
- Counter-Strike 1.6
- UKeSA Players
- UKeSA Game Selection
- FIFA 09 PC
- FIFA 09 PS3
- FIFA 09 360
- Call of Duty 4: PC
- Call of Duty 4: X360
- Call of Duty 4: PS3
- Rainbow Six: Vegas 2 360
- UKeSA Sponsorship
- Counter-Strike: Condition Zero
- UKeSA Disciplinary
- UKeSA Managers
- UKeSA Teams
- UKeSA Payments
- FIFA 09
- Pro Evolution Soccer
- UKeSA Code of Conduct
- ED Getting Started
Counter Strike 1.6
Questions
- Do I have to use XAC?
- Can I use custom textures?
- What are the minuim Rates I can use?
- Can I be in two clans playing on ED?
- Do I need my unique id and can I play red crossed?
- Can I be added/removed from a locked roster?
- What are the game types played in ED?
- What server settings/restrictions are there?
- Are there any restrictions in challanging clans?
- When will my clan become inactive?
- When can I cancel a match and how long do I give them to join the server?
- Can we have spectators watching the match?
- How do we pick sides?
- What score do I enter for a Default?
- Can I Bunnyhop?
- Do I have to recored a Demo?
XAC is mandatory for ALL official ladder matches. Every player playing in the match MUST use XAC. There is no excuse not to. Multiple offenders who do not use it will be banned from ED. Any cheats such as aimbots, wallhacks, ESP, anti-smoke, anti-flashbang etc are all strictly forbidden. Any individual(s) found using them will be removed from ED and permanently banned.
• 1st offence - Official warning
• 2nd offence - 1 week playing ban
• 3rd offence - 1 month playing ban
For every time a user does not use the anti cheat a default will be awarded to the opposition, no matter what stage of warning/ban that user is on
All members MUST login to XAC using their Enemydown username and password. This allows for a users XAC profile to be directly linked on Enemydown. Any member who has a XAC account which is not linked to their ED account needs to seek help from an admin who will advice them how to get their accounts linked.
Custom map textures and sounds are banned from ED as they can be used to your advantage. NOTE THAT THIS INCLUDES THE TEXTURES AND SOUNDS INCLUDED WITH THE POPULAR FUSION PACK ADDONS ETC. This will be checked via a screenshot made by ever player. Please note that custom player models and weapon models are NOT ALLOWED in CS:1.6. This can now be verified due to the usage of XAC. We recommend the use of the either CD or and AMX soundcheck MOD or similar.
Rates are now enforced and must not be set below the minimum settings as outlined below. People found to be breaking this rule must set them correctly upon request or face losing individual rounds or defaulting the match to the opposing side. People warned on multiple occasions will face playing bans. This will be at admin discretion and judged on a per person / match basis.
• Minimum Rates
• rate 12000
• cl_updaterate 60
• cl_cmdrate 60
You are NOT allowed to be in more than one clan playing CS in ED. If your other clan does not play in ED, you have nothing to worry about. We take dual-clanning very seriously in ED and reserve the right to take action should we discover players taking part in ED matches for more than one clan.
Mercing / Dual Accounting within the same clan or between clans is strictly forbidden. This includes multiple steamID's per account, merc accounts and multiple user accounts within the same clan. Players found breaking this rule will be punished severely.
Unique IDs are required; this is known as the 'Steam ID'. Please refer to the site help for more information. The IDs should be checked BEFORE the match starts, and you will be given up to 5 minutes for this task (if the match starts at 9.00, the first five until 9.05 will be for checking ID's). If a full team does not show until after the 15 minute waiting period and the match commences before the other players arrive the ID's may be checked after the match. If a clan is playing with players not verified then the opposition should inform them of this before the match starts. The clan should then substitute the offending player(s). Clans may be given up to 15 minutes to change players, after which the match should start. If the clan refuses, they will lose by default.
Players without verified ID's (i.e. players with red crosses) are never allowed to play in official matches. This is regardless of any agreements between clans. Red-crossed players MAY take part in PCWs but only if the opposing clan agrees. Players not registered on ED (i.e. not appearing on the clan's ED member's page) may NOT take part in ANY ED-related matches, even if the opposition agrees. Where this happens, the match will be voided and both clans may be punished at the admins discretion.
You may add new players to your squad at any time, however, you cannot field a player that has been updated within 3 days of a match (player with a red cross). You can easily see who is allowed to play by viewing the clan members' page, allowed players show a tick, and newly updated players show a cross.
Players should not use anyone elses gameid in any enemydown matches. Players caught using someone elses gameid will face a playing ban.
Locked Rosters. In an event where locked rosters are present, all users are reminded to have signed up to their chosen clan and entered their correct STEAMID prior to the clan being signed up to an event as they will not be allowed to add additional players once they have signed up. Clans with less than the minimum number of players in the locked roster for that gametype will be removed from the event without question. No member can be added on to the locked roster once it has closed. Removing a member from the clan also removes them from the locked roster.
Normal, Charge Only and Max Rounds are the three options available to you. All types of play are allowed in Enemy Down.
• Normal Rules: All rounds count towards the final result.
• Charge Only: Attacking rounds only count. Only CT-won rounds score on hostage maps, and T-Won rounds score on bomb maps.
• Max Rounds: The match involves both teams playing as T and CT for a pre-determined number of rounds. The rounds are of an agreed length. MR-12 would mean 12 rounds as T and 12 as CT.
You also have the option of MR-15, which works the same way, but with 15 rounds per half.
All matches should be played in full as the final result counts towards your rating. If a clan leaves early (for example, winning 13-0 in an MR12 match) the remaining clan can claim the 11 rounds left to be played.
DE maps: The bomb can be planted in a location requiring a one man boost (i.e. one person on top of another), regardless of how many of the opposition are still alive and whether it is possible for them to defuse due to not being able to reach the bomb. Silent plants are illegal. The definition of a silent plant is when nobody can hear the bomb timer.
CS maps: Deliberately attacking or killing the hostages for any reason is forbidden. Standing on top of the hostages for any reason is not allowed.
The ED CS server config can be downloaded from our Download section. The ED CS config must be loaded prior to any EDCS match without exception.
The below settings are mandatory and should not be changed under any circumstances:
• sv_airaccelerate 10
• sv_clienttrace 1
• mp_forcechasecam 2
• sv_maxspeed 320
The settings below are recommended, however can be adjusted if both clans agree before the match:
• mp_friendlyfire 1
• mp_roundtime 3
• mp_c4timer 35
• mp_freezetime 6
• mp_buytime 0.25
Matches are normally 25 minutes per half, except for those played using Max Rounds rules. A match will consist of two halves, each being of the same duration, and the clans will swap sides at half time. In the case of MR rules, teams will swap sides when the maximum number of rounds has been reached. The settings should be either of the two below...
• mp_maxrounds 0
• mp_timelimit 25
or
• mp_maxrounds 12
• mp_timelimit 0
There are no ping restrictions for players, and clans may not attempt to enforce them by writing No 56K players in their challenge notes.
AMX and ADMINMOD are allowed to be run on a server. Additional plugins should be kept to a bare minimum for all official matches. Kill ratio, sound and vision effects etc. should all be disabled for official matches. Defaults will be rewarded against clans that do not set their server up properly. Evidence will be required of this.
Please try to challenge clans at least a week before the match. You may challenge clans at any time, but do not expect them to accept if they do not have enough notice. You can either make an 'official' (points scoring) challenge or a 'friendly' challenge. Alternatively clans are given the option to make an Open Challenge whereby any clan within a set point region can accept your challenge.
Clans are permitted to play the same opponent more than once in the same week. The interval between games allowed is 3 days. This means that if clan A plays clan B on a Monday they cannot play them again until Thursday.
If your clan does not have a server available when you make a challenge you may enter an alternative server, such as yours EnemyDown accepts no responsibility for the lack of server availability.
Please try to select the 'Map of the week' for your challenge, as it will help keep things more interesting. However, if you really do not want to play that map, you can select any other instead. 'Map of the week' matches receive extra points.
You are allowed to challenge up to two maps per match, and the challenger can decide whether to play one map or two. The challenger selects both maps.
In your challenge you should specify what scoring method is to be used. The available scoring methods can be found in rule 4.1.
Any match setting that is requested in a challenge & accepted by the other clan must be adhered to.
Additional rules or settings may only be listed in the challenge details. Rules or settings that are different to the default ones of your game may only be listed in the challenge details, any listed in any other location, including your clan details page do not apply. Rules and settings listed elsewhere are not binding and you may lose the match by default if you conflict regarding rules and settings listed anywhere other than the challenge details. When accepting a match you accept all the standard rules of EnemyDown plus any additional rules listed in the challenge details.
Accepting And Rejecting
You do not have to accept challenges if you do not want to. If you do not want to play a clan on a certain date, you are allowed to refuse. However, we recommend that you challenge your opponents for another date.
Clans can reject up to 6 challenges between official matches (see 'clan inactivity' for penalties). If you reject or cancel a match, you will get a 'red block' added. If you reschedule the match, the 'red block' will be removed. When an official match result is entered, your 'red blocks' are reset.
All times should be treated as UK (GMT/UTC/CET-1/CEST-1) times unless otherwise stated in the challenge.
If a clan hasn't played an official match for 30 days, they will be made inactive and penalised. Clans lose 1 point per day.
If a clan also have 6 'red blocks' due to rejecting 6 challenges or more, they will also lose 3 points per day.
If a clan doesn't play for 60 days, they will remain inactive and will not be shown in the ladder rankings.
Inactive clan pages on ED will not be handed over to other people who do not have any original claim to it. Clans may reform and take over old accounts however no other group will be allowed to inherit an inactive clans' points.
You can cancel a match at any time, however, you cannot cancel a game on match day.
If you did not specify the server IP or password in the challenge, please make sure you send the match details to the other clan, either by email, instant messenger or on IRC. You can find these contact details on your opponents Clan information page.
Clans are expected to be on the server and ready to play with the minimum number of players at the scheduled or agreed upon time. Any clan that fails to be present with the minimum amount of players and ready to play on a server 15 minutes after the match start time may forfeit the match. The other clan may be awarded a default win.
The ED rules state that you cannot have spectators on the server during a match. However, in CS, you may use HLTV to allow people to spectate providing that both clans agree before match time. The time delay on HLTV should be at least 90 seconds. If HLTV is on a server both clans should be able to view the HLTV demo after the match.
Most clans like to have a 'knife fight' to decide teams. This lasts one round. Guns, grenades, rescuing hostages (on cs_ maps) and bomb planting (on de_ maps) are not permitted. Players may only use knives. The victors win the right to choose which side to play first, either CT or T. Once this is decided, the match will commence as usual and in full.
The knife fight is optional. If the knife fight does not take place, the challenging clan should pick the side to play first.
All defaults given against a losing side, no matter what the circumstances, will be awarded with the result of 1-0. Please enter def-0 in the results page for a default.
Bunnyhopping is not permitted during ED matches. Any team caught bunnyhopping will lose that round. Repeated bunnyhopping during a match may result in a default loss against that team; this is at the admins discretion. Bunnyhopping is defined as gaining speed by repeated strafe jumping.
All Official matches must have either HLTV running or each member must have a personal demo recording. Failure to provide either forms of recording upon admin request (within one week of the match) will result in a default score against the players clan who failed to show said evidence.