Help and FAQ Topics
- Help Contents
- ED Getting Started
- ED General PC Rules
- ED Wii Game Rules
- ED General Console Rules
- ED XBOX 360 Game Rules
- General Help
- ED Account Help
- X-Ray Gaming
- ED PC Game Rules
- ED PlayStation 3 Game Rules
- Enemy Down Changelog
- UKeSA Rules & FAQ
- UKeSA Prize Money
- UKeSA Recruitment
- Enemy Down Help
- General UKeSA Rules & Help
- About UKeSA
- Counter-Strike: Source
- Company of Heroes
- Day of Defeat
- Day of Defeat: Source
- World of Warcraft
- UKeSA Cups
- UKeSA Open Division
- UKeSA Championship
- UKeSA Premiership
- Halo 3
- Guitar Hero 3
- Gears of War 2
- Team Fortress 2
- Mario Kart Wii
- Forza Motorsport 2
- Warcraft 3
- Super Smash Brothers Brawl
- UKeSA Laws of Play
- Rainbow Six: Vegas 2 PS3
- Counter-Strike 1.6
- UKeSA Players
- UKeSA Game Selection
- FIFA 09 PC
- FIFA 09 PS3
- FIFA 09 360
- Call of Duty 4: PC
- Call of Duty 4: X360
- Call of Duty 4: PS3
- Rainbow Six: Vegas 2 360
- UKeSA Sponsorship
- Counter-Strike: Condition Zero
- UKeSA Disciplinary
- UKeSA Managers
- UKeSA Teams
- UKeSA Payments
- FIFA 09
- Pro Evolution Soccer
- UKeSA Code of Conduct
- ED Getting Started
Company Of Heroes
Questions
- What do I do before the match?
- How do I contact the other team if I need to?
- What are the general rules?
- How do I enter the score?
- Do I need to make a demo?
- What server settings are there?
- What are the rules about cheating and abuse?
If the game is a ladder game please state the game settings in the challenge notes, either Victory point or annihilate.
You can contact the opposition prior to the game by using the match notes. Or you can contact the team via their squad page or by private message. We do recommend that correspondence about the game is done in the match notes so if any conflict arises it is clear what contact was made.
1. Overview: A match consists of one game the challenger (the team that appears left of the two teams in the match notes gets to chose which side they wish to start on.
2. Take a screenshot of the end screen scores.
use PrtScrn and a .jpg will be saved in your screenshots directory
3. Save the recorded replay.
4. Inform EnemyDown admins of any problems or issues that cannot be resolved, using either the conflict system which you will find on the enter or confirm match score page. Or via the help channel on Quakenet #edadmins
Entering scores Scores should be entered as soon as possible after the game in your match planner and should be 1 for a win and 0 for a loss.
10. Demos and Screenshots: You are required to keep the demos and screenshots from every round of a match for at least 2 weeks. If a conflict should arise, you will be responsible for uploading recording demo files and end score screenshots. ANY clan you play in a match can request your demos and these MUST be given over to the opposing clan on request within the two week period after the match ONLY clan leaders may request another clans demos and only for those matches where both clans played each other within the allotted two week period (in the case of single players not within a clan the single player is assumed to be a clan leader. The admin team have the right to request your demos and these should be made available on request
1. Win Condition: ANNHILATE OR VICTORY POINT CONTROL
2. Victory Point Ticker (IF NEEDED): 500 POINTS
3. Starting Location: FIXED
4. Starting Resources: STANDARD (selectable in challenge notes)
EnemyDown try to create a fun and competitive gaming arena for all and firmly believe that abuse is NOT part of the game, nor do we tolerate any cheating, members or clans that are found to be abusive or caught using cheats will be subject to discipline from the Admins, this could include but is not restricted to “match defaults” “player bans” “ladder removal” and could result in complete removal from EnemyDown for members or clans.