Help and FAQ Topics
- Help Contents
- ED Getting Started
- ED General PC Rules
- ED Wii Game Rules
- ED General Console Rules
- ED XBOX 360 Game Rules
- General Help
- ED Account Help
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- ED PC Game Rules
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- Enemy Down Changelog
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- Enemy Down Help
- General UKeSA Rules & Help
- About UKeSA
- Counter-Strike: Source
- Company of Heroes
- Day of Defeat
- Day of Defeat: Source
- World of Warcraft
- UKeSA Cups
- UKeSA Open Division
- UKeSA Championship
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- Halo 3
- Guitar Hero 3
- Gears of War 2
- Team Fortress 2
- Mario Kart Wii
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- UKeSA Laws of Play
- Rainbow Six: Vegas 2 PS3
- Counter-Strike 1.6
- UKeSA Players
- UKeSA Game Selection
- FIFA 09 PC
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- Call of Duty 4: PC
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- Rainbow Six: Vegas 2 360
- UKeSA Sponsorship
- Counter-Strike: Condition Zero
- UKeSA Disciplinary
- UKeSA Managers
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- FIFA 09
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- UKeSA Code of Conduct
- ED Getting Started
Company of Heroes
CoH Information
Cup Rules:
1. All general UKeSA & ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:
2. The following game settings will be used:
Game Mode: Victory Point Control
Initial Victory Points: 500
Starting Location: Fixed
Starting Resources: Standard
3. Matches will consist of 2 rounds per map. Teams will swap factions after the first round.
4. The first team to deplete the other teams Victory Points wins the round. Teams that are annihilated receive no points.
5. Both factions are allowed. Allied: American & British, Axis: Wehrmacht & Panzer Elite. Players should have Opposing Forces but it is not mandatory.
6. Maps will be decided before the Cup beings. The following maps can be played:
- Hinderdam
- Sturzdorf
- Angoville
- Best
- Semois
- St. Mere Dumont
7. In the event of a 1-1 draw, the winner will be decided by point difference.
8. Defaults will be awarded as 2 - 0.
League Rules:
1. All general UKeSA & ED rules apply unless otherwise stated in this section. The UKeSA General Rules can be found here:
2. The following game settings will be used:
Game Mode: Victory Point Control
Initial Victory Points: 500
Starting Location: Fixed
Starting Resources: Standard
3. Matches will consist of 2 rounds per map. Teams will swap factions after the first round. Home team picks the first map, Away choose faction. Teams will then alternate Map/Faction choice.
4. The first team to deplete the other teams Victory Points wins the round. Teams that are annihilated receive no points.
5. Both factions are allowed. Allied: American & British, Axis: Wehrmacht & Panzer Elite. Players should have Opposing Forces but it is not mandatory.
6. The following maps can be played:
- Hinderdam
- Sturzdorf
- Angoville
- Best
- Semois
- St. Mere Dumont
7. In the event of a 1-1 draw, the winner will be decided by point difference.
8. Defaults will be awarded as 2 - 0.
9. The scoring system will be as follows:
3 points for a win
1 point for a draw
0 points for a loss